mirror of
https://github.com/id-Software/DOOM-3-BFG.git
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95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idlib/precompiled.h"
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#include "../Game_local.h"
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CLASS_DECLARATION( idClass, idForce )
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END_CLASS
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idList<idForce*, TAG_IDLIB_LIST_PHYSICS> idForce::forceList;
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/*
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================
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idForce::idForce
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================
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*/
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idForce::idForce() {
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forceList.Append( this );
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}
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/*
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================
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idForce::~idForce
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================
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*/
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idForce::~idForce() {
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forceList.Remove( this );
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}
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/*
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================
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idForce::DeletePhysics
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================
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*/
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void idForce::DeletePhysics( const idPhysics *phys ) {
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int i;
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for ( i = 0; i < forceList.Num(); i++ ) {
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forceList[i]->RemovePhysics( phys );
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}
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}
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/*
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================
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idForce::ClearForceList
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================
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*/
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void idForce::ClearForceList() {
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forceList.Clear();
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}
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/*
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================
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idForce::Evaluate
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================
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*/
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void idForce::Evaluate( int time ) {
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}
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/*
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================
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idForce::RemovePhysics
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================
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*/
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void idForce::RemovePhysics( const idPhysics *phys ) {
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}
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