doom3-bfg/neo/d3xp/menus/MenuWidget_PDA_Objective.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_PDA_Objective::Update
========================
*/
void idMenuWidget_PDA_Objective::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) || GetSprite() == NULL ) {
return;
}
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player == NULL ) {
return;
}
idSWFScriptObject * dataObj = GetSprite()->GetScriptObject()->GetNestedObj( "info" );
idSWFSpriteInstance * dataSprite = dataObj->GetSprite();
if ( dataObj != NULL && dataSprite != NULL ) {
idSWFSpriteInstance * img = dataObj->GetNestedSprite( "objImg", "img" );
if ( player->GetInventory().objectiveNames.Num() == 0 ) {
dataSprite->StopFrame( 1 );
} else {
int numObjectives = player->GetInventory().objectiveNames.Num();
int objStartIndex = 0;
if ( numObjectives == 1 ) {
dataSprite->StopFrame( 2 );
objStartIndex = 0;
} else {
dataSprite->StopFrame( 3 );
objStartIndex = 1;
}
idSWFTextInstance * txtDesc = dataObj->GetNestedText( "txtDesc" );
int displayCount = 0;
for ( int index = numObjectives - 1; displayCount < 2 && index >= 0; --index ) {
if ( img != NULL ) {
if ( player->GetInventory().objectiveNames[index].screenshot == NULL ) {
img->SetVisible( false );
} else {
img->SetVisible( true );
img->SetMaterial( player->GetInventory().objectiveNames[index].screenshot );
}
}
idSWFSpriteInstance * objSel = dataObj->GetNestedSprite( va( "obj%d", objStartIndex - displayCount ), "sel" );
idSWFTextInstance * txtNote = dataObj->GetNestedText( va( "obj%d", objStartIndex - displayCount ), "txtVal" );
if ( objSel != NULL ) {
if ( displayCount == 0 ) {
objSel->SetVisible( true );
} else {
objSel->SetVisible( false );
}
}
if ( txtNote != NULL ) {
txtNote->SetText( player->GetInventory().objectiveNames[index].title.c_str() );
}
if ( displayCount == 0 ) {
txtDesc->SetText( player->GetInventory().objectiveNames[index].text.c_str() );
}
displayCount++;
}
}
// Set the main objective text
idTarget_SetPrimaryObjective * mainObj = player->GetPrimaryObjective();
idSWFTextInstance * txtMainObj = dataObj->GetNestedText( "txtObj" );
if ( txtMainObj != NULL ) {
if ( mainObj != NULL ) {
txtMainObj->SetText( mainObj->spawnArgs.GetString( "text", idLocalization::GetString( "#str_04253" ) ) );
} else {
txtMainObj->SetText( idLocalization::GetString( "#str_02526" ) );
}
}
}
}
/*
========================
idMenuWidget_Help::ObserveEvent
========================
*/
void idMenuWidget_PDA_Objective::ObserveEvent( const idMenuWidget & widget, const idWidgetEvent & event ) {
const idMenuWidget_Button * const button = dynamic_cast< const idMenuWidget_Button * >( &widget );
if ( button == NULL ) {
return;
}
const idMenuWidget * const listWidget = button->GetParent();
if ( listWidget == NULL ) {
return;
}
switch ( event.type ) {
case WIDGET_EVENT_FOCUS_ON: {
const idMenuWidget_DynamicList * const list = dynamic_cast< const idMenuWidget_DynamicList * const >( listWidget );
if ( GetSprite() != NULL ) {
if ( list->GetViewIndex() == 0 ) {
GetSprite()->PlayFrame( "rollOn" );
} else if ( pdaIndex == 0 && list->GetViewIndex() != 0 ) {
GetSprite()->PlayFrame( "rollOff" );
}
}
pdaIndex = list->GetViewIndex();
Update();
break;
}
}
}