doom3-bfg/neo/d3xp/menus/MenuWidget_DynamicList.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
/*
========================
idMenuWidget_DynamicList::Initialize
========================
*/
void idMenuWidget_DynamicList::Initialize( idMenuHandler * data ) {
idMenuWidget::Initialize( data );
}
/*
========================
idMenuWidget_DynamicList::Update
========================
*/
void idMenuWidget_DynamicList::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) ) {
return;
}
for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
if ( optionIndex >= children.Num() ) {
idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
if ( item != NULL ) {
item->SetVisible( false );
continue;
}
}
idMenuWidget & child = GetChildByIndex( optionIndex );
const int childIndex = GetViewOffset() + optionIndex;
bool shown = false;
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if ( child.BindSprite( root ) ) {
if ( optionIndex >= GetTotalNumberOfOptions() ) {
child.ClearSprite();
continue;
} else {
//const int controlIndex = GetNumVisibleOptions() - Min( GetNumVisibleOptions(), GetTotalNumberOfOptions() ) + optionIndex;
shown = PrepareListElement( child, childIndex );
child.Update();
}
if ( !shown ) {
child.SetState( WIDGET_STATE_HIDDEN );
} else {
if ( optionIndex == focusIndex ) {
child.SetState( WIDGET_STATE_SELECTING );
} else {
child.SetState( WIDGET_STATE_NORMAL );
}
}
}
}
idSWFSpriteInstance * const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
if ( upSprite != NULL ) {
upSprite->SetVisible( GetViewOffset() > 0 );
}
idSWFSpriteInstance * const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
if ( downSprite != NULL ) {
downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
}
}
/*
========================
idMenuWidget_DynamicList::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_DynamicList::GetTotalNumberOfOptions() const {
if ( controlList ) {
return GetChildren().Num();
}
return listItemInfo.Num();
}
/*
========================
idMenuWidget_DynamicList::PrepareListElement
========================
*/
bool idMenuWidget_DynamicList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
idMenuWidget_ScoreboardButton * const sbButton = dynamic_cast< idMenuWidget_ScoreboardButton * >( &widget );
if ( sbButton != NULL ) {
return true;
}
if ( listItemInfo.Num() == 0 ) {
return true;
}
if ( childIndex > listItemInfo.Num() ) {
return false;
}
idMenuWidget_Button * const button = dynamic_cast< idMenuWidget_Button * >( &widget );
if ( button != NULL ) {
button->SetIgnoreColor( ignoreColor );
button->SetValues( listItemInfo[ childIndex ] );
if ( listItemInfo[ childIndex ].Num() > 0 ) {
return true;
}
}
return false;
}
/*
========================
idMenuWidget_DynamicList::SetListData
========================
*/
void idMenuWidget_DynamicList::SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > & list ) {
listItemInfo.Clear();
for ( int i = 0; i < list.Num(); ++i ) {
idList< idStr > values;
for ( int j = 0; j < list[i].Num(); ++j ) {
values.Append( list[i][j] );
}
listItemInfo.Append( values );
}
}
/*
========================
idMenuWidget_DynamicList::Recalculate
========================
*/
void idMenuWidget_DynamicList::Recalculate() {
idSWF * swf = GetSWFObject();
if ( swf == NULL ) {
return;
}
idSWFScriptObject & root = swf->GetRootObject();
for ( int i = 0; i < GetChildren().Num(); ++i ) {
idMenuWidget & child = GetChildByIndex( i );
child.SetSpritePath( GetSpritePath(), "info", "list", va( "item%d", i ) );
if ( child.BindSprite( root ) ) {
child.SetState( WIDGET_STATE_NORMAL );
child.GetSprite()->StopFrame( 1 );
}
}
}
/*
========================
idMenuWidget_ScoreboardList::Update
========================
*/
void idMenuWidget_ScoreboardList::Update() {
if ( GetSWFObject() == NULL ) {
return;
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( !BindSprite( root ) ) {
return;
}
for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
idMenuWidget & child = GetChildByIndex( optionIndex );
const int childIndex = GetViewOffset() + optionIndex;
bool shown = false;
child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
if ( child.BindSprite( root ) ) {
shown = PrepareListElement( child, childIndex );
if ( optionIndex == focusIndex && child.GetState() != WIDGET_STATE_SELECTED && child.GetState() != WIDGET_STATE_SELECTING ) {
child.SetState( WIDGET_STATE_SELECTING );
} else if ( optionIndex != focusIndex && child.GetState() != WIDGET_STATE_NORMAL ) {
child.SetState( WIDGET_STATE_NORMAL );
}
child.Update();
}
}
}
/*
========================
idMenuWidget_ScoreboardList::GetTotalNumberOfOptions
========================
*/
int idMenuWidget_ScoreboardList::GetTotalNumberOfOptions() const {
return GetChildren().Num();
}