mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-28 06:41:59 +00:00
236 lines
6.8 KiB
C++
236 lines
6.8 KiB
C++
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma hdrstop
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#include "../../idLib/precompiled.h"
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#include "../Game_local.h"
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/*
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========================
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idMenuWidget_DynamicList::Initialize
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========================
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*/
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void idMenuWidget_DynamicList::Initialize( idMenuHandler * data ) {
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idMenuWidget::Initialize( data );
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}
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/*
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========================
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idMenuWidget_DynamicList::Update
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========================
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*/
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void idMenuWidget_DynamicList::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) ) {
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return;
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}
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for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
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if ( optionIndex >= children.Num() ) {
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idSWFSpriteInstance * item = GetSprite()->GetScriptObject()->GetNestedSprite( va( "item%d", optionIndex ) );
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if ( item != NULL ) {
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item->SetVisible( false );
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continue;
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}
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}
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idMenuWidget & child = GetChildByIndex( optionIndex );
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const int childIndex = GetViewOffset() + optionIndex;
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bool shown = false;
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child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
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if ( child.BindSprite( root ) ) {
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if ( optionIndex >= GetTotalNumberOfOptions() ) {
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child.ClearSprite();
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continue;
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} else {
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//const int controlIndex = GetNumVisibleOptions() - Min( GetNumVisibleOptions(), GetTotalNumberOfOptions() ) + optionIndex;
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shown = PrepareListElement( child, childIndex );
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child.Update();
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}
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if ( !shown ) {
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child.SetState( WIDGET_STATE_HIDDEN );
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} else {
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if ( optionIndex == focusIndex ) {
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child.SetState( WIDGET_STATE_SELECTING );
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} else {
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child.SetState( WIDGET_STATE_NORMAL );
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}
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}
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}
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}
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idSWFSpriteInstance * const upSprite = GetSprite()->GetScriptObject()->GetSprite( "upIndicator" );
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if ( upSprite != NULL ) {
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upSprite->SetVisible( GetViewOffset() > 0 );
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}
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idSWFSpriteInstance * const downSprite = GetSprite()->GetScriptObject()->GetSprite( "downIndicator" );
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if ( downSprite != NULL ) {
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downSprite->SetVisible( GetViewOffset() + GetNumVisibleOptions() < GetTotalNumberOfOptions() );
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}
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}
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/*
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========================
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idMenuWidget_DynamicList::GetTotalNumberOfOptions
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========================
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*/
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int idMenuWidget_DynamicList::GetTotalNumberOfOptions() const {
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if ( controlList ) {
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return GetChildren().Num();
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}
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return listItemInfo.Num();
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}
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/*
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========================
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idMenuWidget_DynamicList::PrepareListElement
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========================
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*/
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bool idMenuWidget_DynamicList::PrepareListElement( idMenuWidget & widget, const int childIndex ) {
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idMenuWidget_ScoreboardButton * const sbButton = dynamic_cast< idMenuWidget_ScoreboardButton * >( &widget );
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if ( sbButton != NULL ) {
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return true;
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}
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if ( listItemInfo.Num() == 0 ) {
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return true;
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}
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if ( childIndex > listItemInfo.Num() ) {
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return false;
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}
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idMenuWidget_Button * const button = dynamic_cast< idMenuWidget_Button * >( &widget );
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if ( button != NULL ) {
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button->SetIgnoreColor( ignoreColor );
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button->SetValues( listItemInfo[ childIndex ] );
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if ( listItemInfo[ childIndex ].Num() > 0 ) {
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return true;
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}
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}
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return false;
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}
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/*
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========================
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idMenuWidget_DynamicList::SetListData
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========================
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*/
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void idMenuWidget_DynamicList::SetListData( idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > & list ) {
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listItemInfo.Clear();
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for ( int i = 0; i < list.Num(); ++i ) {
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idList< idStr > values;
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for ( int j = 0; j < list[i].Num(); ++j ) {
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values.Append( list[i][j] );
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}
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listItemInfo.Append( values );
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}
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}
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/*
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========================
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idMenuWidget_DynamicList::Recalculate
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========================
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*/
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void idMenuWidget_DynamicList::Recalculate() {
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idSWF * swf = GetSWFObject();
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if ( swf == NULL ) {
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return;
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}
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idSWFScriptObject & root = swf->GetRootObject();
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for ( int i = 0; i < GetChildren().Num(); ++i ) {
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idMenuWidget & child = GetChildByIndex( i );
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child.SetSpritePath( GetSpritePath(), "info", "list", va( "item%d", i ) );
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if ( child.BindSprite( root ) ) {
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child.SetState( WIDGET_STATE_NORMAL );
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child.GetSprite()->StopFrame( 1 );
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}
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}
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}
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/*
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========================
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idMenuWidget_ScoreboardList::Update
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========================
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*/
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void idMenuWidget_ScoreboardList::Update() {
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if ( GetSWFObject() == NULL ) {
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return;
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}
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idSWFScriptObject & root = GetSWFObject()->GetRootObject();
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if ( !BindSprite( root ) ) {
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return;
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}
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for ( int optionIndex = 0; optionIndex < GetNumVisibleOptions(); ++optionIndex ) {
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idMenuWidget & child = GetChildByIndex( optionIndex );
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const int childIndex = GetViewOffset() + optionIndex;
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bool shown = false;
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child.SetSpritePath( GetSpritePath(), va( "item%d", optionIndex ) );
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if ( child.BindSprite( root ) ) {
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shown = PrepareListElement( child, childIndex );
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if ( optionIndex == focusIndex && child.GetState() != WIDGET_STATE_SELECTED && child.GetState() != WIDGET_STATE_SELECTING ) {
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child.SetState( WIDGET_STATE_SELECTING );
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} else if ( optionIndex != focusIndex && child.GetState() != WIDGET_STATE_NORMAL ) {
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child.SetState( WIDGET_STATE_NORMAL );
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}
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child.Update();
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}
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}
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}
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/*
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========================
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idMenuWidget_ScoreboardList::GetTotalNumberOfOptions
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========================
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*/
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int idMenuWidget_ScoreboardList::GetTotalNumberOfOptions() const {
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return GetChildren().Num();
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}
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