doom3-bfg/neo/d3xp/menus/MenuScreen_Shell_NewGame.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
const static int NUM_NEW_GAME_OPTIONS = 8;
/*
========================
idMenuScreen_Shell_NewGame::Initialize
========================
*/
void idMenuScreen_Shell_NewGame::Initialize( idMenuHandler * data ) {
idMenuScreen::Initialize( data );
if ( data != NULL ) {
menuGUI = data->GetGUI();
}
SetSpritePath( "menuNewGame" );
options = new (TAG_SWF) idMenuWidget_DynamicList();
idList< idList< idStr, TAG_IDLIB_LIST_MENU >, TAG_IDLIB_LIST_MENU > menuOptions;
idList< idStr > option;
option.Append( "#str_swf_doom3" ); // doom 3
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_resurrection" ); // resurrection of evil
menuOptions.Append( option );
option.Clear();
option.Append( "#str_swf_lost_episodes" ); // lost episodes
menuOptions.Append( option );
options->SetListData( menuOptions );
options->SetNumVisibleOptions( NUM_NEW_GAME_OPTIONS );
options->SetSpritePath( GetSpritePath(), "info", "options" );
options->SetWrappingAllowed( true );
while ( options->GetChildren().Num() < NUM_NEW_GAME_OPTIONS ) {
idMenuWidget_Button * const buttonWidget = new (TAG_SWF) idMenuWidget_Button();
buttonWidget->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_PRESS_FOCUSED, options->GetChildren().Num() );
buttonWidget->Initialize( data );
options->AddChild( buttonWidget );
}
options->Initialize( data );
AddChild( options );
btnBack = new (TAG_SWF) idMenuWidget_Button();
btnBack->Initialize( data );
btnBack->SetLabel( "#str_swf_campaign" );
btnBack->SetSpritePath( GetSpritePath(), "info", "btnBack" );
btnBack->AddEventAction( WIDGET_EVENT_PRESS ).Set( WIDGET_ACTION_GO_BACK );
AddChild( btnBack );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_DOWN_START_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_SCROLL_UP_START_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_DOWN_LSTICK_RELEASE ) );
options->AddEventAction( WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ).Set( new (TAG_SWF) idWidgetActionHandler( options, WIDGET_ACTION_EVENT_STOP_REPEATER, WIDGET_EVENT_SCROLL_UP_LSTICK_RELEASE ) );
}
/*
========================
idMenuScreen_Shell_NewGame::Update
========================
*/
void idMenuScreen_Shell_NewGame::Update() {
if ( menuData != NULL ) {
idMenuWidget_CommandBar * cmdBar = menuData->GetCmdBar();
if ( cmdBar != NULL ) {
cmdBar->ClearAllButtons();
idMenuWidget_CommandBar::buttonInfo_t * buttonInfo;
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY2 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_00395";
}
buttonInfo->action.Set( WIDGET_ACTION_GO_BACK );
buttonInfo = cmdBar->GetButton( idMenuWidget_CommandBar::BUTTON_JOY1 );
if ( menuData->GetPlatform() != 2 ) {
buttonInfo->label = "#str_SWF_SELECT";
}
buttonInfo->action.Set( WIDGET_ACTION_PRESS_FOCUSED );
}
}
idSWFScriptObject & root = GetSWFObject()->GetRootObject();
if ( BindSprite( root ) ) {
idSWFTextInstance * heading = GetSprite()->GetScriptObject()->GetNestedText( "info", "txtHeading" );
if ( heading != NULL ) {
heading->SetText( "#str_02207" ); // NEW GAME
heading->SetStrokeInfo( true, 0.75f, 1.75f );
}
idSWFSpriteInstance * gradient = GetSprite()->GetScriptObject()->GetNestedSprite( "info", "gradient" );
if ( gradient != NULL && heading != NULL ) {
gradient->SetXPos( heading->GetTextLength() );
}
}
if ( btnBack != NULL ) {
btnBack->BindSprite( root );
}
idMenuScreen::Update();
}
/*
========================
idMenuScreen_Shell_NewGame::ShowScreen
========================
*/
void idMenuScreen_Shell_NewGame::ShowScreen( const mainMenuTransition_t transitionType ) {
idMenuScreen::ShowScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_NewGame::HideScreen
========================
*/
void idMenuScreen_Shell_NewGame::HideScreen( const mainMenuTransition_t transitionType ) {
idMenuScreen::HideScreen( transitionType );
}
/*
========================
idMenuScreen_Shell_NewGame::HandleAction h
========================
*/
bool idMenuScreen_Shell_NewGame::HandleAction( idWidgetAction & action, const idWidgetEvent & event, idMenuWidget * widget, bool forceHandled ) {
if ( menuData != NULL ) {
if ( menuData->ActiveScreen() != SHELL_AREA_NEW_GAME ) {
return false;
}
}
widgetAction_t actionType = action.GetType();
const idSWFParmList & parms = action.GetParms();
switch ( actionType ) {
case WIDGET_ACTION_GO_BACK: {
if ( menuData != NULL ) {
menuData->SetNextScreen( SHELL_AREA_CAMPAIGN, MENU_TRANSITION_SIMPLE );
}
return true;
}
case WIDGET_ACTION_PRESS_FOCUSED: {
if ( options == NULL ) {
return true;
}
int selectionIndex = options->GetViewIndex();
if ( parms.Num() == 1 ) {
selectionIndex = parms[0].ToInteger();
}
if ( selectionIndex != options->GetFocusIndex() ) {
options->SetViewIndex( selectionIndex );
options->SetFocusIndex( selectionIndex );
}
idMenuHandler_Shell * shell = dynamic_cast< idMenuHandler_Shell * >( menuData );
if ( shell != NULL ) {
shell->SetNewGameType( selectionIndex );
menuData->SetNextScreen( SHELL_AREA_DIFFICULTY, MENU_TRANSITION_SIMPLE );
}
return true;
}
}
return idMenuWidget::HandleAction( action, event, widget, forceHandled );
}