doom3-bfg/neo/d3xp/menus/MenuHandler_HUD.cpp

182 lines
5.1 KiB
C++
Raw Normal View History

2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../../idLib/precompiled.h"
#include "../Game_local.h"
static const int TIP_DISPLAY_TIME = 5000;
/*
========================
idMenuHandler_HUD::Update
========================
*/
void idMenuHandler_HUD::Update() {
if ( gui == NULL || !gui->IsActive() ) {
return;
}
if ( nextScreen != activeScreen ) {
if ( activeScreen > HUD_AREA_INVALID && activeScreen < HUD_NUM_AREAS && menuScreens[ activeScreen ] != NULL ) {
menuScreens[ activeScreen ]->HideScreen( static_cast<mainMenuTransition_t>(transition) );
}
if ( nextScreen > HUD_AREA_INVALID && nextScreen < HUD_NUM_AREAS && menuScreens[ nextScreen ] != NULL ) {
menuScreens[ nextScreen ]->ShowScreen( static_cast<mainMenuTransition_t>(transition) );
}
transition = MENU_TRANSITION_INVALID;
activeScreen = nextScreen;
}
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player != NULL ) {
if ( player->IsTipVisible() && autoHideTip && !hiding ) {
if ( gameLocal.time >= tipStartTime + TIP_DISPLAY_TIME ) {
player->HideTip();
}
}
if ( player->IsSoundChannelPlaying( SND_CHANNEL_PDA_AUDIO ) && GetHud() != NULL ) {
GetHud()->UpdateAudioLog( true );
} else {
GetHud()->UpdateAudioLog( false );
}
if ( radioMessage ) {
GetHud()->UpdateCommunication( true, player );
} else {
GetHud()->UpdateCommunication( false, player );
}
}
idMenuHandler::Update();
}
/*
========================
idMenuHandler_HUD::ActivateMenu
========================
*/
void idMenuHandler_HUD::ActivateMenu( bool show ) {
idMenuHandler::ActivateMenu( show );
idPlayer * player = gameLocal.GetLocalPlayer();
if ( player == NULL ) {
return;
}
if ( show ) {
activeScreen = HUD_AREA_INVALID;
nextScreen = HUD_AREA_PLAYING;
} else {
activeScreen = HUD_AREA_INVALID;
nextScreen = HUD_AREA_INVALID;
}
}
/*
========================
idMenuHandler_HUD::Initialize
========================
*/
void idMenuHandler_HUD::Initialize( const char * swfFile, idSoundWorld * sw ) {
idMenuHandler::Initialize( swfFile, sw );
//---------------------
// Initialize the menus
//---------------------
#define BIND_HUD_SCREEN( screenId, className, menuHandler ) \
menuScreens[ (screenId) ] = new className(); \
menuScreens[ (screenId) ]->Initialize( menuHandler ); \
menuScreens[ (screenId) ]->AddRef();
for ( int i = 0; i < HUD_NUM_AREAS; ++i ) {
menuScreens[ i ] = NULL;
}
BIND_HUD_SCREEN( HUD_AREA_PLAYING, idMenuScreen_HUD, this );
}
/*
========================
idMenuHandler_HUD::GetMenuScreen
========================
*/
idMenuScreen * idMenuHandler_HUD::GetMenuScreen( int index ) {
if ( index < 0 || index >= HUD_NUM_AREAS ) {
return NULL;
}
return menuScreens[ index ];
}
/*
========================
idMenuHandler_HUD::GetHud
========================
*/
idMenuScreen_HUD * idMenuHandler_HUD::GetHud() {
idMenuScreen_HUD * screen = dynamic_cast< idMenuScreen_HUD * >( menuScreens[ HUD_AREA_PLAYING ] );
return screen;
}
/*
========================
idMenuHandler_HUD::ShowTip
========================
*/
void idMenuHandler_HUD::ShowTip( const char * title, const char * tip, bool autoHide ) {
autoHideTip = autoHideTip;
tipStartTime = gameLocal.time;
hiding = false;
idMenuScreen_HUD * screen = GetHud();
if ( screen != NULL ) {
screen->ShowTip( title, tip );
}
}
/*
========================
idMenuHandler_HUD::HideTip
========================
*/
void idMenuHandler_HUD::HideTip() {
idMenuScreen_HUD * screen = GetHud();
if ( screen != NULL && !hiding ) {
screen->HideTip();
}
hiding = true;
}