mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-24 21:12:03 +00:00
599 lines
20 KiB
C
599 lines
20 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
#ifndef __ANIM_H__
|
||
|
#define __ANIM_H__
|
||
|
|
||
|
//
|
||
|
// animation channels
|
||
|
// these can be changed by modmakers and licensees to be whatever they need.
|
||
|
const int ANIM_NumAnimChannels = 5;
|
||
|
const int ANIM_MaxAnimsPerChannel = 3;
|
||
|
const int ANIM_MaxSyncedAnims = 3;
|
||
|
|
||
|
//
|
||
|
// animation channels. make sure to change script/doom_defs.script if you add any channels, or change their order
|
||
|
//
|
||
|
const int ANIMCHANNEL_ALL = 0;
|
||
|
const int ANIMCHANNEL_TORSO = 1;
|
||
|
const int ANIMCHANNEL_LEGS = 2;
|
||
|
const int ANIMCHANNEL_HEAD = 3;
|
||
|
const int ANIMCHANNEL_EYELIDS = 4;
|
||
|
|
||
|
// for converting from 24 frames per second to milliseconds
|
||
|
ID_INLINE int FRAME2MS( int framenum ) {
|
||
|
return ( framenum * 1000 ) / 24;
|
||
|
}
|
||
|
|
||
|
class idRenderModel;
|
||
|
class idAnimator;
|
||
|
class idAnimBlend;
|
||
|
class function_t;
|
||
|
class idEntity;
|
||
|
class idSaveGame;
|
||
|
class idRestoreGame;
|
||
|
|
||
|
typedef struct {
|
||
|
int cycleCount; // how many times the anim has wrapped to the begining (0 for clamped anims)
|
||
|
int frame1;
|
||
|
int frame2;
|
||
|
float frontlerp;
|
||
|
float backlerp;
|
||
|
} frameBlend_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int nameIndex;
|
||
|
int parentNum;
|
||
|
int animBits;
|
||
|
int firstComponent;
|
||
|
} jointAnimInfo_t;
|
||
|
|
||
|
typedef struct {
|
||
|
jointHandle_t num;
|
||
|
jointHandle_t parentNum;
|
||
|
int channel;
|
||
|
} jointInfo_t;
|
||
|
|
||
|
//
|
||
|
// joint modifier modes. make sure to change script/doom_defs.script if you add any, or change their order.
|
||
|
//
|
||
|
typedef enum {
|
||
|
JOINTMOD_NONE, // no modification
|
||
|
JOINTMOD_LOCAL, // modifies the joint's position or orientation in joint local space
|
||
|
JOINTMOD_LOCAL_OVERRIDE, // sets the joint's position or orientation in joint local space
|
||
|
JOINTMOD_WORLD, // modifies joint's position or orientation in model space
|
||
|
JOINTMOD_WORLD_OVERRIDE // sets the joint's position or orientation in model space
|
||
|
} jointModTransform_t;
|
||
|
|
||
|
typedef struct {
|
||
|
jointHandle_t jointnum;
|
||
|
idMat3 mat;
|
||
|
idVec3 pos;
|
||
|
jointModTransform_t transform_pos;
|
||
|
jointModTransform_t transform_axis;
|
||
|
} jointMod_t;
|
||
|
|
||
|
#define ANIM_BIT_TX 0
|
||
|
#define ANIM_BIT_TY 1
|
||
|
#define ANIM_BIT_TZ 2
|
||
|
#define ANIM_BIT_QX 3
|
||
|
#define ANIM_BIT_QY 4
|
||
|
#define ANIM_BIT_QZ 5
|
||
|
|
||
|
#define ANIM_TX BIT( ANIM_BIT_TX )
|
||
|
#define ANIM_TY BIT( ANIM_BIT_TY )
|
||
|
#define ANIM_TZ BIT( ANIM_BIT_TZ )
|
||
|
#define ANIM_QX BIT( ANIM_BIT_QX )
|
||
|
#define ANIM_QY BIT( ANIM_BIT_QY )
|
||
|
#define ANIM_QZ BIT( ANIM_BIT_QZ )
|
||
|
|
||
|
typedef enum {
|
||
|
FC_SCRIPTFUNCTION,
|
||
|
FC_SCRIPTFUNCTIONOBJECT,
|
||
|
FC_EVENTFUNCTION,
|
||
|
FC_SOUND,
|
||
|
FC_SOUND_VOICE,
|
||
|
FC_SOUND_VOICE2,
|
||
|
FC_SOUND_BODY,
|
||
|
FC_SOUND_BODY2,
|
||
|
FC_SOUND_BODY3,
|
||
|
FC_SOUND_WEAPON,
|
||
|
FC_SOUND_ITEM,
|
||
|
FC_SOUND_GLOBAL,
|
||
|
FC_SOUND_CHATTER,
|
||
|
FC_SKIN,
|
||
|
FC_TRIGGER,
|
||
|
FC_TRIGGER_SMOKE_PARTICLE,
|
||
|
FC_MELEE,
|
||
|
FC_DIRECTDAMAGE,
|
||
|
FC_BEGINATTACK,
|
||
|
FC_ENDATTACK,
|
||
|
FC_MUZZLEFLASH,
|
||
|
FC_CREATEMISSILE,
|
||
|
FC_LAUNCHMISSILE,
|
||
|
FC_FIREMISSILEATTARGET,
|
||
|
FC_FOOTSTEP,
|
||
|
FC_LEFTFOOT,
|
||
|
FC_RIGHTFOOT,
|
||
|
FC_ENABLE_EYE_FOCUS,
|
||
|
FC_DISABLE_EYE_FOCUS,
|
||
|
FC_FX,
|
||
|
FC_DISABLE_GRAVITY,
|
||
|
FC_ENABLE_GRAVITY,
|
||
|
FC_JUMP,
|
||
|
FC_ENABLE_CLIP,
|
||
|
FC_DISABLE_CLIP,
|
||
|
FC_ENABLE_WALK_IK,
|
||
|
FC_DISABLE_WALK_IK,
|
||
|
FC_ENABLE_LEG_IK,
|
||
|
FC_DISABLE_LEG_IK,
|
||
|
FC_RECORDDEMO,
|
||
|
FC_AVIGAME
|
||
|
, FC_LAUNCH_PROJECTILE,
|
||
|
FC_TRIGGER_FX,
|
||
|
FC_START_EMITTER,
|
||
|
FC_STOP_EMITTER,
|
||
|
} frameCommandType_t;
|
||
|
|
||
|
typedef struct {
|
||
|
int num;
|
||
|
int firstCommand;
|
||
|
} frameLookup_t;
|
||
|
|
||
|
typedef struct {
|
||
|
frameCommandType_t type;
|
||
|
idStr *string;
|
||
|
|
||
|
union {
|
||
|
const idSoundShader *soundShader;
|
||
|
const function_t *function;
|
||
|
const idDeclSkin *skin;
|
||
|
int index;
|
||
|
};
|
||
|
} frameCommand_t;
|
||
|
|
||
|
typedef struct {
|
||
|
bool prevent_idle_override : 1;
|
||
|
bool random_cycle_start : 1;
|
||
|
bool ai_no_turn : 1;
|
||
|
bool anim_turn : 1;
|
||
|
} animFlags_t;
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idMD5Anim
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
class idMD5Anim {
|
||
|
private:
|
||
|
int numFrames;
|
||
|
int frameRate;
|
||
|
int animLength;
|
||
|
int numJoints;
|
||
|
int numAnimatedComponents;
|
||
|
idList<idBounds, TAG_MD5_ANIM> bounds;
|
||
|
idList<jointAnimInfo_t, TAG_MD5_ANIM> jointInfo;
|
||
|
idList<idJointQuat, TAG_MD5_ANIM> baseFrame;
|
||
|
idList<float, TAG_MD5_ANIM> componentFrames;
|
||
|
idStr name;
|
||
|
idVec3 totaldelta;
|
||
|
mutable int ref_count;
|
||
|
|
||
|
public:
|
||
|
idMD5Anim();
|
||
|
~idMD5Anim();
|
||
|
|
||
|
void Free();
|
||
|
bool Reload();
|
||
|
size_t Allocated() const;
|
||
|
size_t Size() const { return sizeof( *this ) + Allocated(); };
|
||
|
bool LoadAnim( const char *filename );
|
||
|
bool LoadBinary( idFile * file, ID_TIME_T sourceTimeStamp );
|
||
|
void WriteBinary( idFile * file, ID_TIME_T sourceTimeStamp );
|
||
|
|
||
|
void IncreaseRefs() const;
|
||
|
void DecreaseRefs() const;
|
||
|
int NumRefs() const;
|
||
|
|
||
|
void CheckModelHierarchy( const idRenderModel *model ) const;
|
||
|
void GetInterpolatedFrame( frameBlend_t &frame, idJointQuat *joints, const int *index, int numIndexes ) const;
|
||
|
void GetSingleFrame( int framenum, idJointQuat *joints, const int *index, int numIndexes ) const;
|
||
|
int Length() const;
|
||
|
int NumFrames() const;
|
||
|
int NumJoints() const;
|
||
|
const idVec3 &TotalMovementDelta() const;
|
||
|
const char *Name() const;
|
||
|
|
||
|
void GetFrameBlend( int framenum, frameBlend_t &frame ) const; // frame 1 is first frame
|
||
|
void ConvertTimeToFrame( int time, int cyclecount, frameBlend_t &frame ) const;
|
||
|
|
||
|
void GetOrigin( idVec3 &offset, int currentTime, int cyclecount ) const;
|
||
|
void GetOriginRotation( idQuat &rotation, int time, int cyclecount ) const;
|
||
|
void GetBounds( idBounds &bounds, int currentTime, int cyclecount ) const;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idAnim
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
class idAnim {
|
||
|
private:
|
||
|
const class idDeclModelDef *modelDef;
|
||
|
const idMD5Anim *anims[ ANIM_MaxSyncedAnims ];
|
||
|
int numAnims;
|
||
|
idStr name;
|
||
|
idStr realname;
|
||
|
idList<frameLookup_t, TAG_ANIM> frameLookup;
|
||
|
idList<frameCommand_t, TAG_ANIM> frameCommands;
|
||
|
animFlags_t flags;
|
||
|
|
||
|
public:
|
||
|
idAnim();
|
||
|
idAnim( const idDeclModelDef *modelDef, const idAnim *anim );
|
||
|
~idAnim();
|
||
|
|
||
|
void SetAnim( const idDeclModelDef *modelDef, const char *sourcename, const char *animname, int num, const idMD5Anim *md5anims[ ANIM_MaxSyncedAnims ] );
|
||
|
const char *Name() const;
|
||
|
const char *FullName() const;
|
||
|
const idMD5Anim *MD5Anim( int num ) const;
|
||
|
const idDeclModelDef *ModelDef() const;
|
||
|
int Length() const;
|
||
|
int NumFrames() const;
|
||
|
int NumAnims() const;
|
||
|
const idVec3 &TotalMovementDelta() const;
|
||
|
bool GetOrigin( idVec3 &offset, int animNum, int time, int cyclecount ) const;
|
||
|
bool GetOriginRotation( idQuat &rotation, int animNum, int currentTime, int cyclecount ) const;
|
||
|
bool GetBounds( idBounds &bounds, int animNum, int time, int cyclecount ) const;
|
||
|
const char *AddFrameCommand( const class idDeclModelDef *modelDef, int framenum, idLexer &src, const idDict *def );
|
||
|
void CallFrameCommands( idEntity *ent, int from, int to ) const;
|
||
|
bool HasFrameCommands() const;
|
||
|
|
||
|
// returns first frame (zero based) that command occurs. returns -1 if not found.
|
||
|
int FindFrameForFrameCommand( frameCommandType_t framecommand, const frameCommand_t **command ) const;
|
||
|
void SetAnimFlags( const animFlags_t &animflags );
|
||
|
const animFlags_t &GetAnimFlags() const;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idDeclModelDef
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
class idDeclModelDef : public idDecl {
|
||
|
public:
|
||
|
idDeclModelDef();
|
||
|
~idDeclModelDef();
|
||
|
|
||
|
virtual size_t Size() const;
|
||
|
virtual const char * DefaultDefinition() const;
|
||
|
virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
|
||
|
virtual void FreeData();
|
||
|
|
||
|
void Touch() const;
|
||
|
|
||
|
const idDeclSkin * GetDefaultSkin() const;
|
||
|
const idJointQuat * GetDefaultPose() const;
|
||
|
void SetupJoints( int *numJoints, idJointMat **jointList, idBounds &frameBounds, bool removeOriginOffset ) const;
|
||
|
idRenderModel * ModelHandle() const;
|
||
|
void GetJointList( const char *jointnames, idList<jointHandle_t> &jointList ) const;
|
||
|
const jointInfo_t * FindJoint( const char *name ) const;
|
||
|
|
||
|
int NumAnims() const;
|
||
|
const idAnim * GetAnim( int index ) const;
|
||
|
int GetSpecificAnim( const char *name ) const;
|
||
|
int GetAnim( const char *name ) const;
|
||
|
bool HasAnim( const char *name ) const;
|
||
|
const idDeclSkin * GetSkin() const;
|
||
|
const char * GetModelName() const;
|
||
|
const idList<jointInfo_t> & Joints() const;
|
||
|
const int * JointParents() const;
|
||
|
int NumJoints() const;
|
||
|
const jointInfo_t * GetJoint( int jointHandle ) const;
|
||
|
const char * GetJointName( int jointHandle ) const;
|
||
|
int NumJointsOnChannel( int channel ) const;
|
||
|
const int * GetChannelJoints( int channel ) const;
|
||
|
|
||
|
const idVec3 & GetVisualOffset() const;
|
||
|
|
||
|
private:
|
||
|
void CopyDecl( const idDeclModelDef *decl );
|
||
|
bool ParseAnim( idLexer &src, int numDefaultAnims );
|
||
|
|
||
|
private:
|
||
|
idVec3 offset;
|
||
|
idList<jointInfo_t, TAG_ANIM> joints;
|
||
|
idList<int, TAG_ANIM> jointParents;
|
||
|
idList<int, TAG_ANIM> channelJoints[ ANIM_NumAnimChannels ];
|
||
|
idRenderModel * modelHandle;
|
||
|
idList<idAnim *, TAG_ANIM> anims;
|
||
|
const idDeclSkin * skin;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idAnimBlend
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
class idAnimBlend {
|
||
|
private:
|
||
|
const class idDeclModelDef *modelDef;
|
||
|
int starttime;
|
||
|
int endtime;
|
||
|
int timeOffset;
|
||
|
float rate;
|
||
|
|
||
|
int blendStartTime;
|
||
|
int blendDuration;
|
||
|
float blendStartValue;
|
||
|
float blendEndValue;
|
||
|
|
||
|
float animWeights[ ANIM_MaxSyncedAnims ];
|
||
|
short cycle;
|
||
|
short frame;
|
||
|
short animNum;
|
||
|
bool allowMove;
|
||
|
bool allowFrameCommands;
|
||
|
|
||
|
friend class idAnimator;
|
||
|
|
||
|
void Reset( const idDeclModelDef *_modelDef );
|
||
|
void CallFrameCommands( idEntity *ent, int fromtime, int totime ) const;
|
||
|
void SetFrame( const idDeclModelDef *modelDef, int animnum, int frame, int currenttime, int blendtime );
|
||
|
void CycleAnim( const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime );
|
||
|
void PlayAnim( const idDeclModelDef *modelDef, int animnum, int currenttime, int blendtime );
|
||
|
bool BlendAnim( int currentTime, int channel, int numJoints, idJointQuat *blendFrame, float &blendWeight, bool removeOrigin, bool overrideBlend, bool printInfo ) const;
|
||
|
void BlendOrigin( int currentTime, idVec3 &blendPos, float &blendWeight, bool removeOriginOffset ) const;
|
||
|
void BlendDelta( int fromtime, int totime, idVec3 &blendDelta, float &blendWeight ) const;
|
||
|
void BlendDeltaRotation( int fromtime, int totime, idQuat &blendDelta, float &blendWeight ) const;
|
||
|
bool AddBounds( int currentTime, idBounds &bounds, bool removeOriginOffset ) const;
|
||
|
|
||
|
public:
|
||
|
idAnimBlend();
|
||
|
void Save( idSaveGame *savefile ) const;
|
||
|
void Restore( idRestoreGame *savefile, const idDeclModelDef *modelDef );
|
||
|
const char *AnimName() const;
|
||
|
const char *AnimFullName() const;
|
||
|
float GetWeight( int currenttime ) const;
|
||
|
float GetFinalWeight() const;
|
||
|
void SetWeight( float newweight, int currenttime, int blendtime );
|
||
|
int NumSyncedAnims() const;
|
||
|
bool SetSyncedAnimWeight( int num, float weight );
|
||
|
void Clear( int currentTime, int clearTime );
|
||
|
bool IsDone( int currentTime ) const;
|
||
|
bool FrameHasChanged( int currentTime ) const;
|
||
|
int GetCycleCount() const;
|
||
|
void SetCycleCount( int count );
|
||
|
void SetPlaybackRate( int currentTime, float newRate );
|
||
|
float GetPlaybackRate() const;
|
||
|
void SetStartTime( int startTime );
|
||
|
int GetStartTime() const;
|
||
|
int GetEndTime() const;
|
||
|
int GetFrameNumber( int currenttime ) const;
|
||
|
int AnimTime( int currenttime ) const;
|
||
|
int NumFrames() const;
|
||
|
int Length() const;
|
||
|
int PlayLength() const;
|
||
|
void AllowMovement( bool allow );
|
||
|
void AllowFrameCommands( bool allow );
|
||
|
const idAnim *Anim() const;
|
||
|
int AnimNum() const;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idAFPoseJointMod
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
typedef enum {
|
||
|
AF_JOINTMOD_AXIS,
|
||
|
AF_JOINTMOD_ORIGIN,
|
||
|
AF_JOINTMOD_BOTH
|
||
|
} AFJointModType_t;
|
||
|
|
||
|
class idAFPoseJointMod {
|
||
|
public:
|
||
|
idAFPoseJointMod();
|
||
|
|
||
|
AFJointModType_t mod;
|
||
|
idMat3 axis;
|
||
|
idVec3 origin;
|
||
|
};
|
||
|
|
||
|
ID_INLINE idAFPoseJointMod::idAFPoseJointMod() {
|
||
|
mod = AF_JOINTMOD_AXIS;
|
||
|
axis.Identity();
|
||
|
origin.Zero();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idAnimator
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
class idAnimator {
|
||
|
public:
|
||
|
idAnimator();
|
||
|
~idAnimator();
|
||
|
|
||
|
size_t Allocated() const;
|
||
|
size_t Size() const;
|
||
|
|
||
|
void Save( idSaveGame *savefile ) const; // archives object for save game file
|
||
|
void Restore( idRestoreGame *savefile ); // unarchives object from save game file
|
||
|
|
||
|
void SetEntity( idEntity *ent );
|
||
|
idEntity *GetEntity() const ;
|
||
|
void RemoveOriginOffset( bool remove );
|
||
|
bool RemoveOrigin() const;
|
||
|
|
||
|
void GetJointList( const char *jointnames, idList<jointHandle_t> &jointList ) const;
|
||
|
|
||
|
int NumAnims() const;
|
||
|
const idAnim *GetAnim( int index ) const;
|
||
|
int GetAnim( const char *name ) const;
|
||
|
bool HasAnim( const char *name ) const;
|
||
|
|
||
|
void ServiceAnims( int fromtime, int totime );
|
||
|
bool IsAnimating( int currentTime ) const;
|
||
|
|
||
|
void GetJoints( int *numJoints, idJointMat **jointsPtr );
|
||
|
int NumJoints() const;
|
||
|
jointHandle_t GetFirstChild( jointHandle_t jointnum ) const;
|
||
|
jointHandle_t GetFirstChild( const char *name ) const;
|
||
|
|
||
|
idRenderModel *SetModel( const char *modelname );
|
||
|
idRenderModel *ModelHandle() const;
|
||
|
const idDeclModelDef *ModelDef() const;
|
||
|
|
||
|
void ForceUpdate();
|
||
|
void ClearForceUpdate();
|
||
|
bool CreateFrame( int animtime, bool force );
|
||
|
bool FrameHasChanged( int animtime ) const;
|
||
|
void GetDelta( int fromtime, int totime, idVec3 &delta ) const;
|
||
|
bool GetDeltaRotation( int fromtime, int totime, idMat3 &delta ) const;
|
||
|
void GetOrigin( int currentTime, idVec3 &pos ) const;
|
||
|
bool GetBounds( int currentTime, idBounds &bounds );
|
||
|
|
||
|
idAnimBlend *CurrentAnim( int channelNum );
|
||
|
void Clear( int channelNum, int currentTime, int cleartime );
|
||
|
void SetFrame( int channelNum, int animnum, int frame, int currenttime, int blendtime );
|
||
|
void CycleAnim( int channelNum, int animnum, int currenttime, int blendtime );
|
||
|
void PlayAnim( int channelNum, int animnum, int currenttime, int blendTime );
|
||
|
|
||
|
// copies the current anim from fromChannelNum to channelNum.
|
||
|
// the copied anim will have frame commands disabled to avoid executing them twice.
|
||
|
void SyncAnimChannels( int channelNum, int fromChannelNum, int currenttime, int blendTime );
|
||
|
|
||
|
void SetJointPos( jointHandle_t jointnum, jointModTransform_t transform_type, const idVec3 &pos );
|
||
|
void SetJointAxis( jointHandle_t jointnum, jointModTransform_t transform_type, const idMat3 &mat );
|
||
|
void ClearJoint( jointHandle_t jointnum );
|
||
|
void ClearAllJoints();
|
||
|
|
||
|
void InitAFPose();
|
||
|
void SetAFPoseJointMod( const jointHandle_t jointNum, const AFJointModType_t mod, const idMat3 &axis, const idVec3 &origin );
|
||
|
void FinishAFPose( int animnum, const idBounds &bounds, const int time );
|
||
|
void SetAFPoseBlendWeight( float blendWeight );
|
||
|
bool BlendAFPose( idJointQuat *blendFrame ) const;
|
||
|
void ClearAFPose();
|
||
|
|
||
|
void ClearAllAnims( int currentTime, int cleartime );
|
||
|
|
||
|
jointHandle_t GetJointHandle( const char *name ) const;
|
||
|
const char * GetJointName( jointHandle_t handle ) const;
|
||
|
int GetChannelForJoint( jointHandle_t joint ) const;
|
||
|
bool GetJointTransform( jointHandle_t jointHandle, int currenttime, idVec3 &offset, idMat3 &axis );
|
||
|
bool GetJointLocalTransform( jointHandle_t jointHandle, int currentTime, idVec3 &offset, idMat3 &axis );
|
||
|
|
||
|
const animFlags_t GetAnimFlags( int animnum ) const;
|
||
|
int NumFrames( int animnum ) const;
|
||
|
int NumSyncedAnims( int animnum ) const;
|
||
|
const char *AnimName( int animnum ) const;
|
||
|
const char *AnimFullName( int animnum ) const;
|
||
|
int AnimLength( int animnum ) const;
|
||
|
const idVec3 &TotalMovementDelta( int animnum ) const;
|
||
|
|
||
|
private:
|
||
|
void FreeData();
|
||
|
void PushAnims( int channel, int currentTime, int blendTime );
|
||
|
|
||
|
private:
|
||
|
const idDeclModelDef * modelDef;
|
||
|
idEntity * entity;
|
||
|
|
||
|
idAnimBlend channels[ ANIM_NumAnimChannels ][ ANIM_MaxAnimsPerChannel ];
|
||
|
idList<jointMod_t *, TAG_ANIM> jointMods;
|
||
|
int numJoints;
|
||
|
idJointMat * joints;
|
||
|
|
||
|
mutable int lastTransformTime; // mutable because the value is updated in CreateFrame
|
||
|
mutable bool stoppedAnimatingUpdate;
|
||
|
bool removeOriginOffset;
|
||
|
bool forceUpdate;
|
||
|
|
||
|
idBounds frameBounds;
|
||
|
|
||
|
float AFPoseBlendWeight;
|
||
|
idList<int, TAG_ANIM> AFPoseJoints;
|
||
|
idList<idAFPoseJointMod, TAG_ANIM> AFPoseJointMods;
|
||
|
idList<idJointQuat, TAG_ANIM> AFPoseJointFrame;
|
||
|
idBounds AFPoseBounds;
|
||
|
int AFPoseTime;
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
==============================================================================================
|
||
|
|
||
|
idAnimManager
|
||
|
|
||
|
==============================================================================================
|
||
|
*/
|
||
|
|
||
|
class idAnimManager {
|
||
|
public:
|
||
|
idAnimManager();
|
||
|
~idAnimManager();
|
||
|
|
||
|
static bool forceExport;
|
||
|
|
||
|
void Shutdown();
|
||
|
idMD5Anim * GetAnim( const char *name );
|
||
|
void Preload( const idPreloadManifest &manifest );
|
||
|
void ReloadAnims();
|
||
|
void ListAnims() const;
|
||
|
int JointIndex( const char *name );
|
||
|
const char * JointName( int index ) const;
|
||
|
|
||
|
void ClearAnimsInUse();
|
||
|
void FlushUnusedAnims();
|
||
|
|
||
|
private:
|
||
|
idHashTable<idMD5Anim *> animations;
|
||
|
idStrList jointnames;
|
||
|
idHashIndex jointnamesHash;
|
||
|
};
|
||
|
|
||
|
#endif /* !__ANIM_H__ */
|