doom3-bfg/neo/idlib/StrStatic.h

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/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __STRSTATIC_H__
#define __STRSTATIC_H__
/*
================================================
idStrStatic
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================================================
*/
template< int _size_ >
class idStrStatic : public idStr
{
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public:
ID_INLINE void operator=( const idStrStatic& text )
{
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// we should only get here when the types, including the size, are identical
len = text.Length();
memcpy( data, text.data, len + 1 );
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}
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// all idStr operators are overloaded and the idStr default constructor is called so that the
// static buffer can be initialized in the body of the constructor before the data is ever
// copied.
ID_INLINE idStrStatic()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
}
ID_INLINE idStrStatic( const idStrStatic& text ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( text );
}
ID_INLINE idStrStatic( const idStr& text ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( text );
}
ID_INLINE idStrStatic( const idStrStatic& text, int start, int end ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
CopyRange( text.c_str(), start, end );
}
ID_INLINE idStrStatic( const char* text ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( text );
}
ID_INLINE idStrStatic( const char* text, int start, int end ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
CopyRange( text, start, end );
}
ID_INLINE explicit idStrStatic( const bool b ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( b );
}
ID_INLINE explicit idStrStatic( const char c ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( c );
}
ID_INLINE explicit idStrStatic( const int i ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( i );
}
ID_INLINE explicit idStrStatic( const unsigned u ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( u );
}
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ID_INLINE explicit idStrStatic( const float f ) :
idStr()
{
buffer[ 0 ] = '\0';
SetStaticBuffer( buffer, _size_ );
idStr::operator=( f );
}
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private:
char buffer[ _size_ ];
};
#endif // __STRSTATIC_H__