doom3-bfg/neo/swf/SWF_ScriptVar.h

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SWF_SCRIPTVAR_H__
#define __SWF_SCRIPTVAR_H__
class idSWFScriptObject;
class idSWFScriptFunction;
/*
========================
A reference counted string
========================
*/
class idSWFScriptString : public idStr {
public:
idSWFScriptString( const idStr & s ) : idStr( s ), refCount( 1 ) { }
static idSWFScriptString * Alloc( const idStr & s ) { return new (TAG_SWF) idSWFScriptString( s ); }
ID_INLINE void AddRef() { refCount++; }
ID_INLINE void Release() { if ( --refCount == 0 ) { delete this; } }
private:
int refCount;
};
/*
========================
A variable in an action script
these can be on the stack, in a script object, passed around as parameters, etc
they can contain raw data (int, float), strings, functions, or objects
========================
*/
class idSWFScriptVar {
public:
idSWFScriptVar() : type( SWF_VAR_UNDEF ) { }
idSWFScriptVar( const idSWFScriptVar & other );
idSWFScriptVar( idSWFScriptObject * o ) : type( SWF_VAR_UNDEF ) { SetObject( o ); }
idSWFScriptVar( idStrId s ) : type( SWF_VAR_UNDEF ) { SetString( s ); }
idSWFScriptVar( const idStr & s ) : type( SWF_VAR_UNDEF ) { SetString( s ); }
idSWFScriptVar( const char * s ) : type( SWF_VAR_UNDEF ) { SetString( idStr( s ) ); }
idSWFScriptVar( float f ) : type( SWF_VAR_UNDEF ) { SetFloat( f ); }
idSWFScriptVar( bool b ) : type( SWF_VAR_UNDEF ) { SetBool( b ); }
idSWFScriptVar( int32 i ) : type( SWF_VAR_UNDEF ) { SetInteger( i ); }
idSWFScriptVar( idSWFScriptFunction * nf ) : type( SWF_VAR_UNDEF ) { SetFunction( nf ); }
~idSWFScriptVar();
idSWFScriptVar & operator=( const idSWFScriptVar & other );
// implements ECMA 262 11.9.3
bool AbstractEquals( const idSWFScriptVar & other );
bool StrictEquals( const idSWFScriptVar & other );
void SetString( idStrId s ) { Free(); type = SWF_VAR_STRINGID; value.i = s.GetIndex(); }
void SetString( const idStr & s ) { Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); }
void SetString( const char * s ) { Free(); type = SWF_VAR_STRING; value.string = idSWFScriptString::Alloc( s ); }
void SetString( idSWFScriptString * s ) { Free(); type = SWF_VAR_STRING; value.string = s; s->AddRef(); }
void SetFloat( float f ) { Free(); type = SWF_VAR_FLOAT; value.f = f; }
void SetNULL() { Free(); type = SWF_VAR_NULL; }
void SetUndefined() { Free(); type = SWF_VAR_UNDEF; }
void SetBool( bool b ) { Free(); type = SWF_VAR_BOOL; value.b = b; }
void SetInteger( int32 i ) { Free(); type = SWF_VAR_INTEGER; value.i = i; }
void SetObject( idSWFScriptObject * o );
void SetFunction( idSWFScriptFunction * f );
idStr ToString() const;
float ToFloat() const;
bool ToBool() const;
int32 ToInteger() const;
idSWFScriptObject * GetObject() { assert( type == SWF_VAR_OBJECT ); return value.object; }
idSWFScriptObject * GetObject() const { assert( type == SWF_VAR_OBJECT ); return value.object; }
idSWFScriptFunction * GetFunction() { assert( type == SWF_VAR_FUNCTION ); return value.function; }
idSWFSpriteInstance * ToSprite();
idSWFTextInstance * ToText();
idSWFScriptVar GetNestedVar( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
idSWFScriptObject * GetNestedObj( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
idSWFSpriteInstance * GetNestedSprite( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
idSWFTextInstance * GetNestedText( const char * arg1, const char * arg2 = NULL, const char * arg3 = NULL, const char * arg4 = NULL, const char * arg5 = NULL, const char * arg6 = NULL );
const char * TypeOf() const;
// debug print of this variable to the console
void PrintToConsole() const;
bool IsString() const { return ( type == SWF_VAR_STRING ) || ( type == SWF_VAR_STRINGID ); }
bool IsNULL() const { return ( type == SWF_VAR_NULL ); }
bool IsUndefined() const { return ( type == SWF_VAR_UNDEF ); }
bool IsValid() const { return ( type != SWF_VAR_UNDEF ) && ( type != SWF_VAR_NULL ); }
bool IsFunction() const { return ( type == SWF_VAR_FUNCTION ); }
bool IsObject() const { return ( type == SWF_VAR_OBJECT ); }
bool IsNumeric() const { return ( type == SWF_VAR_FLOAT ) || ( type == SWF_VAR_INTEGER ) || ( type == SWF_VAR_BOOL ); }
enum swfScriptVarType {
SWF_VAR_STRINGID,
SWF_VAR_STRING,
SWF_VAR_FLOAT,
SWF_VAR_NULL,
SWF_VAR_UNDEF,
SWF_VAR_BOOL,
SWF_VAR_INTEGER,
SWF_VAR_FUNCTION,
SWF_VAR_OBJECT
};
swfScriptVarType GetType() const { return type; }
private:
void Free();
swfScriptVarType type;
union swfScriptVarValue_t {
float f;
int32 i;
bool b;
idSWFScriptObject * object;
idSWFScriptString * string;
idSWFScriptFunction * function;
} value;
};
#endif // !__SWF_SCRIPTVAR_H__