doom3-bfg/neo/swf/SWF_ScriptObject.cpp

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2012-11-26 18:58:24 +00:00
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma hdrstop
#include "../idlib/precompiled.h"
idCVar swf_debugShowAddress( "swf_debugShowAddress", "0", CVAR_BOOL, "shows addresses along with object types when they are serialized" );
/*
========================
idSWFScriptObject::swfNamedVar_t::~swfNamedVar_t
========================
*/
idSWFScriptObject::swfNamedVar_t::~swfNamedVar_t() {
}
/*
========================
idSWFScriptObject::swfNamedVar_t::operator=
========================
*/
idSWFScriptObject::swfNamedVar_t & idSWFScriptObject::swfNamedVar_t::operator=( const swfNamedVar_t & other ) {
if ( &other != this ) {
index = other.index;
name = other.name;
hashNext = other.hashNext;
value = other.value;
native = other.native;
flags = other.flags;
}
return *this;
}
/*
========================
idSWFScriptObject::idSWFScriptObject
========================
*/
idSWFScriptObject::idSWFScriptObject() : prototype( NULL ), refCount( 1 ), noAutoDelete( false ), objectType( SWF_OBJECT_OBJECT ) {
data.sprite = NULL;
data.text = NULL;
Clear();
refCount = 1;
}
/*
========================
idSWFScriptObject::~idSWFScriptObject
========================
*/
idSWFScriptObject::~idSWFScriptObject() {
if ( prototype != NULL ) {
prototype->Release();
}
}
/*
========================
idSWFScriptObject::Alloc
========================
*/
idSWFScriptObject * idSWFScriptObject::Alloc() {
return new (TAG_SWF) idSWFScriptObject;
}
/*
========================
idSWFScriptObject::AddRef
========================
*/
void idSWFScriptObject::AddRef() {
refCount++;
}
/*
========================
idSWFScriptObject::Release
========================
*/
void idSWFScriptObject::Release() {
if ( --refCount == 0 && !noAutoDelete ) {
delete this;
}
}
/*
========================
idSWFScriptObject::Clear
========================
*/
void idSWFScriptObject::Clear() {
variables.Clear();
for ( int i = 0; i < VARIABLE_HASH_BUCKETS; i++ ) {
variablesHash[i] = -1;
}
}
/*
========================
idSWFScriptObject::HasProperty
========================
*/
bool idSWFScriptObject::HasProperty( const char * name ) {
return ( GetVariable( name, false ) != NULL );
}
/*
========================
idSWFScriptObject::HasValidProperty
========================
*/
bool idSWFScriptObject::HasValidProperty( const char * name ) {
idSWFScriptObject::swfNamedVar_t * const variable = GetVariable( name, false );
if ( variable == NULL ) {
return false;
}
if ( variable->native != NULL ) {
idSWFScriptVar nv = variable->native->Get( this );
if ( nv.IsNULL() || nv.IsUndefined() ) {
return false;
}
} else {
if ( variable->value.IsNULL() || variable->value.IsUndefined() ) {
return false;
}
}
return true;
}
/*
========================
idSWFScriptObject::Get
========================
*/
idSWFScriptVar idSWFScriptObject::Get( const char * name ) {
swfNamedVar_t * variable = GetVariable( name, false );
if ( variable == NULL ) {
return idSWFScriptVar();
} else {
if ( variable->native ) {
return variable->native->Get( this );
} else {
return variable->value;
}
}
}
/*
========================
idSWFScriptObject::Get
========================
*/
idSWFScriptVar idSWFScriptObject::Get( int index ) {
swfNamedVar_t * variable = GetVariable( index, false );
if ( variable == NULL ) {
return idSWFScriptVar();
} else {
if ( variable->native ) {
return variable->native->Get( this );
} else {
return variable->value;
}
}
}
/*
========================
idSWFScriptObject::GetSprite
========================
*/
idSWFSpriteInstance * idSWFScriptObject::GetSprite( int index ) {
idSWFScriptVar var = Get( index );
return var.ToSprite();
}
/*
========================
idSWFScriptObject::GetSprite
========================
*/
idSWFSpriteInstance * idSWFScriptObject::GetSprite( const char * name ) {
idSWFScriptVar var = Get( name );
return var.ToSprite();
}
/*
========================
idSWFScriptObject::GetObject
========================
*/
idSWFScriptObject * idSWFScriptObject::GetObject( int index ) {
idSWFScriptVar var = Get( index );
if ( var.IsObject() ) {
return var.GetObject();
}
return NULL;
}
/*
========================
idSWFScriptObject::GetObject
========================
*/
idSWFScriptObject * idSWFScriptObject::GetObject( const char * name ) {
idSWFScriptVar var = Get( name );
if ( var.IsObject() ) {
return var.GetObject();
}
return NULL;
}
/*
========================
idSWFScriptObject::GetText
========================
*/
idSWFTextInstance * idSWFScriptObject::GetText( int index ) {
idSWFScriptVar var = Get( index );
if ( var.IsObject() ) {
return var.GetObject()->GetText();
}
return NULL;
}
/*
========================
idSWFScriptObject::GetText
========================
*/
idSWFTextInstance * idSWFScriptObject::GetText( const char * name ) {
idSWFScriptVar var = Get( name );
if ( var.IsObject() ) {
return var.GetObject()->GetText();
}
return NULL;
}
/*
========================
idSWFScriptObject::Set
========================
*/
void idSWFScriptObject::Set( const char * name, const idSWFScriptVar & value ) {
if ( objectType == SWF_OBJECT_ARRAY ) {
if ( idStr::Cmp( name, "length" ) == 0 ) {
int newLength = value.ToInteger();
for ( int i = 0; i < variables.Num(); i++ ) {
if ( variables[i].index >= newLength ) {
variables.RemoveIndexFast( i );
i--;
}
}
// rebuild the hash table
for ( int i = 0; i < VARIABLE_HASH_BUCKETS; i++ ) {
variablesHash[i] = -1;
}
for ( int i = 0; i < variables.Num(); i++ ) {
int hash = idStr::Hash( variables[i].name.c_str() ) & ( VARIABLE_HASH_BUCKETS - 1 );
variables[i].hashNext = variablesHash[hash];
variablesHash[hash] = i;
}
} else {
int iName = atoi( name );
if ( iName > 0 || ( iName == 0 && idStr::Cmp( name, "0" ) == 0 ) ) {
swfNamedVar_t * lengthVar = GetVariable( "length", true );
if ( lengthVar->value.ToInteger() <= iName ) {
lengthVar->value = idSWFScriptVar( iName + 1 );
}
}
}
}
swfNamedVar_t * variable = GetVariable( name, true );
if ( variable->native ) {
variable->native->Set( this, value );
} else if ( ( variable->flags & SWF_VAR_FLAG_READONLY ) == 0 ) {
variable->value = value;
}
}
/*
========================
idSWFScriptObject::Set
========================
*/
void idSWFScriptObject::Set( int index, const idSWFScriptVar & value ) {
if ( index < 0 ) {
extern idCVar swf_debug;
if ( swf_debug.GetBool() ) {
idLib::Printf( "SWF: Trying to set a negative array index.\n" );
}
return;
}
if ( objectType == SWF_OBJECT_ARRAY ) {
swfNamedVar_t * lengthVar = GetVariable( "length", true );
if ( lengthVar->value.ToInteger() <= index ) {
lengthVar->value = idSWFScriptVar( index + 1 );
}
}
swfNamedVar_t * variable = GetVariable( index, true );
if ( variable->native ) {
variable->native->Set( this, value );
} else if ( ( variable->flags & SWF_VAR_FLAG_READONLY ) == 0 ) {
variable->value = value;
}
}
/*
========================
idSWFScriptObject::SetNative
========================
*/
void idSWFScriptObject::SetNative( const char * name, idSWFScriptNativeVariable * native ) {
swfNamedVar_t * variable = GetVariable( name, true );
variable->flags = SWF_VAR_FLAG_DONTENUM;
variable->native = native;
if ( native->IsReadOnly() ) {
variable->flags |= SWF_VAR_FLAG_READONLY;
}
}
/*
========================
idSWFScriptObject::DefaultValue
========================
*/
idSWFScriptVar idSWFScriptObject::DefaultValue( bool stringHint ) {
const char * methods[2] = { "toString", "valueOf" };
if ( !stringHint ) {
SwapValues( methods[0], methods[1] );
}
for ( int i = 0; i < 2; i++ ) {
idSWFScriptVar method = Get( methods[i] );
if ( method.IsFunction() ) {
idSWFScriptVar value = method.GetFunction()->Call( this, idSWFParmList() );
if ( !value.IsObject() && !value.IsFunction() ) {
return value;
}
}
}
switch ( objectType ) {
case SWF_OBJECT_OBJECT:
if ( swf_debugShowAddress.GetBool() ) {
return idSWFScriptVar( va( "[object:%p]", this ) );
} else {
return idSWFScriptVar( "[object]" );
}
case SWF_OBJECT_ARRAY:
if ( swf_debugShowAddress.GetBool() ) {
return idSWFScriptVar( va( "[array:%p]", this ) );
} else {
return idSWFScriptVar( "[array]" );
}
case SWF_OBJECT_SPRITE:
if ( data.sprite != NULL ) {
if ( data.sprite->parent == NULL ) {
return idSWFScriptVar( "[_root]" );
} else {
return idSWFScriptVar( va( "[%s]", data.sprite->GetName() ) );
}
} else {
return idSWFScriptVar( "[NULL]" );
}
case SWF_OBJECT_TEXT:
if ( swf_debugShowAddress.GetBool() ) {
return idSWFScriptVar( va( "[edittext:%p]", this ) );
} else {
return idSWFScriptVar( "[edittext]" );
}
}
return idSWFScriptVar( "[unknown]" );
}
/*
========================
idSWFScriptObject::GetVariable
========================
*/
idSWFScriptObject::swfNamedVar_t * idSWFScriptObject::GetVariable( int index, bool create ) {
for ( int i = 0; i < variables.Num(); i++ ) {
if ( variables[i].index == index ) {
return &variables[i];
}
}
if ( create ) {
swfNamedVar_t * variable = &variables.Alloc();
variable->flags = SWF_VAR_FLAG_NONE;
variable->index = index;
variable->name = va( "%d", index );
variable->native = NULL;
int hash = idStr::Hash( variable->name ) & ( VARIABLE_HASH_BUCKETS - 1 );
variable->hashNext = variablesHash[hash];
variablesHash[hash] = variables.Num() - 1;
return variable;
}
return NULL;
}
/*
========================
idSWFScriptObject::GetVariable
========================
*/
idSWFScriptObject::swfNamedVar_t * idSWFScriptObject::GetVariable( const char * name, bool create ) {
int hash = idStr::Hash( name ) & ( VARIABLE_HASH_BUCKETS - 1 );
for ( int i = variablesHash[hash]; i >= 0; i = variables[i].hashNext ) {
if ( variables[i].name == name ) {
return &variables[i];
}
}
if ( prototype != NULL ) {
swfNamedVar_t * variable = prototype->GetVariable( name, false );
if ( ( variable != NULL ) && ( variable->native || !create ) ) {
// If the variable is native, we want to pull it from the prototype even if we're going to set it
return variable;
}
}
if ( create ) {
swfNamedVar_t * variable = &variables.Alloc();
variable->flags = SWF_VAR_FLAG_NONE;
variable->index = atoi( name );
if ( variable->index == 0 && idStr::Cmp( name, "0" ) != 0 ) {
variable->index = -1;
}
variable->name = name;
variable->native = NULL;
variable->hashNext = variablesHash[hash];
variablesHash[hash] = variables.Num() - 1;
return variable;
}
return NULL;
}
/*
========================
idSWFScriptObject::MakeArray
========================
*/
void idSWFScriptObject::MakeArray() {
objectType = SWF_OBJECT_ARRAY;
swfNamedVar_t * variable = GetVariable( "length", true );
variable->value = idSWFScriptVar( 0 );
variable->flags = SWF_VAR_FLAG_DONTENUM;
}
/*
========================
idSWFScriptObject::GetNestedVar
========================
*/
idSWFScriptVar idSWFScriptObject::GetNestedVar( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
const char * const args[] = { arg1, arg2, arg3, arg4, arg5, arg6 };
const int numArgs = sizeof( args ) / sizeof( const char * );
idStaticList< const char *, numArgs > vars;
for ( int i = 0; i < numArgs && args[ i ] != NULL; ++i ) {
vars.Append( args[ i ] );
}
idSWFScriptObject * baseObject = this;
idSWFScriptVar retVal;
for ( int i = 0; i < vars.Num(); ++i ) {
idSWFScriptVar var = baseObject->Get( vars[ i ] );
// when at the end of object path just use the latest value as result
if ( i == vars.Num() - 1 ) {
retVal = var;
break;
}
// encountered variable in path that wasn't an object
if ( !var.IsObject() ) {
retVal = idSWFScriptVar();
break;
}
baseObject = var.GetObject();
}
return retVal;
}
/*
========================
idSWFScriptObject::GetNestedObj
========================
*/
idSWFScriptObject * idSWFScriptObject::GetNestedObj( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
idSWFScriptVar var = GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
if ( !var.IsObject() ) {
return NULL;
}
return var.GetObject();
}
/*
========================
idSWFScriptObject::GetNestedSprite
========================
*/
idSWFSpriteInstance * idSWFScriptObject::GetNestedSprite( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
idSWFScriptVar var = GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
return var.ToSprite();
}
/*
========================
idSWFScriptObject::GetNestedText
========================
*/
idSWFTextInstance * idSWFScriptObject::GetNestedText( const char * arg1, const char * arg2, const char * arg3, const char * arg4, const char * arg5, const char * arg6 ) {
idSWFScriptVar var = GetNestedVar( arg1, arg2, arg3, arg4, arg5, arg6 );
return var.ToText();
}
/*
========================
idSWFScriptObject::PrintToConsole
========================
*/
void idSWFScriptObject::PrintToConsole() const {
if ( variables.Num() > 0 ) {
idLib::Printf( "%d subelements:\n", variables.Num() );
int maxVarLength = 0;
for ( int i = 0; i < variables.Num(); ++i ) {
const idSWFScriptObject::swfNamedVar_t & nv = variables[ i ];
const int nameLength = idStr::Length( nv.name );
if ( maxVarLength < nameLength ) {
maxVarLength = nameLength;
}
}
maxVarLength += 2; // a little extra padding
const char * const fmt = va( "%%-%ds %%-10s %%-s\n", maxVarLength );
idLib::Printf( fmt, "Name", "Type", "Value" );
idLib::Printf( "------------------------------------------------------------\n" );
for ( int i = 0; i < variables.Num(); ++i ) {
const idSWFScriptObject::swfNamedVar_t & nv = variables[ i ];
idLib::Printf( fmt, nv.name.c_str(), nv.value.TypeOf(),
nv.value.ToString().c_str() );
}
} else {
idLib::Printf( "No subelements\n" );
}
}