mirror of
https://github.com/id-Software/DOOM-3-BFG.git
synced 2024-11-28 23:02:14 +00:00
363 lines
7.7 KiB
C
363 lines
7.7 KiB
C
|
/*
|
||
|
===========================================================================
|
||
|
|
||
|
Doom 3 BFG Edition GPL Source Code
|
||
|
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
|
||
|
|
||
|
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
|
||
|
it under the terms of the GNU General Public License as published by
|
||
|
the Free Software Foundation, either version 3 of the License, or
|
||
|
(at your option) any later version.
|
||
|
|
||
|
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
|
||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
GNU General Public License for more details.
|
||
|
|
||
|
You should have received a copy of the GNU General Public License
|
||
|
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
|
||
|
|
||
|
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
|
||
|
|
||
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
||
|
|
||
|
===========================================================================
|
||
|
*/
|
||
|
|
||
|
#ifndef __HIERARCHY_H__
|
||
|
#define __HIERARCHY_H__
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
idHierarchy
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
template< class type >
|
||
|
class idHierarchy {
|
||
|
public:
|
||
|
|
||
|
idHierarchy();
|
||
|
~idHierarchy();
|
||
|
|
||
|
void SetOwner( type *object );
|
||
|
type * Owner() const;
|
||
|
void ParentTo( idHierarchy &node );
|
||
|
void MakeSiblingAfter( idHierarchy &node );
|
||
|
bool ParentedBy( const idHierarchy &node ) const;
|
||
|
void RemoveFromParent();
|
||
|
void RemoveFromHierarchy();
|
||
|
|
||
|
type * GetParent() const; // parent of this node
|
||
|
type * GetChild() const; // first child of this node
|
||
|
type * GetSibling() const; // next node with the same parent
|
||
|
type * GetPriorSibling() const; // previous node with the same parent
|
||
|
type * GetNext() const; // goes through all nodes of the hierarchy
|
||
|
type * GetNextLeaf() const; // goes through all leaf nodes of the hierarchy
|
||
|
|
||
|
private:
|
||
|
idHierarchy * parent;
|
||
|
idHierarchy * sibling;
|
||
|
idHierarchy * child;
|
||
|
type * owner;
|
||
|
|
||
|
idHierarchy<type> *GetPriorSiblingNode() const; // previous node with the same parent
|
||
|
};
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::idHierarchy
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
idHierarchy<type>::idHierarchy() {
|
||
|
owner = NULL;
|
||
|
parent = NULL;
|
||
|
sibling = NULL;
|
||
|
child = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::~idHierarchy
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
idHierarchy<type>::~idHierarchy() {
|
||
|
RemoveFromHierarchy();
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::Owner
|
||
|
|
||
|
Gets the object that is associated with this node.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::Owner() const {
|
||
|
return owner;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::SetOwner
|
||
|
|
||
|
Sets the object that this node is associated with.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
void idHierarchy<type>::SetOwner( type *object ) {
|
||
|
owner = object;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::ParentedBy
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
bool idHierarchy<type>::ParentedBy( const idHierarchy &node ) const {
|
||
|
if ( parent == &node ) {
|
||
|
return true;
|
||
|
} else if ( parent ) {
|
||
|
return parent->ParentedBy( node );
|
||
|
}
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::ParentTo
|
||
|
|
||
|
Makes the given node the parent.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
void idHierarchy<type>::ParentTo( idHierarchy &node ) {
|
||
|
RemoveFromParent();
|
||
|
|
||
|
parent = &node;
|
||
|
sibling = node.child;
|
||
|
node.child = this;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::MakeSiblingAfter
|
||
|
|
||
|
Makes the given node a sibling after the passed in node.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
void idHierarchy<type>::MakeSiblingAfter( idHierarchy &node ) {
|
||
|
RemoveFromParent();
|
||
|
parent = node.parent;
|
||
|
sibling = node.sibling;
|
||
|
node.sibling = this;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::RemoveFromParent
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
void idHierarchy<type>::RemoveFromParent() {
|
||
|
idHierarchy<type> *prev;
|
||
|
|
||
|
if ( parent ) {
|
||
|
prev = GetPriorSiblingNode();
|
||
|
if ( prev ) {
|
||
|
prev->sibling = sibling;
|
||
|
} else {
|
||
|
parent->child = sibling;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
parent = NULL;
|
||
|
sibling = NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::RemoveFromHierarchy
|
||
|
|
||
|
Removes the node from the hierarchy and adds it's children to the parent.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
void idHierarchy<type>::RemoveFromHierarchy() {
|
||
|
idHierarchy<type> *parentNode;
|
||
|
idHierarchy<type> *node;
|
||
|
|
||
|
parentNode = parent;
|
||
|
RemoveFromParent();
|
||
|
|
||
|
if ( parentNode ) {
|
||
|
while( child ) {
|
||
|
node = child;
|
||
|
node->RemoveFromParent();
|
||
|
node->ParentTo( *parentNode );
|
||
|
}
|
||
|
} else {
|
||
|
while( child ) {
|
||
|
child->RemoveFromParent();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetParent
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::GetParent() const {
|
||
|
if ( parent ) {
|
||
|
return parent->owner;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetChild
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::GetChild() const {
|
||
|
if ( child ) {
|
||
|
return child->owner;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetSibling
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::GetSibling() const {
|
||
|
if ( sibling ) {
|
||
|
return sibling->owner;
|
||
|
}
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetPriorSiblingNode
|
||
|
|
||
|
Returns NULL if no parent, or if it is the first child.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
idHierarchy<type> *idHierarchy<type>::GetPriorSiblingNode() const {
|
||
|
if ( !parent || ( parent->child == this ) ) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
idHierarchy<type> *prev;
|
||
|
idHierarchy<type> *node;
|
||
|
|
||
|
node = parent->child;
|
||
|
prev = NULL;
|
||
|
while( ( node != this ) && ( node != NULL ) ) {
|
||
|
prev = node;
|
||
|
node = node->sibling;
|
||
|
}
|
||
|
|
||
|
if ( node != this ) {
|
||
|
idLib::Error( "idHierarchy::GetPriorSibling: could not find node in parent's list of children" );
|
||
|
}
|
||
|
|
||
|
return prev;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetPriorSibling
|
||
|
|
||
|
Returns NULL if no parent, or if it is the first child.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::GetPriorSibling() const {
|
||
|
idHierarchy<type> *prior;
|
||
|
|
||
|
prior = GetPriorSiblingNode();
|
||
|
if ( prior ) {
|
||
|
return prior->owner;
|
||
|
}
|
||
|
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetNext
|
||
|
|
||
|
Goes through all nodes of the hierarchy.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::GetNext() const {
|
||
|
const idHierarchy<type> *node;
|
||
|
|
||
|
if ( child ) {
|
||
|
return child->owner;
|
||
|
} else {
|
||
|
node = this;
|
||
|
while( node && node->sibling == NULL ) {
|
||
|
node = node->parent;
|
||
|
}
|
||
|
if ( node ) {
|
||
|
return node->sibling->owner;
|
||
|
} else {
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
================
|
||
|
idHierarchy<type>::GetNextLeaf
|
||
|
|
||
|
Goes through all leaf nodes of the hierarchy.
|
||
|
================
|
||
|
*/
|
||
|
template< class type >
|
||
|
type *idHierarchy<type>::GetNextLeaf() const {
|
||
|
const idHierarchy<type> *node;
|
||
|
|
||
|
if ( child ) {
|
||
|
node = child;
|
||
|
while ( node->child ) {
|
||
|
node = node->child;
|
||
|
}
|
||
|
return node->owner;
|
||
|
} else {
|
||
|
node = this;
|
||
|
while( node && node->sibling == NULL ) {
|
||
|
node = node->parent;
|
||
|
}
|
||
|
if ( node ) {
|
||
|
node = node->sibling;
|
||
|
while ( node->child ) {
|
||
|
node = node->child;
|
||
|
}
|
||
|
return node->owner;
|
||
|
} else {
|
||
|
return NULL;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif /* !__HIERARCHY_H__ */
|