doom3-bfg/neo/game.vcxproj

284 lines
14 KiB
XML
Raw Permalink Normal View History

2012-11-26 18:58:24 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Xbox 360">
<Configuration>Debug</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Xbox 360">
<Configuration>Release</Configuration>
<Platform>Xbox 360</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Game</ProjectName>
<ProjectGuid>{49BEC5C6-B964-417A-851E-808886B57430}</ProjectGuid>
<RootNamespace>Game</RootNamespace>
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
<SccProvider>SAK</SccProvider>
<Keyword>Win32Proj</Keyword>
<SccAuxPath>SAK</SccAuxPath>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug with inlines|Xbox 360'">
<ConfigurationType>DynamicLibrary</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Debug.props" />
<Import Project="_WithInlines.props" />
<Import Project="_PCLibs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Debug.props" />
<Import Project="_WithInlines.props" />
<Import Project="_Xbox360Libs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Release.props" />
<Import Project="_PCLibs.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="_Common.props" />
<Import Project="_Game.props" />
<Import Project="_Release.props" />
<Import Project="_Xbox360Libs.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" />
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<Link>
<AdditionalOptions>/dll /include:"XboxKrnlBuildNumber" %(AdditionalOptions)</AdditionalOptions>
<EntryPointSymbol>_DllMainCRTStartup</EntryPointSymbol>
</Link>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<Link>
<AdditionalOptions>/dll /include:"XboxKrnlBuildNumber" %(AdditionalOptions)</AdditionalOptions>
<EntryPointSymbol>_DllMainCRTStartup</EntryPointSymbol>
</Link>
<Deploy>
<DeploymentType>CopyToHardDrive</DeploymentType>
</Deploy>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="game\Achievements.cpp" />
<ClCompile Include="game\ai\AAS.cpp" />
<ClCompile Include="game\ai\AAS_debug.cpp" />
<ClCompile Include="game\ai\AAS_pathing.cpp" />
<ClCompile Include="game\ai\AAS_routing.cpp" />
<ClCompile Include="game\ai\AI.cpp" />
<ClCompile Include="game\ai\AI_events.cpp" />
<ClCompile Include="game\ai\AI_pathing.cpp" />
<ClCompile Include="game\ai\AI_Vagary.cpp" />
<ClCompile Include="game\anim\Anim.cpp" />
<ClCompile Include="game\anim\Anim_Blend.cpp" />
<ClCompile Include="game\anim\Anim_Testmodel.cpp" />
<ClCompile Include="game\gamesys\Class.cpp" />
<ClCompile Include="game\gamesys\DebugGraph.cpp" />
<ClCompile Include="game\gamesys\Event.cpp" />
<ClCompile Include="game\gamesys\SaveGame.cpp" />
<ClCompile Include="game\gamesys\SysCmds.cpp" />
<ClCompile Include="game\gamesys\SysCvar.cpp" />
<ClCompile Include="game\physics\Clip.cpp" />
<ClCompile Include="game\physics\Force.cpp" />
<ClCompile Include="game\physics\Force_Constant.cpp" />
<ClCompile Include="game\physics\Force_Drag.cpp" />
<ClCompile Include="game\physics\Force_Field.cpp" />
<ClCompile Include="game\physics\Force_Spring.cpp" />
<ClCompile Include="game\physics\Physics.cpp" />
<ClCompile Include="game\physics\Physics_Actor.cpp" />
<ClCompile Include="game\physics\Physics_AF.cpp" />
<ClCompile Include="game\physics\Physics_Base.cpp" />
<ClCompile Include="game\physics\Physics_Monster.cpp" />
<ClCompile Include="game\physics\Physics_Parametric.cpp" />
<ClCompile Include="game\physics\Physics_Player.cpp" />
<ClCompile Include="game\physics\Physics_RigidBody.cpp" />
<ClCompile Include="game\physics\Physics_Static.cpp" />
<ClCompile Include="game\physics\Physics_StaticMulti.cpp" />
<ClCompile Include="game\physics\Push.cpp" />
<ClCompile Include="game\script\Script_Compiler.cpp" />
<ClCompile Include="game\script\Script_Interpreter.cpp" />
<ClCompile Include="game\script\Script_Program.cpp" />
<ClCompile Include="game\script\Script_Thread.cpp" />
<ClCompile Include="game\Actor.cpp" />
<ClCompile Include="game\AF.cpp" />
<ClCompile Include="game\AFEntity.cpp" />
<ClCompile Include="game\BrittleFracture.cpp" />
<ClCompile Include="game\Camera.cpp" />
<ClCompile Include="game\Entity.cpp" />
<ClCompile Include="game\Fx.cpp" />
<ClCompile Include="game\Game_local.cpp" />
<ClCompile Include="game\Game_network.cpp" />
<ClCompile Include="game\GameEdit.cpp" />
<ClCompile Include="game\IK.cpp" />
<ClCompile Include="game\Item.cpp" />
<ClCompile Include="game\Light.cpp" />
<ClCompile Include="game\Misc.cpp" />
<ClCompile Include="game\Moveable.cpp" />
<ClCompile Include="game\Mover.cpp" />
<ClCompile Include="game\MultiplayerGame.cpp" />
<ClCompile Include="game\Player.cpp" />
<ClCompile Include="game\PlayerIcon.cpp" />
<ClCompile Include="game\PlayerView.cpp" />
<ClCompile Include="game\Projectile.cpp" />
<ClCompile Include="game\Pvs.cpp" />
<ClCompile Include="game\SecurityCamera.cpp" />
<ClCompile Include="game\SmokeParticles.cpp" />
<ClCompile Include="game\Sound.cpp" />
<ClCompile Include="game\Target.cpp" />
<ClCompile Include="game\Trigger.cpp" />
<ClCompile Include="game\Weapon.cpp" />
<ClCompile Include="game\WorldSpawn.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="game\Achievements.h" />
<ClInclude Include="game\ai\AAS.h" />
<ClInclude Include="game\ai\AAS_local.h" />
<ClInclude Include="game\ai\AI.h" />
<ClInclude Include="game\anim\Anim.h" />
<ClInclude Include="game\anim\Anim_Testmodel.h" />
<ClInclude Include="game\gamesys\Class.h" />
<ClInclude Include="game\gamesys\DebugGraph.h" />
<ClInclude Include="game\gamesys\Event.h" />
<ClInclude Include="game\gamesys\SaveGame.h" />
<ClInclude Include="game\gamesys\SysCmds.h" />
<ClInclude Include="game\gamesys\SysCvar.h" />
<ClInclude Include="game\physics\Clip.h" />
<ClInclude Include="game\physics\Force.h" />
<ClInclude Include="game\physics\Force_Constant.h" />
<ClInclude Include="game\physics\Force_Drag.h" />
<ClInclude Include="game\physics\Force_Field.h" />
<ClInclude Include="game\physics\Force_Spring.h" />
<ClInclude Include="game\physics\Physics.h" />
<ClInclude Include="game\physics\Physics_Actor.h" />
<ClInclude Include="game\physics\Physics_AF.h" />
<ClInclude Include="game\physics\Physics_Base.h" />
<ClInclude Include="game\physics\Physics_Monster.h" />
<ClInclude Include="game\physics\Physics_Parametric.h" />
<ClInclude Include="game\physics\Physics_Player.h" />
<ClInclude Include="game\physics\Physics_RigidBody.h" />
<ClInclude Include="game\physics\Physics_Static.h" />
<ClInclude Include="game\physics\Physics_StaticMulti.h" />
<ClInclude Include="game\physics\Push.h" />
<ClInclude Include="game\script\Script_Compiler.h" />
<ClInclude Include="game\script\Script_Interpreter.h" />
<ClInclude Include="game\script\Script_Program.h" />
<ClInclude Include="game\script\Script_Thread.h" />
<ClInclude Include="game\Actor.h" />
<ClInclude Include="game\AF.h" />
<ClInclude Include="game\AFEntity.h" />
<ClInclude Include="game\BrittleFracture.h" />
<ClInclude Include="game\Camera.h" />
<ClInclude Include="game\Entity.h" />
<ClInclude Include="game\Fx.h" />
<ClInclude Include="game\Game.h" />
<ClInclude Include="game\Game_local.h" />
<ClInclude Include="game\GameEdit.h" />
<ClInclude Include="game\IK.h" />
<ClInclude Include="game\Item.h" />
<ClInclude Include="game\Light.h" />
<ClInclude Include="game\Misc.h" />
<ClInclude Include="game\Moveable.h" />
<ClInclude Include="game\Mover.h" />
<ClInclude Include="game\MultiplayerGame.h" />
<ClInclude Include="game\Player.h" />
<ClInclude Include="game\PlayerIcon.h" />
<ClInclude Include="game\PlayerView.h" />
<ClInclude Include="game\Projectile.h" />
<ClInclude Include="game\Pvs.h" />
<ClInclude Include="game\SecurityCamera.h" />
<ClInclude Include="game\SmokeParticles.h" />
<ClInclude Include="game\Sound.h" />
<ClInclude Include="game\Target.h" />
<ClInclude Include="game\Trigger.h" />
<ClInclude Include="game\Weapon.h" />
<ClInclude Include="game\WorldSpawn.h" />
</ItemGroup>
<ItemGroup>
<None Include="game\Game.def" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="idlib.vcxproj">
<Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>