doom3-bfg/neo/doomexe.vcxproj.filters

1153 lines
38 KiB
Text
Raw Permalink Normal View History

2012-11-26 18:58:24 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="CM">
<UniqueIdentifier>{0b350a6a-58d3-441e-bdcf-1115ff7edc1d}</UniqueIdentifier>
</Filter>
<Filter Include="Framework">
<UniqueIdentifier>{f5d345cb-9f26-4da2-9ef1-335e871dcce5}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer">
<UniqueIdentifier>{19b363f5-76a7-4256-b7f0-7a6ec012d09d}</UniqueIdentifier>
</Filter>
<Filter Include="Sound">
<UniqueIdentifier>{2b6b512d-2388-41b9-8880-402e156ec20b}</UniqueIdentifier>
</Filter>
<Filter Include="Sys">
<UniqueIdentifier>{8672dd57-2df1-454a-be5e-1ea2d6647cef}</UniqueIdentifier>
</Filter>
<Filter Include="Sys\RC">
<UniqueIdentifier>{c4397186-0c42-4057-82b4-17dea14c173f}</UniqueIdentifier>
</Filter>
<Filter Include="Sys\RC\res">
<UniqueIdentifier>{900f9550-2a58-4b22-82a9-298f01f6ac51}</UniqueIdentifier>
</Filter>
<Filter Include="Ui">
<UniqueIdentifier>{b3166d25-0562-49da-bc8d-961006fe1785}</UniqueIdentifier>
</Filter>
<Filter Include="AAS">
<UniqueIdentifier>{8d78c2c9-7073-4938-a19d-e04208bf7a18}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\OpenGL">
<UniqueIdentifier>{9bc463bc-e3cf-4cce-9be3-bd2239fc67c5}</UniqueIdentifier>
</Filter>
<Filter Include="Sys\Win32">
<UniqueIdentifier>{a2d7a7d4-8b15-4874-b56b-e0ec38cef758}</UniqueIdentifier>
</Filter>
<Filter Include="Sound\XAudio2">
<UniqueIdentifier>{0266e842-a651-4b82-bc6f-4785aed69c9f}</UniqueIdentifier>
</Filter>
<Filter Include="Framework\Decls">
<UniqueIdentifier>{7bfc05c1-c366-44d9-8667-0cbbc1efff2f}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\DXT">
<UniqueIdentifier>{35b72578-715a-4274-9370-56d30f5dea8e}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\Color">
<UniqueIdentifier>{d47aaec5-ecad-482e-9eab-f1d8ae41abbd}</UniqueIdentifier>
</Filter>
<Filter Include="SWF">
<UniqueIdentifier>{951ee3a5-56f9-4e38-b79e-e2cf75ae1056}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\Jobs">
<UniqueIdentifier>{36bf36af-8243-4a18-b2f8-f86e2c8b048d}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\Jobs\DynamicShadowVolume">
<UniqueIdentifier>{b58e1849-e427-46ad-8671-cbd2170fd35b}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\Jobs\StaticShadowVolume">
<UniqueIdentifier>{88d7c0be-162a-494a-9b71-4cf4a3f1a568}</UniqueIdentifier>
</Filter>
<Filter Include="Renderer\Jobs\PreLightShadowVolume">
<UniqueIdentifier>{de864e31-e19e-41ac-8186-9b27d6c29c03}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="cm\CollisionModel.h">
<Filter>CM</Filter>
</ClInclude>
<ClInclude Include="cm\CollisionModel_local.h">
<Filter>CM</Filter>
</ClInclude>
<ClInclude Include="framework\BuildVersion.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\CmdSystem.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\Common.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\Compressor.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\Console.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\CVarSystem.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\DemoChecksum.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\DemoFile.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\EditField.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\EventLoop.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\File.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\FileSystem.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\KeyInput.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\Licensee.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\Unzip.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\UsercmdGen.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\Cinematic.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\GuiModel.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Image.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Interaction.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Material.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Model.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Model_ase.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Model_local.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Model_lwo.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Model_ma.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Model_md3.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ModelDecal.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ModelManager.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ModelOverlay.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderSystem.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderWorld.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderWorld_local.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\simplex.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\tr_local.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\VertexCache.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="sound\snd_local.h">
<Filter>Sound</Filter>
</ClInclude>
<ClInclude Include="sound\sound.h">
<Filter>Sound</Filter>
</ClInclude>
<ClInclude Include="sys\sys_local.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_public.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\win32\rc\doom_resource.h">
<Filter>Sys\RC</Filter>
</ClInclude>
<ClInclude Include="ui\BindWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\ChoiceWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\DeviceContext.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\EditWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\FieldWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\GameBearShootWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\GameBustOutWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\GameSSDWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\GuiScript.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\ListGUI.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\ListGUILocal.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\ListWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\Rectangle.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\RegExp.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\RenderWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\SimpleWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\SliderWindow.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\UserInterface.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\UserInterfaceLocal.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\Window.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="ui\Winvar.h">
<Filter>Ui</Filter>
</ClInclude>
<ClInclude Include="aas\AASFile.h">
<Filter>AAS</Filter>
</ClInclude>
<ClInclude Include="aas\AASFile_local.h">
<Filter>AAS</Filter>
</ClInclude>
<ClInclude Include="aas\AASFileManager.h">
<Filter>AAS</Filter>
</ClInclude>
<ClInclude Include="renderer\OpenGL\glext.h">
<Filter>Renderer\OpenGL</Filter>
</ClInclude>
<ClInclude Include="renderer\OpenGL\qgl.h">
<Filter>Renderer\OpenGL</Filter>
</ClInclude>
<ClInclude Include="renderer\OpenGL\qgl_linked.h">
<Filter>Renderer\OpenGL</Filter>
</ClInclude>
<ClInclude Include="renderer\OpenGL\wglext.h">
<Filter>Renderer\OpenGL</Filter>
</ClInclude>
<ClInclude Include="sys\win32\win_local.h">
<Filter>Sys\Win32</Filter>
</ClInclude>
<ClInclude Include="sys\sys_savegame.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="framework\PlayerProfile.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\Serializer.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderContext.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderTexture.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ImageOpts.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\GraphicsAPIWrapper.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="sys\sys_localuser.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_signin.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_profile.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sound\XAudio2\XA2_SoundHardware.h">
<Filter>Sound\XAudio2</Filter>
</ClInclude>
<ClInclude Include="sound\XAudio2\XA2_SoundSample.h">
<Filter>Sound\XAudio2</Filter>
</ClInclude>
<ClInclude Include="sound\XAudio2\XA2_SoundVoice.h">
<Filter>Sound\XAudio2</Filter>
</ClInclude>
<ClInclude Include="sound\WaveFile.h">
<Filter>Sound</Filter>
</ClInclude>
<ClInclude Include="sound\SoundVoice.h">
<Filter>Sound</Filter>
</ClInclude>
<ClInclude Include="sys\win32\win_signin.h">
<Filter>Sys\Win32</Filter>
</ClInclude>
<ClInclude Include="sys\win32\win_localuser.h">
<Filter>Sys\Win32</Filter>
</ClInclude>
<ClInclude Include="sys\sys_session_savegames.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="renderer\BufferObject.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="framework\DeclTable.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclAF.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclEntityDef.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclFX.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclManager.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclParticle.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclPDA.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="framework\DeclSkin.h">
<Filter>Framework\Decls</Filter>
</ClInclude>
<ClInclude Include="sys\sys_achievements.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\win32\win_achievements.h">
<Filter>Sys\Win32</Filter>
</ClInclude>
<ClInclude Include="sys\win32\win_input.h">
<Filter>Sys\Win32</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderLog.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\BinaryImage.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\BinaryImageData.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\DXT\DXTCodec.h">
<Filter>Renderer\DXT</Filter>
</ClInclude>
<ClInclude Include="renderer\DXT\DXTCodec_local.h">
<Filter>Renderer\DXT</Filter>
</ClInclude>
<ClInclude Include="renderer\Color\ColorSpace.h">
<Filter>Renderer\Color</Filter>
</ClInclude>
<ClInclude Include="swf\SWF.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_Bitstream.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_Enums.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_ParmList.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_ScriptFunction.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_ScriptObject.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_ScriptVar.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_ShapeParser.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_SpriteInstance.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_Sprites.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_TextInstance.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="swf\SWF_Types.h">
<Filter>SWF</Filter>
</ClInclude>
<ClInclude Include="renderer\Font.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\GLState.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="framework\Common_dialog.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\RenderProgs.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="sys\sys_lobby.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_lobby_backend.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_voicechat.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\PacketProcessor.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\LightweightCompression.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="framework\ConsoleHistory.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\DebugGraph.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\ResolutionScale.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="framework\Common_local.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="sys\sys_dedicated_server_search.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_lobby_backend_direct.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_session.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_session_local.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_stats.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\sys_stats_misc.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\Snapshot.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\SnapshotProcessor.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="sys\Snapshot_Jobs.h">
<Filter>Sys</Filter>
</ClInclude>
<ClInclude Include="framework\File_SaveGame.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\AutoRender.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="framework\Zip.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\AutoRenderBink.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.h">
<Filter>Renderer\Jobs\DynamicShadowVolume</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume_local.h">
<Filter>Renderer\Jobs\DynamicShadowVolume</Filter>
</ClInclude>
<ClInclude Include="framework\File_Manifest.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\File_Resource.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="framework\TokenParser.h">
<Filter>Framework</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.h">
<Filter>Renderer\Jobs\StaticShadowVolume</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume_local.h">
<Filter>Renderer\Jobs\StaticShadowVolume</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\ShadowShared.h">
<Filter>Renderer\Jobs</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.h">
<Filter>Renderer\Jobs\PreLightShadowVolume</Filter>
</ClInclude>
<ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume_local.h">
<Filter>Renderer\Jobs\PreLightShadowVolume</Filter>
</ClInclude>
<ClInclude Include="renderer\ScreenRect.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\GLMatrix.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="cm\CollisionModel_contacts.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_contents.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_debug.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_files.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_load.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_rotate.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_trace.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="cm\CollisionModel_translate.cpp">
<Filter>CM</Filter>
</ClCompile>
<ClCompile Include="framework\CmdSystem.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Common.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Compressor.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Console.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\CVarSystem.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\DemoFile.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\EditField.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\EventLoop.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\File.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\FileSystem.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\KeyInput.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Unzip.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\UsercmdGen.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="renderer\Cinematic.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\GuiModel.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image_files.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image_load.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image_process.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image_program.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Interaction.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Material.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_ase.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_beam.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_liquid.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_lwo.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_ma.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_md3.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_md5.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_prt.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Model_sprite.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ModelDecal.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ModelManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ModelOverlay.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderEntity.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderSystem.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderSystem_init.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderWorld.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderWorld_demo.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderWorld_load.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderWorld_portals.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_trace.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_trisurf.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\VertexCache.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="sound\snd_emitter.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="sound\snd_shader.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="sound\snd_system.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="sound\snd_world.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="sys\sys_local.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="ui\BindWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\ChoiceWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\DeviceContext.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\EditWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\FieldWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\GameBearShootWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\GameBustOutWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\GameSSDWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\GuiScript.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\ListGUI.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\ListWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\RegExp.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\RenderWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\SimpleWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\SliderWindow.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\UserInterface.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\Window.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="ui\Winvar.cpp">
<Filter>Ui</Filter>
</ClCompile>
<ClCompile Include="aas\AASFile.cpp">
<Filter>AAS</Filter>
</ClCompile>
<ClCompile Include="aas\AASFile_optimize.cpp">
<Filter>AAS</Filter>
</ClCompile>
<ClCompile Include="aas\AASFile_sample.cpp">
<Filter>AAS</Filter>
</ClCompile>
<ClCompile Include="aas\AASFileManager.cpp">
<Filter>AAS</Filter>
</ClCompile>
<ClCompile Include="renderer\OpenGL\gl_backend.cpp">
<Filter>Renderer\OpenGL</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_cpu.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_wndproc.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_glimp.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_input.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_main.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_net.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_qgl.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_shared.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_snd.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_syscon.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_taskkeyhook.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\sys_savegame.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="framework\PlayerProfile.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_savegame.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\sys_localuser.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_signin.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_profile.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sound\XAudio2\XA2_SoundHardware.cpp">
<Filter>Sound\XAudio2</Filter>
</ClCompile>
<ClCompile Include="sound\XAudio2\XA2_SoundSample.cpp">
<Filter>Sound\XAudio2</Filter>
</ClCompile>
<ClCompile Include="sound\XAudio2\XA2_SoundVoice.cpp">
<Filter>Sound\XAudio2</Filter>
</ClCompile>
<ClCompile Include="sound\WaveFile.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="sound\SoundVoice.cpp">
<Filter>Sound</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_signin.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_localuser.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="sys\sys_session_savegames.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="renderer\BufferObject.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="framework\DeclAF.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclEntityDef.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclFX.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclManager.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclParticle.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclPDA.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclSkin.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="framework\DeclTable.cpp">
<Filter>Framework\Decls</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_achievements.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
<ClCompile Include="renderer\ImageManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Image_intrinsic.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderLog.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\OpenGL\gl_image.cpp">
<Filter>Renderer\OpenGL</Filter>
</ClCompile>
<ClCompile Include="renderer\BinaryImage.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\DXT\DXTDecoder.cpp">
<Filter>Renderer\DXT</Filter>
</ClCompile>
<ClCompile Include="renderer\DXT\DXTEncoder.cpp">
<Filter>Renderer\DXT</Filter>
</ClCompile>
<ClCompile Include="renderer\DXT\DXTEncoder_SSE2.cpp">
<Filter>Renderer\DXT</Filter>
</ClCompile>
<ClCompile Include="renderer\Color\ColorSpace.cpp">
<Filter>Renderer\Color</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Bitstream.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Dictionary.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Events.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Image.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Load.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Main.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Names.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_ParmList.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_PlaceObject.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Render.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_ScriptFunction.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_ScriptObject.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_ScriptVar.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_ShapeParser.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Shapes.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Sounds.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_SpriteInstance.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Sprites.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Text.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_TextInstance.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="swf\SWF_Zlib.cpp">
<Filter>SWF</Filter>
</ClCompile>
<ClCompile Include="renderer\Font.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="framework\Common_dialog.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderProgs.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="sys\sys_lobby.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_lobby_migrate.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_lobby_users.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_voicechat.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\PacketProcessor.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\LightweightCompression.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="framework\ConsoleHistory.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\DebugGraph.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="renderer\ResolutionScale.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="framework\Common_printf.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Common_menu.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Common_demos.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Common_localize.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Common_load.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="sys\sys_achievements.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_dedicated_server_search.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_lobby_backend_direct.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_lobby_snapshot.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_session_callbacks.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\sys_session_local.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\Snapshot.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\SnapshotProcessor.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="sys\Snapshot_Jobs.cpp">
<Filter>Sys</Filter>
</ClCompile>
<ClCompile Include="framework\File_SaveGame.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\common_frame.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Common_network.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="renderer\AutoRender.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="framework\precompiled.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\Zip.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="renderer\AutoRenderBink.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp">
<Filter>Renderer\Jobs\DynamicShadowVolume</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_backend_draw.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_backend_rendertools.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_frontend_addlights.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_frontend_addmodels.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_frontend_deform.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_frontend_guisurf.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_frontend_main.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\tr_frontend_subview.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="framework\File_Manifest.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\File_Resource.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="framework\TokenParser.cpp">
<Filter>Framework</Filter>
</ClCompile>
<ClCompile Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp">
<Filter>Renderer\Jobs\StaticShadowVolume</Filter>
</ClCompile>
<ClCompile Include="renderer\jobs\ShadowShared.cpp">
<Filter>Renderer\Jobs</Filter>
</ClCompile>
<ClCompile Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp">
<Filter>Renderer\Jobs\PreLightShadowVolume</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderWorld_defs.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\RenderProgs_GLSL.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\OpenGL\gl_GraphicsAPIWrapper.cpp">
<Filter>Renderer\OpenGL</Filter>
</ClCompile>
<ClCompile Include="renderer\ScreenRect.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\GLMatrix.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="sys\win32\win_session_local.cpp">
<Filter>Sys\Win32</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="sys\win32\rc\res\doom.ico">
<Filter>Sys\RC\res</Filter>
</None>
<None Include="sys\win32\rc\res\doom3bfg.bin">
<Filter>Sys\RC\res</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="sys\win32\rc\doom.rc">
<Filter>Sys\RC</Filter>
</ResourceCompile>
</ItemGroup>
</Project>