doom3-bfg/doomclassic/timidity/config.h

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2012-11-26 18:58:24 +00:00
/*
TiMidity -- Experimental MIDI to WAVE converter
Copyright (C) 1995 Tuukka Toivonen <toivonen@clinet.fi>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* This is for use with the SDL library */
#define SDL
#if (defined(WIN32) || defined(_WIN32)) && !defined(__WIN32__)
#define __WIN32__
#endif
#define LITTLE_ENDIAN
#include <stdint.h>
/* When a patch file can't be opened, one of these extensions is
appended to the filename and the open is tried again.
*/
#define PATCH_EXT_LIST { ".pat", 0 }
/* Acoustic Grand Piano seems to be the usual default instrument. */
#define DEFAULT_PROGRAM 0
/* 9 here is MIDI channel 10, which is the standard percussion channel.
Some files (notably C:\WINDOWS\CANYON.MID) think that 16 is one too.
On the other hand, some files know that 16 is not a drum channel and
try to play music on it. This is now a runtime option, so this isn't
a critical choice anymore. */
//#define DEFAULT_DRUMCHANNELS ((1<<9) | (1<<15))
#define DEFAULT_DRUMCHANNELS ((1<<9))
/* A somewhat arbitrary frequency range. The low end of this will
sound terrible as no lowpass filtering is performed on most
instruments before resampling. */
#define MIN_OUTPUT_RATE 4000
#define MAX_OUTPUT_RATE 65000
/* In percent. */
#define DEFAULT_AMPLIFICATION 70
/* Default sampling rate, default polyphony, and maximum polyphony.
All but the last can be overridden from the command line. */
#define DEFAULT_RATE 32000
#define DEFAULT_VOICES 32
#define MAX_VOICES 48
/* 1000 here will give a control ratio of 22:1 with 22 kHz output.
Higher CONTROLS_PER_SECOND values allow more accurate rendering
of envelopes and tremolo. The cost is CPU time. */
#define CONTROLS_PER_SECOND 1000
/* Strongly recommended. This option increases CPU usage by half, but
without it sound quality is very poor. */
#define LINEAR_INTERPOLATION
/* This is an experimental kludge that needs to be done right, but if
you've got an 8-bit sound card, or cheap multimedia speakers hooked
to your 16-bit output device, you should definitely give it a try.
Defining LOOKUP_HACK causes table lookups to be used in mixing
instead of multiplication. We convert the sample data to 8 bits at
load time and volumes to logarithmic 7-bit values before looking up
the product, which degrades sound quality noticeably.
Defining LOOKUP_HACK should save ~20% of CPU on an Intel machine.
LOOKUP_INTERPOLATION might give another ~5% */
/* #define LOOKUP_HACK
#define LOOKUP_INTERPOLATION */
/* Make envelopes twice as fast. Saves ~20% CPU time (notes decay
faster) and sounds more like a GUS. There is now a command line
option to toggle this as well. */
#define FAST_DECAY
/* How many bits to use for the fractional part of sample positions.
This affects tonal accuracy. The entire position counter must fit
in 32 bits, so with FRACTION_BITS equal to 12, the maximum size of
a sample is 1048576 samples (2 megabytes in memory). The GUS gets
by with just 9 bits and a little help from its friends...
"The GUS does not SUCK!!!" -- a happy user :) */
#define FRACTION_BITS 12
/* For some reason the sample volume is always set to maximum in all
patch files. Define this for a crude adjustment that may help
equalize instrument volumes. */
#define ADJUST_SAMPLE_VOLUMES
/* The number of samples to use for ramping out a dying note. Affects
click removal. */
#define MAX_DIE_TIME 20
/* On some machines (especially PCs without math coprocessors),
looking up sine values in a table will be significantly faster than
computing them on the fly. Uncomment this to use lookups. */
/* #define LOOKUP_SINE */
/* Shawn McHorse's resampling optimizations. These may not in fact be
faster on your particular machine and compiler. You'll have to run
a benchmark to find out. */
#define PRECALC_LOOPS
/* If calling ldexp() is faster than a floating point multiplication
on your machine/compiler/libm, uncomment this. It doesn't make much
difference either way, but hey -- it was on the TODO list, so it
got done. */
/* #define USE_LDEXP */
/**************************************************************************/
/* Anything below this shouldn't need to be changed unless you're porting
to a new machine with other than 32-bit, big-endian words. */
/**************************************************************************/
/* change FRACTION_BITS above, not these */
#define INTEGER_BITS (32 - FRACTION_BITS)
#define INTEGER_MASK (0xFFFFFFFF << FRACTION_BITS)
#define FRACTION_MASK (~ INTEGER_MASK)
/* This is enforced by some computations that must fit in an int */
#define MAX_CONTROL_RATIO 255
/* Instrument files are little-endian, MIDI files big-endian, so we
need to do some conversions. */
#define XCHG_SHORT(x) ((((x)&0xFF)<<8) | (((x)>>8)&0xFF))
# define XCHG_LONG(x) ((((x)&0xFF)<<24) | \
(((x)&0xFF00)<<8) | \
(((x)&0xFF0000)>>8) | \
(((x)>>24)&0xFF))
#ifdef LITTLE_ENDIAN
#define LE_SHORT(x) x
#define LE_LONG(x) x
#define BE_SHORT(x) XCHG_SHORT(x)
#define BE_LONG(x) XCHG_LONG(x)
#else
#define BE_SHORT(x) x
#define BE_LONG(x) x
#define LE_SHORT(x) XCHG_SHORT(x)
#define LE_LONG(x) XCHG_LONG(x)
#endif
#define MAX_AMPLIFICATION 800
/* These affect general volume */
#define GUARD_BITS 3
#define AMP_BITS (15-GUARD_BITS)
#ifdef LOOKUP_HACK
typedef int8_t sample_t;
typedef uint8_t final_volume_t;
# define FINAL_VOLUME(v) (~_l2u[v])
# define MIXUP_SHIFT 5
# define MAX_AMP_VALUE 4095
#else
typedef int16_t sample_t;
typedef int32_t final_volume_t;
# define FINAL_VOLUME(v) (v)
# define MAX_AMP_VALUE ((1<<(AMP_BITS+1))-1)
#endif
#ifdef USE_LDEXP
# define FSCALE(a,b) ldexp((a),(b))
# define FSCALENEG(a,b) ldexp((a),-(b))
#else
# define FSCALE(a,b) (float)((a) * (double)(1<<(b)))
# define FSCALENEG(a,b) (float)((a) * (1.0L / (double)(1<<(b))))
#endif
/* Vibrato and tremolo Choices of the Day */
#define SWEEP_TUNING 38
#define VIBRATO_AMPLITUDE_TUNING 1.0L
#define VIBRATO_RATE_TUNING 38
#define TREMOLO_AMPLITUDE_TUNING 1.0L
#define TREMOLO_RATE_TUNING 38
#define SWEEP_SHIFT 16
#define RATE_SHIFT 5
#define VIBRATO_SAMPLE_INCREMENTS 32
#ifndef PI
const float PI = 3.14159265358979323846f;
#endif
/* The path separator (D.M.) */
//#ifdef __WIN32__
# define PATH_SEP '\\'
# define PATH_STRING "\\"
//#else
//# define PATH_SEP '/'
//# define PATH_STRING "/"
//#endif