doom-ios/code/ios/View.mm
2018-05-09 09:03:58 -05:00

167 lines
3.7 KiB
Text
Executable file

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import "View.h"
/*
================================================
idView
Standard Objective C UIView Class
================================================
*/
idView * gMainView; // global openGL View.
@implementation idView
/*
==================================
idView::layerClass
==================================
*/
+ (Class) layerClass
{
return [CAEAGLLayer class];
}
/*
==================================
idView::initWithCoder
==================================
*/
- (id) initWithCoder:(NSCoder *)aCoder{
if ( ( self = [super initWithCoder:aCoder] ) ) {
[self Initialize];
}
return self;
}
/*
==================================
idView::initWithFrame
==================================
*/
- (id) initWithFrame:(CGRect)rect{
if ( ( self = [super initWithFrame:rect] ) ) {
[self Initialize];
}
return self;
}
/*
==================================
idView::handleTouches
==================================
*/
- (void) handleTouches:(UIEvent*)event {
(void)event;
}
/*
==================================
idView::touchesBegan
==================================
*/
- (void) touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event {
(void)touches;
[self handleTouches:event];
}
/*
==================================
idView::touchesMoved
==================================
*/
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
(void)touches;
[self handleTouches:event];
}
/*
==================================
idView::touchesEnded
==================================
*/
- (void) touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event {
(void)touches;
[self handleTouches:event];
}
/*
==================================
idView::touchesCancelled
==================================
*/
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
(void)touches;
[self handleTouches:event];
}
/*
==================================
idView::Initialize
==================================
*/
- (void) Initialize {
#if !TARGET_OS_TV
self.multipleTouchEnabled = YES;
#endif
gMainView = self;
// Double the resolution on iPhone 4.
[self setContentScaleFactor:[UIScreen mainScreen].scale];
// Get the layer for this view
CAEAGLLayer *glLayer = (CAEAGLLayer *)self.layer;
glLayer.opaque = TRUE;
glLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking,
kEAGLColorFormatRGB565,
kEAGLDrawablePropertyColorFormat, nil];
// Create Our Render Context.
mRenderContext.Initialize( kEAGLRenderingAPIOpenGLES1, NULL );
// Create our Frame Buffers.
mRenderContext.InitFrameBuffer( glLayer );
}
/*
==================================
idView::EndFrame
==================================
*/
- (void) EndFrame {
mRenderContext.SwapBuffers();
}
@end