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https://github.com/id-Software/DOOM-iOS.git
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70 lines
2 KiB
Objective-C
Executable file
70 lines
2 KiB
Objective-C
Executable file
/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef IDMOBILELIB_RENDER_CONTEXT_H
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#define IDMOBILELIB_RENDER_CONTEXT_H
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#if defined(__OBJC__) && defined(__cplusplus)
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#import <QuartzCore/QuartzCore.h>
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#include <OpenGLES/ES1/gl.h>
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#include <OpenGLES/ES1/glext.h>
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#import <OpenGLES/EAGL.h>
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#import <OpenGLES/EAGLDrawable.h>
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class idRenderContext {
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public:
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idRenderContext();
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virtual ~idRenderContext();
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void Initialize( EAGLRenderingAPI apiVersion, EAGLSharegroup * sharegroup );
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void InitFrameBuffer( CAEAGLLayer * layer );
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void Begin();
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void End();
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void SetActiveContext();
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void SwapBuffers();
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void SetContextWidth( int width );
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void SetContextHeight( int height );
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int GetContextWidth() const { return mWidth; }
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int GetContextHeight() const { return mHeight; }
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EAGLSharegroup * GetShareGroup() { return [mEAGLContext sharegroup]; }
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protected:
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GLuint mViewRenderbuffer;
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GLuint mViewFramebuffer;
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GLuint mDepthRenderbuffer;
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EAGLContext *mEAGLContext;
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int mWidth;
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int mHeight;
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};
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#endif
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#endif // _RENDER_CONTEXT_H
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