doom-ios/code/iphone/iphone_sound.c
2012-01-31 16:40:40 -06:00

291 lines
8.2 KiB
C

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
Copyright (C) 2009 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../doomiphone.h"
#import <AudioToolbox/AudioServices.h>
typedef struct {
unsigned sourceName; // OpenAL sourceName
pkWav_t *sfx; // NULL if unused
float volume; // stored for showSound display
} channel_t;
static ALCcontext *Context;
static ALCdevice *Device;
#define MAX_CHANNELS 16
static channel_t s_channels[ MAX_CHANNELS ];
cvar_t *s_sfxVolume;
void Sound_StartLocalSound( const char *filename ) {
Sound_StartLocalSoundAtVolume( filename, 1.0f );
}
void Sound_StartLocalSoundAtVolume( const char *filename, float volume ) {
pkWav_t *sfx;
sfx = PK_FindWav( filename );
if( ! sfx ) {
Com_Printf( "Sound_StartLocalSound: could not cache (%s)\n", filename );
return;
}
// printf( "sound:%s\n", filename );
// channel 0 is reserved for UI sounds, the other channels
// are for DOOM sounds
channel_t *ch = &s_channels[ 0 ];
ch->sfx = sfx;
ch->volume = s_sfxVolume->value * volume;
alSourceStop( ch->sourceName );
alSourcef( ch->sourceName, AL_GAIN, ch->volume );
alSourcei( ch->sourceName, AL_BUFFER, sfx->alBufferNum );
alSourcef( ch->sourceName, AL_PITCH, 1.0f );
alSourcePlay( ch->sourceName );
}
static void Sound_Play_f( void ) {
if( Cmd_Argc() == 1 ) {
Com_Printf( "Usage: play <soundfile>\n" );
return;
}
Sound_StartLocalSound( Cmd_Argv( 1 ) );
}
// we won't allow music to be toggled on or off in the menu when this is true
int otherAudioIsPlaying;
int SysIPhoneOtherAudioIsPlaying() {
return otherAudioIsPlaying;
}
void interruptionListener( void *inUserData, UInt32 inInterruption)
{
printf("Session interrupted! --- %s ---\n", inInterruption == kAudioSessionBeginInterruption ? "Begin Interruption" : "End Interruption");
if ( inInterruption == kAudioSessionBeginInterruption ) {
printf("Audio interrupted.\n" );
iphonePauseMusic();
alcMakeContextCurrent( NULL );
AudioSessionSetActive( false );
} else if ( inInterruption == kAudioSessionEndInterruption ) {
printf("Audio restored.\n" );
OSStatus r = AudioSessionSetActive( true );
if ( r != kAudioSessionNoError ) {
printf( "AudioSessionSetActive( true ) failed: 0x%x\n", r );
} else {
printf( "AudioSessionSetActive( true ) succeeded.\n" );
}
alcMakeContextCurrent( Context );
if( alcGetError( Device ) != ALC_NO_ERROR ) {
Com_Error( "Failed to alcMakeContextCurrent\n" );
}
iphoneResumeMusic();
}
}
void Sound_Init( void ) {
Com_Printf( "\n------- Sound Initialization -------\n" );
s_sfxVolume = Cvar_Get( "s_sfxVolume", "1.0", 0 );
Cmd_AddCommand( "play", Sound_Play_f );
// make sure background ipod music mixes with our sound effects
Com_Printf( "...Initializing AudioSession\n" );
OSStatus status = 0;
status = AudioSessionInitialize(NULL, NULL, interruptionListener, NULL); // else "couldn't initialize audio session"
// if there is iPod music playing in the background, we want to use
// the AmbientSound catagory, otherwise we will leave it at the default.
// If we always set it to AmbientSound, then the mp3 background music
// playback goes to software on 3.0 for a huge slowdown.
UInt32 propOtherAudioIsPlaying = 'othr'; // kAudioSessionProperty_OtherAudioIsPlaying
UInt32 size = sizeof( otherAudioIsPlaying );
AudioSessionGetProperty( propOtherAudioIsPlaying, &size, &otherAudioIsPlaying );
Com_Printf("OtherAudioIsPlaying = %d\n", otherAudioIsPlaying );
if ( otherAudioIsPlaying ) {
UInt32 audioCategory = kAudioSessionCategory_AmbientSound;
status = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(audioCategory), &audioCategory);
}
status = AudioSessionSetActive(true); // else "couldn't set audio session active\n"
Com_Printf( "...Initializing OpenAL subsystem\n" );
// get the OpenAL device
Device = alcOpenDevice( NULL );
if( Device == NULL ) {
Com_Printf( "Failed to alcOpenDevice\n" );
}
// Create context(s)
Context = alcCreateContext( Device, NULL );
if( Context == NULL ) {
Com_Error( "Failed to alcCreateContext\n" );
}
// Set active context
alcGetError( Device );
alcMakeContextCurrent( Context );
if( alcGetError( Device ) != ALC_NO_ERROR ) {
Com_Error( "Failed to alcMakeContextCurrent\n" );
}
// allocate all the channels we are going to use
channel_t *ch;
int i;
for( i = 0, ch = s_channels ; i < MAX_CHANNELS ; ++i, ++ch ) {
alGenSources( 1, &ch->sourceName );
if( alGetError() != AL_NO_ERROR ) {
Com_Error( "Allocating AL sound sources" );
}
alSourcei( ch->sourceName, AL_SOURCE_RELATIVE, AL_FALSE );
}
Com_Printf( "------------------------------------\n" );
}
/*
==================
ShowSound
Display active sound channels
==================
*/
void ShowSound() {
if ( !showSound->value ) {
return;
}
channel_t *ch;
int i;
for( i = 0, ch = s_channels ; i < MAX_CHANNELS ; ++i, ++ch ) {
int state;
alGetSourcei( ch->sourceName, AL_SOURCE_STATE, &state );
if ( state != AL_PLAYING ) {
continue;
}
int v = ch->volume * 255;
if ( v > 255 ) {
v = 255;
}
color4_t color = { v, v, v, 255 };
R_Draw_Fill( i*16, 0, 12, 12, color );
}
}
/*
==================================================================
PrBoom interface
==================================================================
*/
// Init at program start...
void I_InitSound(void) {}
// ... shut down and relase at program termination.
void I_ShutdownSound(void) {}
// Initialize channels?
void I_SetChannels(void) {}
// Get raw data lump index for sound descriptor.
int I_GetSfxLumpNum (sfxinfo_t *sfx) {
// find the pkWav_t for this sfxinfo
char upper[16], *d = upper;
for ( const char *c = sfx->name ; *c ; c++ ) {
*d++ = toupper( *c );
}
*d = 0;
pkWav_t *pkwav = PK_FindWav( va( "newsfx/DS%s.wav", upper ) );
return pkwav - pkWavs;
}
// Starts a sound in a particular sound channel.
// volume ranges 0 - 64
// seperation tanges is 128 straight ahead, 0 = all left ear, 255 = all right ear
// pitch centers around 128
int I_StartSound(int sfx_id, int channel, int vol, int sep, int pitch, int priority) {
sfxinfo_t *dsfx = &S_sfx[sfx_id];
assert( dsfx->lumpnum >= 0 && dsfx->lumpnum < pkHeader->wavs.count );
pkWav_t *sfx = &pkWavs[dsfx->lumpnum];
// printf( "sound: %s chan:%i vol:%i sep:%i pitch:%i priority:%i\n", sfx->wavData->name.name, channel, vol, sep, pitch, priority );
assert( channel >= 0 && channel < MAX_CHANNELS - 1 );
channel_t *ch = &s_channels[ 1+channel ];
alSourceStop( ch->sourceName );
if ( ch->sfx == sfx ) {
// restarting the same sound
alSourceRewind( ch->sourceName );
} else {
alSourcei( ch->sourceName, AL_BUFFER, sfx->alBufferNum );
}
ch->sfx = sfx;
ch->volume = s_sfxVolume->value * vol / 64.0;
alSourcef( ch->sourceName, AL_GAIN, ch->volume );
alSourcef( ch->sourceName, AL_PITCH, pitch / 128.0f );
alSourcePlay( ch->sourceName );
return (int)ch;
}
// Stops a sound channel.
void I_StopSound(int handle) {}
// Called by S_*() functions
// to see if a channel is still playing.
// Returns 0 if no longer playing, 1 if playing.
boolean I_SoundIsPlaying(int handle) {
channel_t *ch = (channel_t *)handle;
if ( !ch ) {
return false;
}
int state;
alGetSourcei( ch->sourceName, AL_SOURCE_STATE, &state );
return state == AL_PLAYING;
}
// Called by m_menu.c to let the quit sound play and quit right after it stops
boolean I_AnySoundStillPlaying(void) { return false; }
// Updates the volume, separation,
// and pitch of a sound channel.
void I_UpdateSoundParams(int handle, int vol, int sep, int pitch) {}