doom-ios/code/prboom/dstrings.c

85 lines
3.4 KiB
C

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Globally defined strings.
*
*-----------------------------------------------------------------------------
*/
#ifdef __GNUG__
#pragma implementation "dstrings.h"
#endif
#include "dstrings.h"
// killough 1/18/98: remove hardcoded limit, add const:
const char *const endmsg[]=
{
// DOOM1
QUITMSG,
"please don't leave, there's more\ndemons to toast!",
"let's beat it -- this is turning\ninto a bloodbath!",
"i wouldn't leave if i were you.\ndos is much worse.",
"you're trying to say you like dos\nbetter than me, right?",
"don't leave yet -- there's a\ndemon around that corner!",
"ya know, next time you come in here\ni'm gonna toast ya.",
"go ahead and leave. see if i care.", // 1/15/98 killough
// QuitDOOM II messages
"you want to quit?\nthen, thou hast lost an eighth!",
"don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!",
"get outta here and go back\nto your boring programs.",
"if i were your boss, i'd \n deathmatch ya in a minute!",
"look, bud. you leave now\nand you forfeit your body count!",
"just leave. when you come\nback, i'll be waiting with a bat.",
"you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough
// FinalDOOM?
// Note that these ending "bad taste" strings were commented out
// in the original id code as the #else case of an #if 1
// Obviously they were internal playthings before the release of
// DOOM2 and were not intended for public use.
//
// Following messages commented out for now. Bad taste. // phares
// "fuck you, pussy!\nget the fuck out!",
// "you quit and i'll jizz\nin your cystholes!",
// "if you leave, i'll make\nthe lord drink my jizz.",
// "hey, ron! can we say\n'fuck' in the game?",
// "i'd leave: this is just\nmore monsters and levels.\nwhat a load.",
// "suck it down, asshole!\nyou're a fucking wimp!",
// "don't quit now! we're \nstill spending your money!",
// Internal debug. Different style, too.
"THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough
};
// killough 1/18/98: remove hardcoded limit and replace with var (silly hack):
const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;