mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2024-11-12 23:44:06 +00:00
140 lines
2.8 KiB
C
140 lines
2.8 KiB
C
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
* Copyright 2005, 2006 by
|
|
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* Something to do with weapon sprite frames. Don't ask me.
|
|
*
|
|
*-----------------------------------------------------------------------------
|
|
*/
|
|
|
|
// We are referring to sprite numbers.
|
|
#include "doomtype.h"
|
|
#include "info.h"
|
|
|
|
#ifdef __GNUG__
|
|
#pragma implementation "d_items.h"
|
|
#endif
|
|
#include "d_items.h"
|
|
|
|
|
|
//
|
|
// PSPRITE ACTIONS for waepons.
|
|
// This struct controls the weapon animations.
|
|
//
|
|
// Each entry is:
|
|
// ammo/amunition type
|
|
// upstate
|
|
// downstate
|
|
// readystate
|
|
// atkstate, i.e. attack/fire/hit frame
|
|
// flashstate, muzzle flash
|
|
//
|
|
weaponinfo_t weaponinfo[NUMWEAPONS] =
|
|
{
|
|
{
|
|
// fist
|
|
am_noammo,
|
|
S_PUNCHUP,
|
|
S_PUNCHDOWN,
|
|
S_PUNCH,
|
|
S_PUNCH1,
|
|
S_NULL
|
|
},
|
|
{
|
|
// pistol
|
|
am_clip,
|
|
S_PISTOLUP,
|
|
S_PISTOLDOWN,
|
|
S_PISTOL,
|
|
S_PISTOL1,
|
|
S_PISTOLFLASH
|
|
},
|
|
{
|
|
// shotgun
|
|
am_shell,
|
|
S_SGUNUP,
|
|
S_SGUNDOWN,
|
|
S_SGUN,
|
|
S_SGUN1,
|
|
S_SGUNFLASH1
|
|
},
|
|
{
|
|
// chaingun
|
|
am_clip,
|
|
S_CHAINUP,
|
|
S_CHAINDOWN,
|
|
S_CHAIN,
|
|
S_CHAIN1,
|
|
S_CHAINFLASH1
|
|
},
|
|
{
|
|
// missile launcher
|
|
am_misl,
|
|
S_MISSILEUP,
|
|
S_MISSILEDOWN,
|
|
S_MISSILE,
|
|
S_MISSILE1,
|
|
S_MISSILEFLASH1
|
|
},
|
|
{
|
|
// plasma rifle
|
|
am_cell,
|
|
S_PLASMAUP,
|
|
S_PLASMADOWN,
|
|
S_PLASMA,
|
|
S_PLASMA1,
|
|
S_PLASMAFLASH1
|
|
},
|
|
{
|
|
// bfg 9000
|
|
am_cell,
|
|
S_BFGUP,
|
|
S_BFGDOWN,
|
|
S_BFG,
|
|
S_BFG1,
|
|
S_BFGFLASH1
|
|
},
|
|
{
|
|
// chainsaw
|
|
am_noammo,
|
|
S_SAWUP,
|
|
S_SAWDOWN,
|
|
S_SAW,
|
|
S_SAW1,
|
|
S_NULL
|
|
},
|
|
{
|
|
// super shotgun
|
|
am_shell,
|
|
S_DSGUNUP,
|
|
S_DSGUNDOWN,
|
|
S_DSGUN,
|
|
S_DSGUN1,
|
|
S_DSGUNFLASH1
|
|
},
|
|
};
|