235 lines
7.0 KiB
C
235 lines
7.0 KiB
C
/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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Copyright (C) 2009 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "../doomiphone.h"
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#include <math.h>
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hud_t huds;
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void HudDraw();
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void HudWrite();
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void HudRead();
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ibutton_t *dragHud;
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int dragX, dragY;
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void SetHudPic( ibutton_t *hp, const char *image ) {
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pkTexture_t *gl;
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gl = PK_FindTexture( image );
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assert( gl );
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hp->texture = gl;
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hp->touch = NULL; // in case one was down when it was saved
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}
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void SetHudSpot( ibutton_t *hp, int x, int y, int dw, int dh ) {
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hp->touch = NULL; // in case one was down when it was saved
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float xRatio = ((float)displaywidth) / 480.0f;
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float yRatio = ((float)displayheight) / 320.0f;
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float themin = MIN( xRatio, yRatio );
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x *= ((float)displaywidth) / 480.0f;
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y *= ((float)displayheight) / 320.0f;
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dw *= themin;
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dh *= themin;
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hp->x = x - dw/2;
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hp->y = y - dh/2;
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hp->drawWidth = dw;
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hp->drawHeight = dh;
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hp->buttonFlags = 0;
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hp->scale = 1.0f;
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}
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void HudSetTexnums() {
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SetHudPic( &huds.forwardStick, "iphone/up_down.tga" );
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SetHudPic( &huds.sideStick, "iphone/side_2_side.tga" );
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SetHudPic( &huds.turnStick, "iphone/directional_2.tga" );
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SetHudPic( &huds.turnRotor, "iphone/rotate.tga" );
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SetHudPic( &huds.fire, "iphone/fire.tga" );
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SetHudPic( &huds.menu, "iphone/menu_button.tga" );
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SetHudPic( &huds.map, "iphone/map_button.tga" );
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SetHudSpot( &huds.weaponSelect, 240, 280, 40, 90 );
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}
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void HudSetForScheme( int schemeNum ) {
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for ( ibutton_t *hud = (ibutton_t *)&huds ; hud != (ibutton_t *)(&huds+1) ; hud++ ) {
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hud->buttonFlags = BF_IGNORE;
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}
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int STICK_SIZE = 128;
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int HALF_STICK = 128/2;
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if( displaywidth >= 1024 ) {
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STICK_SIZE = 64;
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HALF_STICK = 64/2;
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}
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static const int BOTTOM = 320 - 44; // above the status bar
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SetHudSpot( &huds.weaponSelect, 240, 280, 40, 90 ); // the touch area is doubled
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// make the forward / back sticks touch taller than they draw
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switch ( schemeNum ) {
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default:
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case 0: // turn stick
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SetHudSpot( &huds.forwardStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.turnStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.fire, 480-40, BOTTOM-HALF_STICK, 80, 80 );
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SetHudSpot( &huds.menu, 480-24, 24, 48, 48 );
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SetHudSpot( &huds.map, 24, 24, 48, 48 );
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break;
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case 1: // dual stick
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SetHudSpot( &huds.forwardStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.sideStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.turnStick, 480-HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.fire, 480-40, 40, 80, 80 );
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SetHudSpot( &huds.menu, 48+24, 24, 48, 48 );
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SetHudSpot( &huds.map, 24, 24, 48, 48 );
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break;
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case 2: // rotor
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SetHudSpot( &huds.forwardStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.sideStick, HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.turnRotor, 480-HALF_STICK, BOTTOM-HALF_STICK, STICK_SIZE, STICK_SIZE );
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SetHudSpot( &huds.fire, 480-40, 40, 80, 80 );
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SetHudSpot( &huds.menu, 48+24, 24, 48, 48 );
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SetHudSpot( &huds.map, 24, 24, 48, 48 );
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break;
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}
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// don't process these in the update hud touch loop, because they will be
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// handled with normal button calls
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huds.menu.buttonFlags |= BF_HUDBUTTON;
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huds.map.buttonFlags |= BF_HUDBUTTON;
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// don't make the big button click sound for the fire button
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huds.fire.buttonFlags |= BF_SMALL_CLICK;
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}
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void SnapSticks( ibutton_t *test, const ibutton_t *to ) {
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if ( abs( test->x - to->x ) < test->drawWidth && abs( test->y - to->y ) < test->drawHeight ) {
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test->x = to->x;
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test->y = to->y;
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}
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}
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/*
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==================
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HudEditFrame
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==================
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*/
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void HudEditFrame() {
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color3_t gray = { 32, 32, 32 };
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if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) {
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Sound_StartLocalSound( "iphone/baction_01.wav" );
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dragHud = NULL;
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}
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if ( numTouches == 1 && numPrevTouches == 0 ) {
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// identify the hud being touched for drag
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int x = touches[0][0];
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int y = touches[0][1];
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dragHud = NULL;
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for ( ibutton_t *hud = (ibutton_t *)&huds ; hud != (ibutton_t *)(&huds+1) ; hud++ ) {
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if ( hud->buttonFlags & BF_IGNORE ) {
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continue;
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}
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if ( x >= hud->x && x - hud->x < hud->drawWidth && y >= hud->y && y - hud->y < hud->drawHeight ) {
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dragHud = hud;
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dragX = dragHud->x - x;
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dragY = dragHud->y - y;
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Sound_StartLocalSound( "iphone/bdown_01.wav" );
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break;
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}
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}
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}
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if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) {
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// adjust the position of the dragHud
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dragHud->x = touches[0][0] + dragX;
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dragHud->y = touches[0][1] + dragY;
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if ( dragHud->x < 0 ) {
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dragHud->x = 0;
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}
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if ( dragHud->x > displaywidth - dragHud->drawWidth ) {
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dragHud->x = displaywidth - dragHud->drawWidth;
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}
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if ( dragHud->y < 0 ) {
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dragHud->y = 0;
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}
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if ( dragHud->y > displayheight - dragHud->drawHeight ) {
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dragHud->y = displayheight - dragHud->drawHeight;
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}
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// magnet pull a matchable axis
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if ( controlScheme->value == 0 ) {
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if ( dragHud == &huds.forwardStick ) {
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SnapSticks( &huds.turnStick, dragHud );
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}
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} else {
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if ( dragHud == &huds.forwardStick ) {
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SnapSticks( &huds.sideStick, dragHud );
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}
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}
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}
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// solid background color and some UI elements for context
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R_Draw_Fill( 0, 0, 480, 320, gray );
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glColor4f( 1, 1, 1, 1 );
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iphoneCenterText( 240, 20, 0.75, "Drag the controls" );
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// draw the status bar
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extern patchnum_t stbarbg;
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if ( statusBar->value ) {
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// force doom to rebind, since we have changed the active GL_TEXTURE_2D
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last_gltexture = NULL;
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gld_DrawNumPatch(0, ST_Y, stbarbg.lumpnum, CR_DEFAULT, VPT_STRETCH);
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}
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// draw the active items at their current locations
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for ( ibutton_t *hud = (ibutton_t *)&huds ; hud != (ibutton_t *)(&huds+1) ; hud++ ) {
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if ( !hud->texture ) {
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continue;
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}
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if ( hud->buttonFlags & BF_IGNORE ) {
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continue;
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}
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PK_StretchTexture( hud->texture, hud->x, hud->y, hud->drawWidth, hud->drawHeight );
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}
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// draw the done button
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static ibutton_t btnDone;
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if ( !btnDone.texture ) {
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// initial setup
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SetButtonPicsAndSizes( &btnDone, "iphone/back_button.tga", "Done", 240 - 32, 160-32, 64, 64 );
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}
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if ( HandleButton( &btnDone ) ) {
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menuState = IPM_MAIN;
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}
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}
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