Added targets for DOOM II and FInal DOOM, also logos

This commit is contained in:
Tom Kidd 2018-10-12 14:58:12 -05:00
parent f848ab2a97
commit c205c6600d
93 changed files with 4920 additions and 87 deletions

View file

@ -22,6 +22,7 @@
#include "iphone_delegate.h"
#include "doomiphone.h"
#import "EpisodeMenuViewController.h"
#import "MissionMenuViewController.h"
#import "CreditsMenuViewController.h"
#import "SettingsMenuViewController.h"
#import "ControlsMenuViewController.h"
@ -47,10 +48,23 @@
[super awakeFromNib];
isHidden = YES;
#if GAME_DOOM
iphoneIWADSelect("doom.wad");
#endif
#if GAME_DOOM2
iphoneIWADSelect("doom2.wad");
#endif
#if GAME_FINALDOOM
// just picking a wad file to make the startup happy
iphoneIWADSelect("tnt.wad");
#endif
if( !didInit ) {
char full_iwad[1024];
doom_iwad = strdup(Cvar_VariableString("iwadSelection"));
// doom_iwad = strdup(Cvar_VariableString("iwadSelection"));
doom_pwads = strdup(Cvar_VariableString("pwadSelection"));
I_FindFile( doom_iwad, ".wad", full_iwad );
@ -213,10 +227,17 @@ BOOL settingsMenuSelected = NO;
*/
- (IBAction) NewGamePressed {
#if GAME_DOOM2
Doom_MissionMenuViewController *vc = [[Doom_MissionMenuViewController alloc] initWithNibName:[gAppDelegate GetNibNameForDevice:@"MissionMenuView"] bundle:nil];
#else
// Switch to episode view menu.
Doom_EpisodeMenuViewController *vc = [[Doom_EpisodeMenuViewController alloc] initWithNibName:[gAppDelegate GetNibNameForDevice:@"EpisodeMenuView"] bundle:nil];
#endif
[self.navigationController pushViewController:vc animated:NO];
#if GAME_DOOM2
[vc setEpisode:0 ];
#endif
[vc release];
Sound_StartLocalSound( "iphone/baborted_01.wav" );