Correcting MFI Controller Code attribution

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Tom Kidd 2019-08-06 07:27:29 -05:00 committed by GitHub
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@ -25,7 +25,7 @@ You can find the file `doom.wad` in any installation of DOOM, available on [Stea
`SIGIL.wad` is available free from the [SIGIL](https://www.romerogames.ie/si6il) website, and `SIGIL_SHREDS.wad` is available in the "registered" (purchased) versions. Note that SIGIL also requires `doom.wad` from the original game.
This repo contains changes from id's [DOOM-iOS2](https://github.com/id-Software/DOOM-IOS2) repo (different than the parent of this repo), changes from the [FinalJudgement](https://github.com/JadingTsunami/FinalJudgment-iOS) repo by [JadingTsunami](https://github.com/JadingTsunami/), and [MFi controller code](https://github.com/TheRohans/DOOM-IOS2/commit/5a6b69d5e9821134f4013b069faef29190dcd7a1) from [TheRohans](https://github.com/TheRohans/). I incorporated the efforts of [yarsrevenge](https://github.com/yarsrvenge/DOOM-IOS2) in getting the basics of the tvOS versions going.
This repo contains changes from id's [DOOM-iOS2](https://github.com/id-Software/DOOM-IOS2) repo (different than the parent of this repo), changes from the [FinalJudgement](https://github.com/JadingTsunami/FinalJudgment-iOS) repo by [JadingTsunami](https://github.com/JadingTsunami/), and [MFi controller code](https://github.com/johnnyw/DOOM-IOS2/commit/41646df7ccad6e39263a73767e91d5801759b780) from [John Watson](https://github.com/johnnyw) (by way of [TheRohans](https://github.com/TheRohans/DOOM-IOS2/), where I originally found it). I incorporated the efforts of [yarsrevenge](https://github.com/yarsrvenge/DOOM-IOS2) in getting the basics of the tvOS versions going.
I wrote a [lengthy article](http://schnapple.com/wolfenstein-3d-and-doom-on-ios-11/) on the process of making these ports. For a rundown of the effort to get it running on tvOS, I wrote a [second lenghty article](http://schnapple.com/wolfenstein-3d-and-doom-on-tvos-for-apple-tv/) on the subject.