mirror of
https://github.com/id-Software/DOOM-iOS.git
synced 2025-06-04 19:11:03 +00:00
385 lines
11 KiB
Text
385 lines
11 KiB
Text
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/*
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Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#import "MissionMenuViewController.h"
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#include "doomiphone.h"
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#include "iphone_delegate.h"
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@interface Doom_MissionMenuViewController ()
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@property (nonatomic, retain) UITableView *missionList;
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@end
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/*
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================================================================================================
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Doom_MissionMenuViewController
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================================================================================================
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*/
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@implementation Doom_MissionMenuViewController
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#define TOTAL_EPISODES 4
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static const char * const MissionNames[TOTAL_EPISODES][9] = {
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{"E1M1: Hanger", "E1M2: Nuclear Plant", "E1M3: Toxin Refinery", "E1M4: Command Control", "E1M5: Phobos Lab", "E1M6: Central Processing", "E1M7: Computer Station", "E1M8: Phobos Anomaly", "E1M9: Military Base"},
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{"E2M1: Deimos Anomaly", "E2M2: Containment Area", "E2M3: Refinery", "E2M4: Deimos Lab", "E2M5: Command Center", "E2M6: Halls of the Damned", "E2M7: Spawning Vats", "E2M8: Tower of Babel", "E2M9: Fortress of Mystery"},
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{"E3M1: Hell Keep ", "E3M2: Slough of Despair", "E3M3: Pandemonium", "E3M4: House of Pain", "E3M5: Unholy Cathedral", "E3M6: Mt. Erebus", "E3M7: Limbo", "E3M8: Dis", "E3M9: Warrens"},
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{"E4M1: Hell Beneath", "E4M2: Perfect Hatred", "E4M3: Sever The Wicked", "E4M4: Unruly Evil", "E4M5: They Will Repent", "E4M6: Against Thee Wickedly", "E4M7: And Hell Followed", "E4M8: Unto The Cruel", "E4M9: Fear"}
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};
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@synthesize missionList;
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/*
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========================
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Doom_MissionMenuViewController::initWithNibName
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========================
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*/
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- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
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{
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self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
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if (self) {
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// Custom initialization
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}
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return self;
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}
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/*
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========================
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Doom_MissionMenuViewController::didReceiveMemoryWarning
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========================
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*/
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- (void)didReceiveMemoryWarning
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{
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// Releases the view if it doesn't have a superview.
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[super didReceiveMemoryWarning];
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// Release any cached data, images, etc that aren't in use.
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}
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#pragma mark - View lifecycle
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/*
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========================
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Doom_MissionMenuViewController::viewDidLoad
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========================
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*/
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- (void)viewDidLoad
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{
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[super viewDidLoad];
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[ playButton setEnabled: NO ];
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[ playLabel setEnabled: NO ];
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selectedMap = nil;
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mapSelected = -1;
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currentCell = 0;
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easySelection.hidden = NO;
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easySelectionLabel.hidden = NO;
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mediumSelection.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelection.hidden = YES;
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hardSelectionLabel.hidden = YES;
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NightmareSelection.hidden = YES;
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nightmareSelectionLabel.hidden = YES;
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}
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/*
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========================
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Doom_MissionMenuViewController::setEpisode
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========================
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*/
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- (void) setEpisode: (int) episode {
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episodeSelected = episode;
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}
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/*
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========================
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Doom_MissionMenuViewController::BackPressed
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========================
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*/
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-(IBAction) BackPressed {
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[self.navigationController popViewControllerAnimated:NO];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_MissionMenuViewController::getSkill
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========================
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*/
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- (int) getSkill {
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if( easySelection.hidden == NO ) {
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return 0;
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} else if( mediumSelection.hidden == NO ) {
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return 1;
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} else if( hardSelection.hidden == NO ) {
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return 2;
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} else if( NightmareSelection.hidden == NO ) {
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return 3;
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}
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return 0;
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}
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/*
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========================
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Doom_MissionMenuViewController::UpMission
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========================
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*/
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-(IBAction) UpMission {
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currentCell -= 1;
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if (currentCell < 0) {
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currentCell = 0;
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}
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[missionList scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:currentCell inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
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}
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/*
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========================
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Doom_MissionMenuViewController::DownMission
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========================
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*/
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-(IBAction) DownMission {
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currentCell += 1;
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if (currentCell > 6) {
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currentCell = 6;
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}
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[missionList scrollToRowAtIndexPath:[NSIndexPath indexPathForRow:currentCell inSection:0] atScrollPosition:UITableViewScrollPositionTop animated:YES];
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}
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/*
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========================
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Doom_MissionMenuViewController::Play
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========================
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*/
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-(IBAction) Play {
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int skillLevel = [self getSkill];
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mapStart_t localStartmap;
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localStartmap.map = mapSelected;
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localStartmap.episode = episodeSelected;
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localStartmap.dataset = 0;
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localStartmap.skill = skillLevel;
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StartSinglePlayerGame( localStartmap );
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[ gAppDelegate ShowGLView ];
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}
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/*
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========================
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Doom_MissionMenuViewController::playMap
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========================
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*/
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- (void) playMap:(int)dataset
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:(int)episode
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:(int) map {
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(void)dataset;
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[ playButton setEnabled: YES ];
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[ playLabel setEnabled: YES ];
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if( selectedMap != nil ) {
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[ selectedMap setEnabled: YES ];
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}
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episodeSelected = episode;
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mapSelected = map;
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int mapTag = episode * 10 + ( map - 1 );
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selectedMap = (idLabelButton *)[ self.view viewWithTag: mapTag ];
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[selectedMap setEnabled: NO];
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_MissionMenuViewController::EasyPressed
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========================
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*/
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-(IBAction) EasyPressed {
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easySelection.hidden = NO;
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easySelectionLabel.hidden = NO;
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mediumSelection.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelection.hidden = YES;
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hardSelectionLabel.hidden = YES;
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NightmareSelection.hidden = YES;
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nightmareSelectionLabel.hidden = YES;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_MissionMenuViewController::MediumPressed
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========================
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*/
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-(IBAction) MediumPressed {
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easySelection.hidden = YES;
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mediumSelection.hidden = NO;
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hardSelection.hidden = YES;
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NightmareSelection.hidden = YES;
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easySelectionLabel.hidden = YES;
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mediumSelectionLabel.hidden = NO;
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hardSelectionLabel.hidden = YES;
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nightmareSelectionLabel.hidden = YES;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_MissionMenuViewController::HardPressed
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========================
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*/
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-(IBAction) HardPressed {
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easySelection.hidden = YES;
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mediumSelection.hidden = YES;
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hardSelection.hidden = NO;
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NightmareSelection.hidden = YES;
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easySelectionLabel.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelectionLabel.hidden = NO;
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nightmareSelectionLabel.hidden = YES;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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Doom_MissionMenuViewController::NightmarePressed
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========================
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*/
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-(IBAction) NightmarePressed{
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easySelection.hidden = YES;
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mediumSelection.hidden = YES;
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hardSelection.hidden = YES;
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NightmareSelection.hidden = NO;
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easySelectionLabel.hidden = YES;
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mediumSelectionLabel.hidden = YES;
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hardSelectionLabel.hidden = YES;
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nightmareSelectionLabel.hidden = NO;
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Sound_StartLocalSound( "iphone/controller_down_01_SILENCE.wav" );
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}
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/*
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========================
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UITableView interface
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========================
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*/
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- (void)handleSelectionAtIndexPath:(NSIndexPath*)indexPath {
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// Cvar_SetValue( episode->name, indexPath.row );
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[self setCellSelected:YES atIndexPath:indexPath];
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}
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- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
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return 9;
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}
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- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
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static NSString *MyIdentifier = @"MyIdentifier";
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UITableViewCell *cell = (UITableViewCell*)[self.missionList dequeueReusableCellWithIdentifier:MyIdentifier];
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if (cell == nil) {
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cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease];
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}
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cell.selectionStyle = UITableViewCellSelectionStyleNone;
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cell.textLabel.text = [NSString stringWithCString:MissionNames[episodeSelected][indexPath.row] encoding:NSASCIIStringEncoding];
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cell.backgroundColor = UIColor.clearColor;
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cell.textLabel.textColor = [UIColor colorWithRed:185.0f/255.0f green:108.0f/255.0f blue:17.0f/255.0f alpha:1];
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cell.textLabel.highlightedTextColor = [UIColor colorWithRed:255.0f/255.0f green:204.0f/255.0f blue:0.0f/255.0f alpha:1];
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CGFloat points = cell.textLabel.font.pointSize;
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if (IS_IPAD) {
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cell.textLabel.font = [UIFont fontWithName:@"idGinza Narrow" size:points * 2];
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} else {
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cell.textLabel.font = [UIFont fontWithName:@"idGinza Narrow" size:points];
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}
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return cell;
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}
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- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
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[self handleSelectionAtIndexPath:indexPath];
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}
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- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath {
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[self setCellSelected:NO atIndexPath:indexPath];
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}
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- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
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if (IS_IPAD) {
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return 90;
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} else {
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return 45;
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}
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}
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- (void)setCellSelected:(BOOL)selected atIndexPath:(NSIndexPath*)indexPath {
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// Get the cell that was selected.
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[ playButton setEnabled: YES ];
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[ playLabel setEnabled: YES ];
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mapSelected = (int)indexPath.row + 1;
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NSLog(@"episodeSelected %i mapSelected: %i", episodeSelected, mapSelected);
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[ self playMap: 0: episodeSelected+1: mapSelected ];
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UITableViewCell * cell = [missionList cellForRowAtIndexPath:indexPath];
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cell.textLabel.highlighted = selected;
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}
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@end
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