doom-ios/code/iphone/doomAppDelegate.h

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/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
Copyright (C) 2009 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
#import <UIKit/UIAccelerometer.h>
#import "MenuViewController.h"
@class EAGLView;
@interface gameAppDelegate : NSObject <UIApplicationDelegate, UIAccelerometerDelegate> {
UIWindow *window;
EAGLView *glView;
CADisplayLink * displayLink;
int lastAccelUpdateMsec;
IBOutlet MenuViewController * mainMenuViewController;
IBOutlet MenuViewController * mapMenuViewController;
IBOutlet MenuViewController * creditsMenuViewController;
IBOutlet MenuViewController * legalMenuViewController;
IBOutlet MenuViewController * settingsMenuViewController;
IBOutlet MenuViewController * controlsMenuViewController;
IBOutlet MenuViewController * episodeMenuViewController;
BOOL IBMenuVisible;
}
@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) IBOutlet EAGLView *glView;
@property (nonatomic, retain) IBOutlet CADisplayLink *displayLink;
- (void)restartAccelerometerIfNeeded;
- (void) SelectEpisode: (int) episode;
- (void) PrepareForViewSwap;
- (void) ResumeGame;
- (void) NewGame;
- (void) DemoGame;
- (void) MainMenu;
- (void) CreditsMenu;
- (void) LegalMenu;
- (void) playMap: (int) dataset: (int) episode: (int) map: (int) skill;
- (void) GotoSupport;
- (void) idSoftwareApps;
- (void) SettingsMenu;
- (void) ControlsMenu;
- (void) HUDLayout;
- (void) HideIB;
extern gameAppDelegate * gAppDelegate;
@end