Update Half-Life.md
Player Speed issues.
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@ -71,6 +71,12 @@ VGUI has plenty of documented memory leaks which especially affect Team Fortress
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# 2/3 Other pressing issues
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## GameUI: No check when returning back to Singleplayer from multiplayer
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Multiplayer changes the player speed (and possibly other CVars) that do not get reset when a Singleplayer game is loaded after a Multiplayer game was started.
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This is a check needed in GameUI. This was not something that impacted the disc release of Half-Life as the menu would restart the engine when going between SP and MP. GameUI doesn't restart the engine, so it has no chance to reset all of the CVars.
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## Engine: Mapcycle woes
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Stop sending WHOLE mapcycle.txt in svc_serverinfo message. It easily overflows the buffer and is **not** used on client side. It's fine to send empty string, so it doesn't break protocol.
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