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Update Half-Life.md

Player Speed issues.
This commit is contained in:
Maxwell Bunch 2023-09-18 17:23:20 +00:00
parent 9b18d5bab0
commit 8dc72de3f8

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@ -71,6 +71,12 @@ VGUI has plenty of documented memory leaks which especially affect Team Fortress
# 2/3 Other pressing issues
## GameUI: No check when returning back to Singleplayer from multiplayer
Multiplayer changes the player speed (and possibly other CVars) that do not get reset when a Singleplayer game is loaded after a Multiplayer game was started.
This is a check needed in GameUI. This was not something that impacted the disc release of Half-Life as the menu would restart the engine when going between SP and MP. GameUI doesn't restart the engine, so it has no chance to reset all of the CVars.
## Engine: Mapcycle woes
Stop sending WHOLE mapcycle.txt in svc_serverinfo message. It easily overflows the buffer and is **not** used on client side. It's fine to send empty string, so it doesn't break protocol.