Synched gist at Sat Sep 16 11:07:55 PDT 2023
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@ -87,6 +87,8 @@ One massively missed opportunity was to not use cubemaps for the majority of env
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- Subtransit: Is fine.
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- Subtransit: Is fine.
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- Undertow: Is fine.
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- Undertow: Is fine.
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Where is doublecross? Dario made some really great maps for HL post-release. Where are they???
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## Fluff: GoldSrc compatibility layer
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## Fluff: GoldSrc compatibility layer
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Make HL:S load GoldSrc game-logic through a shim. Give the client the ability to intercept the packets that the Source Engine doesn't natively implement. Perhaps unfeasible. Source would also need to support the GoldSrc file formats for this. Probably will never happen, but would make everyones dreams come true.
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Make HL:S load GoldSrc game-logic through a shim. Give the client the ability to intercept the packets that the Source Engine doesn't natively implement. Perhaps unfeasible. Source would also need to support the GoldSrc file formats for this. Probably will never happen, but would make everyones dreams come true.
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