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Synched gist at Fri Sep 15 23:18:51 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-15 23:18:51 -07:00
parent df3547e385
commit 46c0c8010d
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -6,6 +6,14 @@ Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), giv
All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea. All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
## Bug: Some weapons have no muzzleflash in third person.
Only the MP5/9mmAR has a muzzleflash!
## Bug: RPG does not use firing animation in third person.
See title.
## Fluff: More cubemaps instead of spherical environment maps ## Fluff: More cubemaps instead of spherical environment maps
One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source. One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source.
@ -21,3 +29,8 @@ The multiplayer Create Server menu has the option to disable footsteps. That's c
## Inconsistency: `drop` command does not exist in multiplayer. ## Inconsistency: `drop` command does not exist in multiplayer.
In Half-Life, you could issue `drop` in console (or bind it) to drop the currently held weapon. This is missing here. In Half-Life, you could issue `drop` in console (or bind it) to drop the currently held weapon. This is missing here.
## Quality of Life: Server password is not saved?
Whenever a server gets started, the Create Server menu has empty defaults.