Synched gist at Fri Sep 15 23:18:51 PDT 2023
This commit is contained in:
parent
df3547e385
commit
46c0c8010d
1 changed files with 14 additions and 1 deletions
|
@ -6,6 +6,14 @@ Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), giv
|
||||||
|
|
||||||
All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
|
All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
|
||||||
|
|
||||||
|
## Bug: Some weapons have no muzzleflash in third person.
|
||||||
|
|
||||||
|
Only the MP5/9mmAR has a muzzleflash!
|
||||||
|
|
||||||
|
## Bug: RPG does not use firing animation in third person.
|
||||||
|
|
||||||
|
See title.
|
||||||
|
|
||||||
## Fluff: More cubemaps instead of spherical environment maps
|
## Fluff: More cubemaps instead of spherical environment maps
|
||||||
|
|
||||||
One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source.
|
One massively missed opportunity was to not use cubemaps for the majority of environment mapping in Half-Life: Source.
|
||||||
|
@ -21,3 +29,8 @@ The multiplayer Create Server menu has the option to disable footsteps. That's c
|
||||||
## Inconsistency: `drop` command does not exist in multiplayer.
|
## Inconsistency: `drop` command does not exist in multiplayer.
|
||||||
|
|
||||||
In Half-Life, you could issue `drop` in console (or bind it) to drop the currently held weapon. This is missing here.
|
In Half-Life, you could issue `drop` in console (or bind it) to drop the currently held weapon. This is missing here.
|
||||||
|
|
||||||
|
|
||||||
|
## Quality of Life: Server password is not saved?
|
||||||
|
|
||||||
|
Whenever a server gets started, the Create Server menu has empty defaults.
|
||||||
|
|
Loading…
Reference in a new issue