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Synched gist at Fri Sep 15 22:06:19 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-15 22:06:19 -07:00
parent 1b82861cca
commit 374e334c66
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -6,6 +6,10 @@ Here's a list of things that we'd fix in Half-Life, given the opportunity.
No game assumes that this behaviour is accurate. In fact, in certain mods (such as The Specialists, where the role-play map fiskcity comes to mind) it can be used to escape the bank vault when you're trapped within. This is not by design.
## Bug: Snarks attack func_wall entities
Seen in rapidcore.bsp, what the heck? If they're trying to chew through entities, check for .takedamage being DAMAGE_NO first or whatever the Half-Life equivalent is!
## Bug: You can drop empty satchels.
Do this in multiplayer: Take up a Satchel Bag and place them all until you're at 0. Then die - and pick up your ammo canister. You'll receive the Satchel Bag in your inventory, but with 0 ammo.
@ -38,6 +42,8 @@ Will have to be fixed outside the engine obviously.
## Fluff: Gluon: There's supposed to be a sprite that hits the wall.
It never shows up - except when you're watching another player use it on a func_wall type surface - it's that broken.
FreeHL has it. Go copy that.
## Fluff: Gauss: Doesn't use the dedicated decals.
@ -64,6 +70,12 @@ https://github.com/ValveSoftware/halflife/pull/1900
The 'Use high quality models' options under the multiplayer menu is never checked by default. If you're going to make the HD models the default, then the higher quality body groups for the multiplayer player models should be used as well.
## Quality of Life: Teamplay really sucks
The whole model based approach isn't very good. Nobody enjoys this. At the very least employ a VGUI interface to let users choose the teams before spawning.
## Bug: Player firing animation for shotgun is missing?!!!!!
## Quality of Life: cl_autojump 0/1
Accessibility feature, a way to jump repeatedly automatically. Supported by various third-party Quake engines as well.