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Synched gist at Sat Sep 16 11:01:18 PDT 2023

This commit is contained in:
Marco Cawthorne 2023-09-16 11:01:18 -07:00
parent 693322d92f
commit 06f796c75e
Signed by: eukara
GPG key ID: CE2032F0A2882A22

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@ -2,10 +2,20 @@
Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), given the opportunity.
The game is in a messy state. The potential for rebasing Half-Life on top of Source is incredible - but this attempt is sadly not good enough.
# 1/2 BIG IMPROVEMENTS TO THE GAME
## Bug: Entities double spawning in multiplayer
All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
## Fluff: The wrong sound, everywhere
Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.
# 2/2 EVERYTHING ELSE. STILL IMPORTANT THOUGH!
## Bug: Some weapons have no muzzleflash in third person.
Only the MP5/9mmAR has a muzzleflash!
@ -36,7 +46,7 @@ Assuming that is a mistake. The button is still there, but the author credits no
## Bug: Buttons don't light up at all in multiplayer
Buttons are supposed to change texture.
Buttons are supposed to change texture. Probably related to the double spawning of entities?
## Bug: Doors can close on snarks
@ -54,10 +64,6 @@ In Half-Life, you could issue `drop` in console (or bind it) to drop the current
Whenever a server gets started, the Create Server menu has defaults set - no setting is ever saved.
## Fluff: The wrong sound, everywhere
Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.
## Fluff: More cubemaps instead of spherical environment maps