Synched gist at Sat Sep 16 11:01:18 PDT 2023
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@ -2,10 +2,20 @@
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Here's a list of things that we'd fix in Half-Life: Source (and Deathmatch), given the opportunity.
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The game is in a messy state. The potential for rebasing Half-Life on top of Source is incredible - but this attempt is sadly not good enough.
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# 1/2 BIG IMPROVEMENTS TO THE GAME
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## Bug: Entities double spawning in multiplayer
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All entities double spawn in multiplayer. Supposedly a gamerule class method needs to be stubbed out because it's running spawn code twice? We don't have the source code to HL:S, so we have no idea.
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## Fluff: The wrong sound, everywhere
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Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.
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# 2/2 EVERYTHING ELSE. STILL IMPORTANT THOUGH!
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## Bug: Some weapons have no muzzleflash in third person.
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Only the MP5/9mmAR has a muzzleflash!
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@ -36,7 +46,7 @@ Assuming that is a mistake. The button is still there, but the author credits no
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## Bug: Buttons don't light up at all in multiplayer
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Buttons are supposed to change texture.
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Buttons are supposed to change texture. Probably related to the double spawning of entities?
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## Bug: Doors can close on snarks
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@ -54,10 +64,6 @@ In Half-Life, you could issue `drop` in console (or bind it) to drop the current
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Whenever a server gets started, the Create Server menu has defaults set - no setting is ever saved.
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## Fluff: The wrong sound, everywhere
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Sounds from Half-Life 2 clash with Half-Life. Doors during the train ride should not sound like a door handle is being pulled. The footsteps are all from Half-Life 2 as well and clash with the lower sampling rate sounds from Half-Life.
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## Fluff: More cubemaps instead of spherical environment maps
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