74 lines
2.9 KiB
C
74 lines
2.9 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2007 HermitWorks Entertainment Corporation
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This file is part of the Space Trader source code.
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The Space Trader source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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The Space Trader source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with the Space Trader source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __ui_anim_h_
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#define __ui_anim_h_
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typedef enum
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{
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EF_DELETEME = 0x0000001,
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EF_INFOCUS = 0x0000002,
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EF_NOFOCUS = 0x0000004,
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EF_NOANIM = 0x0000008,
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EF_NORECT = 0x0000010,
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EF_FOREVER = 0x0000020,
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/*
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Various types of "one frame" flags.
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These flags are set to queue up behaviors that must be cancelled
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each frame or something will happen - this is set up clients that
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don't have a definite concept of "stop drawing this now" and to
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allow for exit animation control in the effectDef rather than in
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the client.
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These flags may *not* be combined with each other (though they may
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freely combine with other, non ONEFRAME, flags).
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EF_ONEFRAME_NORECT will set EF_NORECT each frame after drawing.
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EF_ONEFRAME_NOFOCUS will set EF_NOFOCUS each frame after drawing.
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I'm reserving a nibble for all the ONEFRAME types. Heh. "Nibble".
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*/
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EF_ONEFRAME_BITS = 0x0F00000,
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EF_ONEFRAME_RECT = 0x0100000,
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EF_ONEFRAME_NOFOCUS = 0x0200000,
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} effectFlag_t;
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void UI_Effect_Init ( void );
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effectDef_t* UI_Effect_Find ( const char * name );
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qhandle_t UI_Effect_SpawnText ( rectDef_t * r, effectDef_t * effect, const char * text, qhandle_t shader );
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void UI_Effect_SetFlag ( qhandle_t h, int flags );
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void UI_Effect_ClearFlag ( qhandle_t h, int flags );
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int UI_Effect_GetFlags ( qhandle_t h );
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int UI_Effect_GetTouchCount ( qhandle_t h );
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int UI_Effect_SetTouchCount ( qhandle_t h, int newTouch );
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void UI_Effects_UpdateToolTip( itemDef_t * item );
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void UI_Effect_SetRect ( qhandle_t h, rectDef_t * r, itemDef_t * item );
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void UI_Effect_SetJustRect ( qhandle_t h, rectDef_t * r );
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void UI_Effects_Update ();
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void UI_Effects_Draw ( menuDef_t * menu );
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qboolean UI_Effect_IsAlive ( qhandle_t h );
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effectDef_t* UI_Effect_GetEffect ( qhandle_t h );
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#endif
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