st/code/ui/ui_2005.vcproj
2008-04-04 00:00:00 +00:00

669 lines
14 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="ui"
ProjectGUID="{A8EAC38E-C7DA-42F8-811D-77FD092B9D19}"
RootNamespace="ui"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)../game/st"
IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release_TA/ui.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)$(PlatformName)&quot;"
PreprocessorDefinitions="_USRDLL;UI_EXPORTS;DEVELOPER"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="ui_local.h"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CallingConvention="1"
CompileAs="1"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="true"
ImportLibrary="$(SolutionDir)lib\$(ProjectName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
OutputManifestFile="$(IntDir)\ignored.manifest"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)../game/st"
IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug_TA/ui.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="&quot;$(SolutionDir)$(PlatformName)&quot;"
PreprocessorDefinitions="_USRDLL;UI_EXPORTS;DEVELOPER"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="ui_local.h"
BrowseInformationFile=""
WarningLevel="4"
WarnAsError="true"
SuppressStartupBanner="true"
DebugInformationFormat="4"
CallingConvention="1"
CompileAs="1"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\$(ProjectName)_debug.dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="true"
ImportLibrary="$(SolutionDir)lib\$(ProjectName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
OutputManifestFile="$(IntDir)\ignored.manifest"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Final Release|Win32"
OutputDirectory="$(SolutionDir)../game/st"
IntermediateDirectory="$(SolutionDir)obj\$(ProjectName)\$(ConfigurationName)"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release_TA/ui.tlb"
HeaderFileName=""
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="&quot;$(SolutionDir)$(PlatformName)&quot;"
PreprocessorDefinitions="_USRDLL;UI_EXPORTS"
StringPooling="true"
ExceptionHandling="0"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
RuntimeTypeInfo="false"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="ui_local.h"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CallingConvention="1"
CompileAs="1"
DisableSpecificWarnings="4996"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
SuppressStartupBanner="true"
IgnoreDefaultLibraryNames=""
ModuleDefinitionFile=".\ui.def"
GenerateDebugInformation="true"
ImportLibrary="$(SolutionDir)lib\$(ProjectName)\$(ConfigurationName)\$(TargetName).lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
OutputManifestFile="$(IntDir)\ignored.manifest"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\game\bg_misc.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Final Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\game\bg_spacetrader.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Final Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\qcommon\q_math.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Final Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\qcommon\q_shared.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Final Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="ui.def"
>
</File>
<File
RelativePath="ui_atoms.c"
>
</File>
<File
RelativePath="ui_gameinfo.c"
>
</File>
<File
RelativePath=".\ui_graph.c"
>
</File>
<File
RelativePath="ui_main.c"
>
</File>
<File
RelativePath="ui_players.c"
>
</File>
<File
RelativePath=".\ui_solarsystem.c"
>
</File>
<File
RelativePath=".\ui_spacetrader.c"
>
</File>
<File
RelativePath="ui_syscalls.c"
>
</File>
<File
RelativePath=".\ui_vote.c"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\game\bg_public.h"
>
</File>
<File
RelativePath="keycodes.h"
>
</File>
<File
RelativePath=".\menudef.h"
>
</File>
<File
RelativePath="..\game\surfaceflags.h"
>
</File>
<File
RelativePath="..\cgame\tr_types.h"
>
</File>
<File
RelativePath="ui_local.h"
>
</File>
<File
RelativePath=".\ui_local.pch.c"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Final Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="ui_public.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
>
</Filter>
<Filter
Name="Menu Files"
Filter="menu"
>
<File
RelativePath="..\..\..\..\game\st\ui\strings-en.txt"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\strings.h"
>
</File>
<Filter
Name="frontend"
>
<File
RelativePath="..\..\..\..\game\st\ui\frontend.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\joinserver.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\login.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\menus.txt"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\noauth.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\player.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\selectmission.menu"
>
</File>
</Filter>
<Filter
Name="dev"
>
<File
RelativePath="..\..\..\..\game\st\ui\editor.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\reportbug.menu"
>
</File>
</Filter>
<Filter
Name="game"
>
<File
RelativePath="..\..\..\..\game\st\ui\dashboard.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\ingame.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\ingame.txt"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\travel.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\vote.menu"
>
</File>
</Filter>
<Filter
Name="common"
>
<File
RelativePath="..\..\..\..\game\st\ui\loading.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\menucolors.h"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\menukeys.h"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\options.menu"
>
</File>
<File
RelativePath="..\..\..\..\game\st\ui\stuffs.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Shared (cg/ui)"
>
<File
RelativePath=".\ui_anim.c"
>
</File>
<File
RelativePath=".\ui_anim.h"
>
</File>
<File
RelativePath="ui_shared.c"
>
</File>
<File
RelativePath="ui_shared.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>