st/code/ui/ui_atoms.c
2008-04-04 00:00:00 +00:00

353 lines
8.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2007 HermitWorks Entertainment Corporation
This file is part of the Space Trader source code.
The Space Trader source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
The Space Trader source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Space Trader source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
/**********************************************************************
UI_ATOMS.C
User interface building blocks and support functions.
**********************************************************************/
// these are here so the functions in q_shared.c can link
#ifndef UI_HARD_LINKED
void QDECL Com_Error( int level, const char *error, ... )
{
va_list argptr;
char text[1024];
REF_PARAM( level );
va_start (argptr, error);
vsnprintf (text, sizeof(text), error, argptr);
va_end (argptr);
trap_Error( level, va("%s", text) );
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start (argptr, msg);
vsnprintf (text, sizeof(text), msg, argptr);
va_end (argptr);
trap_Print( va("%s", text) );
}
#endif
qboolean newUI = qfalse;
/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar( float min, float max, float value )
{
if ( value < min ) return min;
if ( value > max ) return max;
return value;
}
char *UI_Argv( int arg ) {
char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return va("%s",buffer);
}
int UI_Argc()
{
return trap_Argc();
}
char *UI_Cvar_VariableString( const char *var_name ) {
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
return buffer;
}
static void UI_Cache_f() {
Display_CacheAll();
}
static void UI_Load_All_Npcs_f(){
fileHandle_t f;
while(sql("SELECT model, type FROM npcs", 0)) {
const char *type = sqltext(1);
char *slash;
char modelName[MAX_QPATH];
char skinName[MAX_QPATH];
int model;
Q_strncpyz(modelName, sqltext(0), sizeof(modelName) );
slash = strchr( modelName, '/' );
if ( !slash ) {
// modelName did not include a skin name
Q_strncpyz( skinName, "default", sizeof( skinName ) );
} else {
Q_strncpyz( skinName, slash + 1, sizeof( skinName ) );
*slash = '\0';
}
switch (SWITCHSTRING(type)){
case CS('B','o','s','s'):
model = trap_R_RegisterModel(va("models/players/%s/char.x42", modelName));
trap_FS_FOpenFile( va("models/players/%s/animation.cfg", modelName), &f, FS_READ );
trap_FS_FCloseFile(f);
break;
default:
model = trap_R_RegisterModel(va("models/players/%s/char_hub.x42", modelName));
trap_FS_FOpenFile( va("models/players/%s/animation_hub.cfg", modelName), &f, FS_READ );
trap_FS_FCloseFile(f);
model = trap_R_RegisterModel(va("models/players/%s/char.x42", modelName));
trap_FS_FOpenFile( va("models/players/%s/animation.cfg", modelName), &f, FS_READ );
trap_FS_FCloseFile(f);
Com_Printf("Model: %s Name: %s\n", sqltext(0), sqltext(1) );
}
if (!model) {
Com_Printf("ERROR: could not load char.x42 or char_hub.x42 for %s", modelName);
} else {
trap_R_RegisterSkin(va("models/players/%s/char_%s.skin", modelName, skinName));
}
}
trap_R_RegisterModel("models/players/moasoldier/char.x42");
trap_FS_FOpenFile( "models/players/moasoldier/animation.cfg", &f, FS_READ );
trap_FS_FCloseFile(f);
trap_R_RegisterModel("models/players/moasoldier/char_hub.x42");
trap_FS_FOpenFile( "models/players/moasoldier/animation_hub.cfg", &f, FS_READ );
trap_FS_FCloseFile(f);
trap_R_RegisterSkin("models/players/moasoldier/char_default.skin");
trap_R_RegisterSkin("models/players/moasoldier/char_agent.skin");
trap_R_RegisterSkin("models/players/moasoldier/char_auditor.skin");
trap_R_RegisterModel("models/players/thug/char.x42");
trap_FS_FOpenFile( "models/players/moasoldier/animation.cfg", &f, FS_READ );
trap_FS_FCloseFile(f);
trap_R_RegisterSkin("models/players/thug/char_default.skin");
trap_R_RegisterSkin("models/players/thug/char_easy.skin");
trap_R_RegisterSkin("models/players/thug/char_medium.skin");
trap_R_RegisterSkin("models/players/thug/char_hard.skin");
}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime ) {
char *cmd;
uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realTime;
cmd = UI_Argv( 0 );
// all commands prefixed with st_ are destined for the rules engine.
if ( cmd[ 0 ] == 's' &&
cmd[ 1 ] == 't' &&
cmd[ 2 ] == '_' )
{
if ( UI_ST_exec( UI_ST_CONSOLECOMMAND, cmd+3 ) )
return qtrue;
} else if ( cmd[ 0 ] == 'u' &&
cmd[ 1 ] == 'i' &&
cmd[ 2 ] == '_' )
{
switch ( SWITCHSTRING( cmd+3 ) )
{
// ui_reportbug
case CS('r','e','p','o'):
if (trap_Cvar_VariableInt("developer") == 1) {
trap_Key_SetCatcher( KEYCATCH_BUG );
Menus_OpenByName( "reportbug" );
}
return qtrue;
// ui_cache
case CS('c','a','c','h'):
UI_Cache_f();
return qtrue;
// ui_vote
case CS('v','o','t','e'):
UI_Vote( trap_ArgvI( 1 ), UI_Argv( 2 ) );
return qtrue;
// ui_load_npcs
case CS('l','o','a','d'):
UI_Load_All_Npcs_f();
return qtrue;
}
} else
{
switch( SWITCHSTRING(cmd) )
{
// remapShader
case CS('r','e','m','a'):
{
if (trap_Argc() == 4) {
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
trap_Argv( 1, shader1, sizeof(shader1) );
trap_Argv( 2, shader2, sizeof(shader2) );
trap_R_RemapShader( shader1, shader2 );
return qtrue;
}
} break;
case CS('c','s',0,0):
{
UI_ST_exec( UI_ST_CONFIGSTRING, trap_ArgvI(1) );
} break;
}
}
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void ) {
}
/*
================
UI_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
// expect valid pointers
*x = *x * uiInfo.uiDC.glconfig.xscale + uiInfo.uiDC.glconfig.xbias;
*y *= uiInfo.uiDC.glconfig.yscale;
*w *= uiInfo.uiDC.glconfig.xscale;
*h *= uiInfo.uiDC.glconfig.yscale;
}
void UI_AdjustTo640( int *x, int *y )
{
float X = (float)*x;
float Y = (float)*y;
X = (X - uiInfo.uiDC.glconfig.xbias) / uiInfo.uiDC.glconfig.xscale;
Y = Y / uiInfo.uiDC.glconfig.yscale;
*x = (int)X;
*y = (int)Y;
}
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
float s0;
float s1;
float t0;
float t1;
if( w < 0 ) { // flip about vertical
w = -w;
s0 = 1;
s1 = 0;
}
else {
s0 = 0;
s1 = 1;
}
if( h < 0 ) { // flip about horizontal
h = -h;
t0 = 1;
t1 = 0;
}
else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
}
void UI_UpdateScreen( void ) {
trap_UpdateScreen();
}
qboolean UI_CursorInRect (int x, int y, int width, int height)
{
if (uiInfo.uiDC.cursorx < x ||
uiInfo.uiDC.cursory < y ||
uiInfo.uiDC.cursorx > x+width ||
uiInfo.uiDC.cursory > y+height)
return qfalse;
return qtrue;
}
void UI_ActivateEditDlg( const char* menuName, const char * itemName, float val, float minVal, float maxVal, qboolean activate )
{
menuDef_t * menu = Menus_FindByName( menuName );
if ( menu )
{
itemDef_t * item = Menu_FindItemByName( menu, itemName );
if ( item )
{
editFieldDef_t * edit = (editFieldDef_t*)item->typeData;
if ( edit )
{
trap_Cvar_SetValue( item->cvar, val );
edit->minVal = minVal;
edit->maxVal = maxVal;
if ( activate )
Menus_Activate( menu );
}
}
}
}
void DrawShape( rectDef_t * r, qhandle_t shape, qhandle_t shader ) {
vec3_t m[ 2 ];
m[ 0 ][ 0 ] = r->w * uiInfo.uiDC.glconfig.xscale;
m[ 0 ][ 1 ] = 0.0f;
m[ 0 ][ 2 ] = r->x * uiInfo.uiDC.glconfig.xscale + uiInfo.uiDC.glconfig.xbias;
m[ 1 ][ 0 ] = 0.0f;
m[ 1 ][ 1 ] = r->h * uiInfo.uiDC.glconfig.yscale;
m[ 1 ][ 2 ] = r->y * uiInfo.uiDC.glconfig.yscale;
trap_R_ShapeDraw( shape, shader, (float*)m );
}