38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <GL/glew.h>
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/gl.h>
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#include <OpenGL/glu.h>
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#ifndef GL_EXT_abgr
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#include <OpenGL/glext.h>
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#endif
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// This can be defined to use the CGLMacro.h support which avoids looking up
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// the current context.
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//#define USE_CGLMACROS
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#ifdef USE_CGLMACROS
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#include "macosx_local.h"
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#define cgl_ctx glw_state._cgl_ctx
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#include <OpenGL/CGLMacro.h>
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#endif
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