st/code/cgame/cg_info.c

114 lines
3.5 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2007 HermitWorks Entertainment Corporation
This file is part of the Space Trader source code.
The Space Trader source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
The Space Trader source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with the Space Trader source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cg_local.h"
// cg_info.c -- display information while data is being loading
#define MAX_LOADING_PLAYER_ICONS 16
#define MAX_LOADING_ITEM_ICONS 26
static int loadingPlayerIconCount;
static int loadingItemIconCount;
static qhandle_t loadingPlayerIcons[MAX_LOADING_PLAYER_ICONS];
static qhandle_t loadingItemIcons[MAX_LOADING_ITEM_ICONS];
/*
======================
CG_LoadingString
======================
*/
void CG_LoadingString( const char *s ) {
Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
trap_UpdateScreen();
}
/*
===================
CG_LoadingItem
===================
*/
void CG_LoadingItem( int itemNum ) {
gitem_t *item;
item = &bg_itemlist[itemNum];
if ( item->icon && loadingItemIconCount < MAX_LOADING_ITEM_ICONS ) {
loadingItemIcons[loadingItemIconCount++] = trap_R_RegisterShaderNoMip( item->icon );
}
CG_LoadingString( item->pickup_name );
}
/*
===================
CG_LoadingClient
===================
*/
void CG_LoadingClient( int clientNum ) {
const char *info;
char *skin;
char personality[MAX_QPATH];
char model[MAX_QPATH];
char iconName[MAX_QPATH];
info = CG_ConfigString( CS_PLAYERS + clientNum );
if ( loadingPlayerIconCount < MAX_LOADING_PLAYER_ICONS ) {
Q_strncpyz( model, Info_ValueForKey( info, "model" ), sizeof( model ) );
skin = Q_strrchr( model, '/' );
if ( skin ) {
*skin++ = '\0';
} else {
skin = "default";
}
Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", model, skin );
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
Com_sprintf( iconName, MAX_QPATH, "models/players/characters/%s/icon_%s.tga", model, skin );
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
}
if ( !loadingPlayerIcons[loadingPlayerIconCount] ) {
Com_sprintf( iconName, MAX_QPATH, "models/players/%s/icon_%s.tga", DEFAULT_MODEL, "default" );
loadingPlayerIcons[loadingPlayerIconCount] = trap_R_RegisterShaderNoMip( iconName );
}
if ( loadingPlayerIcons[loadingPlayerIconCount] ) {
loadingPlayerIconCount++;
}
}
Q_strncpyz( personality, Info_ValueForKey( info, "n" ), sizeof(personality) );
Q_CleanStr( personality );
if( cgs.gametype == GT_SINGLE_PLAYER ) {
trap_S_RegisterSound( va( "sound/player/announce/%s.ogg", personality ), qtrue );
}
CG_LoadingString( personality );
}