104 lines
3.4 KiB
Text
104 lines
3.4 KiB
Text
|
********************************************************************
|
||
|
* *
|
||
|
* THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. *
|
||
|
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
|
||
|
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
|
||
|
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
|
||
|
* *
|
||
|
* THE OggVorbis SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
|
||
|
* by the Xiph.Org Foundation http://www.xiph.org/ *
|
||
|
* *
|
||
|
********************************************************************
|
||
|
|
||
|
WHAT'S HERE:
|
||
|
|
||
|
This source distribution includes libogg and nothing else. Other modules
|
||
|
(eg, the modules vorbis, vorbis-tools and vorbis-plugins for the Vorbis
|
||
|
codec) contain the codec libraries for use with Ogg bitstreams.
|
||
|
|
||
|
Directory:
|
||
|
|
||
|
./src The source for libogg, a BSD-license inplementation of
|
||
|
the public domain Ogg bitstream format
|
||
|
|
||
|
./include Library API headers and codebooks
|
||
|
|
||
|
./debian Rules/spec files for building Debian .deb packages
|
||
|
|
||
|
./doc Ogg specification documents
|
||
|
|
||
|
./win32 Win32 projects and build automation
|
||
|
|
||
|
./mac MacOS 9 projects and build automation
|
||
|
|
||
|
WHAT IS OGG?:
|
||
|
|
||
|
Ogg project codecs use the Ogg bitstream format to arrange the raw,
|
||
|
compressed bitstream into a more robust, useful form. For example,
|
||
|
the Ogg bitstream makes seeking, time stamping and error recovery
|
||
|
possible, as well as mixing several sepearate, concurrent media
|
||
|
streams into a single physical bitstream.
|
||
|
|
||
|
CONTACT:
|
||
|
|
||
|
The Ogg homepage is located at 'http://www.xiph.org/ogg/'.
|
||
|
Up to date technical documents, contact information, source code and
|
||
|
pre-built utilities may be found there.
|
||
|
|
||
|
BUILDING FROM REPOSITORY SOURCE:
|
||
|
|
||
|
A standard svn build should consist of nothing more than:
|
||
|
|
||
|
./autogen.sh
|
||
|
make
|
||
|
|
||
|
and as root if desired :
|
||
|
|
||
|
make install
|
||
|
|
||
|
This will install the Ogg libraries (static and shared) into
|
||
|
/usr/local/lib, includes into /usr/local/include and API manpages
|
||
|
(once we write some) into /usr/local/man.
|
||
|
|
||
|
BUILDING FROM TARBALL DISTRIBUTIONS:
|
||
|
|
||
|
./configure
|
||
|
make
|
||
|
|
||
|
and optionally (as root):
|
||
|
make install
|
||
|
|
||
|
BUILDING RPMS:
|
||
|
|
||
|
RPMs may be built by:
|
||
|
|
||
|
make dist
|
||
|
rpm -ta libogg-<version>.tar.gz
|
||
|
|
||
|
BUILDING ON WIN32:
|
||
|
|
||
|
Use the project file in the win32 directory. It should compile out of the box.
|
||
|
You can also run one of the batch files from the commandline.
|
||
|
|
||
|
E.g.: build_ogg_dynamic
|
||
|
|
||
|
BUILDING ON MACOS 9:
|
||
|
|
||
|
Ogg on MacOS 9 is built using CodeWarrior 5.3. To build it, first
|
||
|
open ogg/mac/libogg.mcp, switch to the "Targets" pane, select
|
||
|
everything, and make the project. In ogg/mac/Output you will now have
|
||
|
both debug and final versions of Ogg shared libraries to link your
|
||
|
projects against.
|
||
|
|
||
|
To build a project using Ogg, add access paths to your CodeWarrior
|
||
|
project for the ogg/include and ogg/mac/Output folders. Be sure that
|
||
|
"interpret DOS and Unix paths" is turned on in your project; it can be
|
||
|
found in the "access paths" pane in your project settings. Now simply
|
||
|
add the shared libraries you need to your project (OggLib at least)
|
||
|
and #include "ogg/ogg.h" wherever you need to acces Ogg functionality.
|
||
|
|
||
|
(Build instructions for Ogg codecs such as vorbis are similar and may
|
||
|
be found in those source modules' README files)
|
||
|
|
||
|
$Id: README 10478 2005-11-28 04:23:35Z giles $
|