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320 lines
10 KiB
Objective-C
320 lines
10 KiB
Objective-C
/** <title>GSDrawFunctions</title>
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<abstract>Useful/configurable drawing functions</abstract>
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Copyright (C) 2004 Free Software Foundation, Inc.
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Author: Adam Fedor <fedor@gnu.org>
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Date: Jan 2004
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This file is part of the GNU Objective C User interface library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111 USA.
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*/
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#include "GNUstepGUI/GSDrawFunctions.h"
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#include "AppKit/NSColor.h"
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#include "AppKit/NSGraphics.h"
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#include "AppKit/NSView.h"
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#include "AppKit/PSOperators.h"
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/**
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<unit>
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<heading>Class Description</heading>
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<p>
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This is a simple class used for encapsulating common drawing behaviors.
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These methods standardize drawing of buttons, borders and other common
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GUI elements. The drawing functions are encapsulated in a class to
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allow overriding of the methods so that these elements can be drawn
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in different ways (e.g. with themes).
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</p>
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<p>
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The default implementation uses the standard configurable colors defined in
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NSColor, such as <code>controlLightHighlightColor</code>,
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<code>controlShadowColor</code> and <code>controlDarkShadowColor</code>.
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</p>
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</unit>
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*/
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@implementation GSDrawFunctions
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/** Draw a button border */
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+ (NSRect) drawButton: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge,
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NSMinXEdge, NSMaxYEdge,
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NSMaxXEdge, NSMinYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge,
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NSMinXEdge, NSMinYEdge,
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NSMaxXEdge, NSMaxYEdge};
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// These names are role names not the actual colours
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NSColor *black = [NSColor controlDarkShadowColor];
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *white = [NSColor controlLightHighlightColor];
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NSColor *colors[] = {black, black, white, white,
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dark, dark};
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if ([[NSView focusView] isFlipped] == YES)
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{
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return NSDrawColorTiledRects(border, clip, dn_sides, colors, 6);
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}
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else
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{
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return NSDrawColorTiledRects(border, clip, up_sides, colors, 6);
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}
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}
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/** Draw a "dark" button border (used in tableviews) */
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+ (NSRect) drawDarkButton: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge,
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NSMinXEdge, NSMaxYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge,
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NSMinXEdge, NSMinYEdge};
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// These names are role names not the actual colours
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NSColor *black = [NSColor controlDarkShadowColor];
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NSColor *white = [NSColor controlHighlightColor];
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NSColor *colors[] = {black, black, white, white};
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if ([[NSView focusView] isFlipped] == YES)
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{
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return NSDrawColorTiledRects(border, clip, dn_sides, colors, 4);
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}
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else
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{
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return NSDrawColorTiledRects(border, clip, up_sides, colors, 4);
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}
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}
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/** Draw a dark bezel border */
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+ (NSRect) drawDarkBezel: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge,
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NSMinXEdge, NSMaxYEdge, NSMaxXEdge, NSMinYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge,
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NSMinXEdge, NSMinYEdge, NSMaxXEdge, NSMaxYEdge};
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// These names are role names not the actual colours
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NSColor *black = [NSColor controlDarkShadowColor];
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *light = [NSColor controlColor];
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NSColor *white = [NSColor controlLightHighlightColor];
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NSColor *colors[] = {white, white, dark, dark,
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black, black, light, light};
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NSRect rect;
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if ([[NSView focusView] isFlipped] == YES)
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{
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rect = NSDrawColorTiledRects(border, clip, dn_sides, colors, 8);
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[dark set];
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PSrectfill(NSMinX(border) + 1., NSMinY(border) - 2., 1., 1.);
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PSrectfill(NSMaxX(border) - 2., NSMaxY(border) + 1., 1., 1.);
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}
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else
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{
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rect = NSDrawColorTiledRects(border, clip, up_sides, colors, 8);
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[dark set];
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PSrectfill(NSMinX(border) + 1., NSMinY(border) + 1., 1., 1.);
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PSrectfill(NSMaxX(border) - 2., NSMaxY(border) - 2., 1., 1.);
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}
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return rect;
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}
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/** Draw a light bezel border */
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+ (NSRect) drawLightBezel: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge,
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NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge,
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NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge};
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// These names are role names not the actual colours
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *light = [NSColor controlColor];
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NSColor *white = [NSColor controlLightHighlightColor];
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NSColor *colors[] = {white, white, dark, dark,
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light, light, dark, dark};
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if ([[NSView focusView] isFlipped] == YES)
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{
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return NSDrawColorTiledRects(border, clip, dn_sides, colors, 8);
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}
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else
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{
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return NSDrawColorTiledRects(border, clip, up_sides, colors, 8);
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}
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}
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/** Draw a white bezel border */
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+ (NSRect) drawWhiteBezel: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge,
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NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge};
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NSRectEdge dn_sides[] = {NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge,
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NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge};
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// These names are role names not the actual colours
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *light = [NSColor controlColor];
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NSColor *white = [NSColor controlLightHighlightColor];
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NSColor *colors[] = {dark, white, white, dark,
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dark, light, light, dark};
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if ([[NSView focusView] isFlipped] == YES)
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{
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return NSDrawColorTiledRects(border, clip, dn_sides, colors, 8);
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}
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else
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{
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return NSDrawColorTiledRects(border, clip, up_sides, colors, 8);
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}
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}
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/** Draw a grey bezel border */
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+ (NSRect) drawGrayBezel: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge,
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NSMaxXEdge, NSMinYEdge, NSMinXEdge, NSMaxYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge,
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NSMaxXEdge, NSMaxYEdge, NSMinXEdge, NSMinYEdge};
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// These names are role names not the actual colours
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NSColor *black = [NSColor controlDarkShadowColor];
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *light = [NSColor controlColor];
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NSColor *white = [NSColor controlLightHighlightColor];
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NSColor *colors[] = {white, white, dark, dark,
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light, light, black, black};
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NSRect rect;
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if ([[NSView focusView] isFlipped] == YES)
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{
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rect = NSDrawColorTiledRects(border, clip, dn_sides, colors, 8);
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[dark set];
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PSrectfill(NSMinX(border) + 1., NSMaxY(border) - 2., 1., 1.);
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PSrectfill(NSMaxX(border) - 2., NSMinY(border) + 1., 1., 1.);
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}
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else
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{
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rect = NSDrawColorTiledRects(border, clip, up_sides, colors, 8);
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[dark set];
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PSrectfill(NSMinX(border) + 1., NSMinY(border) + 1., 1., 1.);
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PSrectfill(NSMaxX(border) - 2., NSMaxY(border) - 2., 1., 1.);
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}
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return rect;
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}
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/** Draw a groove border */
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+ (NSRect) drawGroove: (NSRect)border : (NSRect)clip
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{
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// go clockwise from the top twice -- makes the groove come out right
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NSRectEdge up_sides[] = {NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge,
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NSMaxYEdge, NSMaxXEdge, NSMinYEdge, NSMinXEdge};
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NSRectEdge dn_sides[] = {NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge,
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NSMinYEdge, NSMaxXEdge, NSMaxYEdge, NSMinXEdge};
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// These names are role names not the actual colours
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *white = [NSColor controlLightHighlightColor];
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NSColor *colors[] = {dark, white, white, dark,
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white, dark, dark, white};
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if ([[NSView focusView] isFlipped] == YES)
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{
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return NSDrawColorTiledRects(border, clip, dn_sides, colors, 8);
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}
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else
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{
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return NSDrawColorTiledRects(border, clip, up_sides, colors, 8);
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}
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}
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/** Draw a frame photo border. Used in NSImageView. */
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+ (NSRect) drawFramePhoto: (NSRect)border : (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge,
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NSMinXEdge, NSMaxYEdge,
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NSMaxXEdge, NSMinYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge,
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NSMinXEdge, NSMinYEdge,
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NSMaxXEdge, NSMaxYEdge};
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// These names are role names not the actual colours
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NSColor *black = [NSColor controlDarkShadowColor];
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *colors[] = {dark, dark, dark, dark,
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black,black};
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if ([[NSView focusView] isFlipped] == YES)
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{
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return NSDrawColorTiledRects(border, clip, dn_sides, colors, 6);
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}
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else
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{
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return NSDrawColorTiledRects(border, clip, up_sides, colors, 6);
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}
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}
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/** Draw a gradient border. */
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+ (NSRect) drawGradientBorder: (NSGradientType)gradientType
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inRect: (NSRect)border
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withClip: (NSRect)clip
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{
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NSRectEdge up_sides[] = {NSMaxXEdge, NSMinYEdge,
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NSMinXEdge, NSMaxYEdge};
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NSRectEdge dn_sides[] = {NSMaxXEdge, NSMaxYEdge,
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NSMinXEdge, NSMinYEdge};
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NSColor *black = [NSColor controlDarkShadowColor];
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NSColor *dark = [NSColor controlShadowColor];
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NSColor *light = [NSColor controlColor];
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NSColor **colors;
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NSColor *concaveWeak[] = {dark, dark,
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light, light};
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NSColor *concaveStrong[] = {black, black,
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light, light};
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NSColor *convexWeak[] = {light, light,
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dark, dark};
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NSColor *convexStrong[] = {light, light,
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black, black};
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NSRect rect;
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switch (gradientType)
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{
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case NSGradientConcaveWeak:
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colors = concaveWeak;
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break;
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case NSGradientConcaveStrong:
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colors = concaveStrong;
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break;
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case NSGradientConvexWeak:
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colors = convexWeak;
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break;
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case NSGradientConvexStrong:
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colors = convexStrong;
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break;
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case NSGradientNone:
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default:
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return border;
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}
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if ([[NSView focusView] isFlipped] == YES)
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{
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rect = NSDrawColorTiledRects(border, clip, dn_sides, colors, 4);
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}
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else
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{
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rect = NSDrawColorTiledRects(border, clip, up_sides, colors, 4);
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}
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return rect;
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}
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@end
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