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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@11788 72102866-910b-0410-8b05-ffd578937521
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289 changed files with 33853 additions and 23024 deletions
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@ -1,10 +1,12 @@
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/* NSGraphicsContext - GNUstep drawing context class.
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/** <title>NSGraphicsContext</title>
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<abstract>GNUstep drawing context class.</abstract>
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Copyright (C) 1998 Free Software Foundation, Inc.
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Written by: Adam Fedor <fedor@gnu.org>
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Written by: Adam Fedor <fedor@gnu.org>
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Date: Nov 1998
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Updated by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Updated by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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Date: Feb 1999
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This file is part of the GNUStep GUI Library.
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@ -137,7 +139,7 @@ NSGraphicsContext *GSCurrentContext()
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return [GSCurrentContext() isDrawingToScreen];
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}
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+ defaultContextWithInfo: (NSDictionary *)info;
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+ defaultContextWithInfo: (NSDictionary *)info
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{
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return [self graphicsContextWithAttributes: info];
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}
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@ -192,7 +194,7 @@ NSGraphicsContext *GSCurrentContext()
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/* Just remove ourselves from the context list so we will be dealloced on
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the next autorelease pool end */
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- (void) destroyContext;
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- (void) destroyContext
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{
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[contextLock lock];
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[contextList removeObject: self];
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@ -1936,77 +1938,77 @@ NSGraphicsContext *GSCurrentContext()
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/*-------------------------------------------------------------------------*/
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/* Window Extension Ops */
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/*-------------------------------------------------------------------------*/
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- (void) DPSwindow: (float) x : (float) y : (float) w : (float) h : (int) type : (int *) num ;
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- (void) DPSwindow: (float) x : (float) y : (float) w : (float) h : (int) type : (int *) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPStermwindow: (int) num ;
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- (void) DPStermwindow: (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSstylewindow: (int) style : (int) num ;
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- (void) DPSstylewindow: (int) style : (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPStitlewindow: (const char *) window_title : (int) num ;
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- (void) DPStitlewindow: (const char *) window_title : (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSminiwindow: (int) num ;
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- (void) DPSminiwindow: (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSwindowdevice: (int) num ;
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- (void) DPSwindowdevice: (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSwindowdeviceround: (int) num ;
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- (void) DPSwindowdeviceround: (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentwindow: (int *) num ;
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- (void) DPScurrentwindow: (int *) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSorderwindow: (int) op : (int) otherWin : (int) winNum ;
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- (void) DPSorderwindow: (int) op : (int) otherWin : (int) winNum
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSmovewindow: (float) x : (float) y : (int) num ;
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- (void) DPSmovewindow: (float) x : (float) y : (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSupdatewindow: (int) win ;
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- (void) DPSupdatewindow: (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSplacewindow: (float) x : (float) y : (float) w : (float) h : (int) win ;
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- (void) DPSplacewindow: (float) x : (float) y : (float) w : (float) h : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSfrontwindow: (int *) num ;
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- (void) DPSfrontwindow: (int *) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSfindwindow: (float) x : (float) y : (int) op : (int) otherWin : (float *) lx : (float *) ly : (int *) winFound : (int *) didFind ;
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- (void) DPSfindwindow: (float) x : (float) y : (int) op : (int) otherWin : (float *) lx : (float *) ly : (int *) winFound : (int *) didFind
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentwindowbounds: (int) num : (float *) x : (float *) y : (float *) w : (float *) h ;
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- (void) DPScurrentwindowbounds: (int) num : (float *) x : (float *) y : (float *) w : (float *) h
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{
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[self subclassResponsibility: _cmd];
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}
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetsendexposed: (int) truth : (int) num ;
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- (void) DPSsetsendexposed: (int) truth : (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetautofill: (int) truth : (int) num ;
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- (void) DPSsetautofill: (int) truth : (int) num
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentwindowalpha: (int) win : (int *) alpha ;
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- (void) DPScurrentwindowalpha: (int) win : (int *) alpha
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScountscreenlist: (int) context : (int *) count ;
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- (void) DPScountscreenlist: (int) context : (int *) count
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSscreenlist: (int) context : (int) count : (int *) windows ;
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- (void) DPSscreenlist: (int) context : (int) count : (int *) windows
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetowner: (int) owner : (int) win ;
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- (void) DPSsetowner: (int) owner : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentowner: (int) win : (int *) owner ;
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- (void) DPScurrentowner: (int) win : (int *) owner
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetwindowtype: (int) type : (int) win ;
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- (void) DPSsetwindowtype: (int) type : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetwindowlevel: (int) level : (int) win ;
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- (void) DPSsetwindowlevel: (int) level : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentwindowlevel: (int) win : (int *) level ;
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- (void) DPScurrentwindowlevel: (int) win : (int *) level
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScountwindowlist: (int) context : (int *) count ;
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- (void) DPScountwindowlist: (int) context : (int *) count
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSwindowlist: (int) context : (int) count : (int *) windows ;
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- (void) DPSwindowlist: (int) context : (int) count : (int *) windows
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetwindowdepthlimit: (int) limit : (int) win ;
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- (void) DPSsetwindowdepthlimit: (int) limit : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentwindowdepthlimit: (int) win : (int *) limit ;
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- (void) DPScurrentwindowdepthlimit: (int) win : (int *) limit
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentwindowdepth: (int) win : (int *) depth ;
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- (void) DPScurrentwindowdepth: (int) win : (int *) depth
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetdefaultdepthlimit: (int) limit ;
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- (void) DPSsetdefaultdepthlimit: (int) limit
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScurrentdefaultdepthlimit: (int *) limit ;
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- (void) DPScurrentdefaultdepthlimit: (int *) limit
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetmaxsize: (float) width : (float) height : (int) win ;
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- (void) DPSsetmaxsize: (float) width : (float) height : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetminsize: (float) width : (float) height : (int) win ;
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- (void) DPSsetminsize: (float) width : (float) height : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetresizeincrements: (float) width : (float) height : (int) win ;
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- (void) DPSsetresizeincrements: (float) width : (float) height : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSflushwindowrect: (float) x : (float) y : (float) w : (float) h : (int) win ;
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- (void) DPSflushwindowrect: (float) x : (float) y : (float) w : (float) h : (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPScapturemouse: (int) win ;
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- (void) DPScapturemouse: (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetinputfocus: (int) win ;
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- (void) DPSsetinputfocus: (int) win
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{
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[self subclassResponsibility: _cmd];
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}
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSstandardcursor: (int) style : (void **) cid ;
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- (void) DPSstandardcursor: (int) style : (void **) cid
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSimagecursor: (float) hotx : (float) hoty : (float) w : (float) h : (int) colors : (const char *) image : (void **) cid ;
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- (void) DPSimagecursor: (float) hotx : (float) hoty : (float) w : (float) h : (int) colors : (const char *) image : (void **) cid
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSsetcursorcolor: (float) fr : (float) fg : (float) fb : (float) br : (float) bg : (float) bb : (void *) cid ;
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- (void) DPSsetcursorcolor: (float) fr : (float) fg : (float) fb : (float) br : (float) bg : (float) bb : (void *) cid
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSstyleoffsets: (float *) r : (float *) l : (float *) t : (float *) b : (int) style ;
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- (void) DPSstyleoffsets: (float *) r : (float *) l : (float *) t : (float *) b : (int) style
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{
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[self subclassResponsibility: _cmd];
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}
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- (void) DPSdocedited: (int) edited : (int) window ;
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- (void) DPSdocedited: (int) edited : (int) window
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{
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[self subclassResponsibility: _cmd];
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}
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