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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@11788 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
fedor 2001-12-17 16:51:51 +00:00
parent 86eca68043
commit c51f4265da
289 changed files with 33853 additions and 23024 deletions

View file

@ -1,10 +1,12 @@
/* NSGraphicsContext - GNUstep drawing context class.
/** <title>NSGraphicsContext</title>
<abstract>GNUstep drawing context class.</abstract>
Copyright (C) 1998 Free Software Foundation, Inc.
Written by: Adam Fedor <fedor@gnu.org>
Written by: Adam Fedor <fedor@gnu.org>
Date: Nov 1998
Updated by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Updated by: Richard Frith-Macdonald <richard@brainstorm.co.uk>
Date: Feb 1999
This file is part of the GNUStep GUI Library.
@ -137,7 +139,7 @@ NSGraphicsContext *GSCurrentContext()
return [GSCurrentContext() isDrawingToScreen];
}
+ defaultContextWithInfo: (NSDictionary *)info;
+ defaultContextWithInfo: (NSDictionary *)info
{
return [self graphicsContextWithAttributes: info];
}
@ -192,7 +194,7 @@ NSGraphicsContext *GSCurrentContext()
/* Just remove ourselves from the context list so we will be dealloced on
the next autorelease pool end */
- (void) destroyContext;
- (void) destroyContext
{
[contextLock lock];
[contextList removeObject: self];
@ -1936,77 +1938,77 @@ NSGraphicsContext *GSCurrentContext()
/*-------------------------------------------------------------------------*/
/* Window Extension Ops */
/*-------------------------------------------------------------------------*/
- (void) DPSwindow: (float) x : (float) y : (float) w : (float) h : (int) type : (int *) num ;
- (void) DPSwindow: (float) x : (float) y : (float) w : (float) h : (int) type : (int *) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPStermwindow: (int) num ;
- (void) DPStermwindow: (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSstylewindow: (int) style : (int) num ;
- (void) DPSstylewindow: (int) style : (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPStitlewindow: (const char *) window_title : (int) num ;
- (void) DPStitlewindow: (const char *) window_title : (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSminiwindow: (int) num ;
- (void) DPSminiwindow: (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSwindowdevice: (int) num ;
- (void) DPSwindowdevice: (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSwindowdeviceround: (int) num ;
- (void) DPSwindowdeviceround: (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentwindow: (int *) num ;
- (void) DPScurrentwindow: (int *) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSorderwindow: (int) op : (int) otherWin : (int) winNum ;
- (void) DPSorderwindow: (int) op : (int) otherWin : (int) winNum
{
[self subclassResponsibility: _cmd];
}
- (void) DPSmovewindow: (float) x : (float) y : (int) num ;
- (void) DPSmovewindow: (float) x : (float) y : (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSupdatewindow: (int) win ;
- (void) DPSupdatewindow: (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPSplacewindow: (float) x : (float) y : (float) w : (float) h : (int) win ;
- (void) DPSplacewindow: (float) x : (float) y : (float) w : (float) h : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPSfrontwindow: (int *) num ;
- (void) DPSfrontwindow: (int *) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSfindwindow: (float) x : (float) y : (int) op : (int) otherWin : (float *) lx : (float *) ly : (int *) winFound : (int *) didFind ;
- (void) DPSfindwindow: (float) x : (float) y : (int) op : (int) otherWin : (float *) lx : (float *) ly : (int *) winFound : (int *) didFind
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentwindowbounds: (int) num : (float *) x : (float *) y : (float *) w : (float *) h ;
- (void) DPScurrentwindowbounds: (int) num : (float *) x : (float *) y : (float *) w : (float *) h
{
[self subclassResponsibility: _cmd];
}
@ -2016,112 +2018,112 @@ NSGraphicsContext *GSCurrentContext()
[self subclassResponsibility: _cmd];
}
- (void) DPSsetsendexposed: (int) truth : (int) num ;
- (void) DPSsetsendexposed: (int) truth : (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetautofill: (int) truth : (int) num ;
- (void) DPSsetautofill: (int) truth : (int) num
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentwindowalpha: (int) win : (int *) alpha ;
- (void) DPScurrentwindowalpha: (int) win : (int *) alpha
{
[self subclassResponsibility: _cmd];
}
- (void) DPScountscreenlist: (int) context : (int *) count ;
- (void) DPScountscreenlist: (int) context : (int *) count
{
[self subclassResponsibility: _cmd];
}
- (void) DPSscreenlist: (int) context : (int) count : (int *) windows ;
- (void) DPSscreenlist: (int) context : (int) count : (int *) windows
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetowner: (int) owner : (int) win ;
- (void) DPSsetowner: (int) owner : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentowner: (int) win : (int *) owner ;
- (void) DPScurrentowner: (int) win : (int *) owner
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetwindowtype: (int) type : (int) win ;
- (void) DPSsetwindowtype: (int) type : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetwindowlevel: (int) level : (int) win ;
- (void) DPSsetwindowlevel: (int) level : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentwindowlevel: (int) win : (int *) level ;
- (void) DPScurrentwindowlevel: (int) win : (int *) level
{
[self subclassResponsibility: _cmd];
}
- (void) DPScountwindowlist: (int) context : (int *) count ;
- (void) DPScountwindowlist: (int) context : (int *) count
{
[self subclassResponsibility: _cmd];
}
- (void) DPSwindowlist: (int) context : (int) count : (int *) windows ;
- (void) DPSwindowlist: (int) context : (int) count : (int *) windows
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetwindowdepthlimit: (int) limit : (int) win ;
- (void) DPSsetwindowdepthlimit: (int) limit : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentwindowdepthlimit: (int) win : (int *) limit ;
- (void) DPScurrentwindowdepthlimit: (int) win : (int *) limit
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentwindowdepth: (int) win : (int *) depth ;
- (void) DPScurrentwindowdepth: (int) win : (int *) depth
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetdefaultdepthlimit: (int) limit ;
- (void) DPSsetdefaultdepthlimit: (int) limit
{
[self subclassResponsibility: _cmd];
}
- (void) DPScurrentdefaultdepthlimit: (int *) limit ;
- (void) DPScurrentdefaultdepthlimit: (int *) limit
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetmaxsize: (float) width : (float) height : (int) win ;
- (void) DPSsetmaxsize: (float) width : (float) height : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetminsize: (float) width : (float) height : (int) win ;
- (void) DPSsetminsize: (float) width : (float) height : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetresizeincrements: (float) width : (float) height : (int) win ;
- (void) DPSsetresizeincrements: (float) width : (float) height : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPSflushwindowrect: (float) x : (float) y : (float) w : (float) h : (int) win ;
- (void) DPSflushwindowrect: (float) x : (float) y : (float) w : (float) h : (int) win
{
[self subclassResponsibility: _cmd];
}
- (void) DPScapturemouse: (int) win ;
- (void) DPScapturemouse: (int) win
{
[self subclassResponsibility: _cmd];
}
@ -2131,7 +2133,7 @@ NSGraphicsContext *GSCurrentContext()
[self subclassResponsibility: _cmd];
}
- (void) DPSsetinputfocus: (int) win ;
- (void) DPSsetinputfocus: (int) win
{
[self subclassResponsibility: _cmd];
}
@ -2146,27 +2148,27 @@ NSGraphicsContext *GSCurrentContext()
[self subclassResponsibility: _cmd];
}
- (void) DPSstandardcursor: (int) style : (void **) cid ;
- (void) DPSstandardcursor: (int) style : (void **) cid
{
[self subclassResponsibility: _cmd];
}
- (void) DPSimagecursor: (float) hotx : (float) hoty : (float) w : (float) h : (int) colors : (const char *) image : (void **) cid ;
- (void) DPSimagecursor: (float) hotx : (float) hoty : (float) w : (float) h : (int) colors : (const char *) image : (void **) cid
{
[self subclassResponsibility: _cmd];
}
- (void) DPSsetcursorcolor: (float) fr : (float) fg : (float) fb : (float) br : (float) bg : (float) bb : (void *) cid ;
- (void) DPSsetcursorcolor: (float) fr : (float) fg : (float) fb : (float) br : (float) bg : (float) bb : (void *) cid
{
[self subclassResponsibility: _cmd];
}
- (void) DPSstyleoffsets: (float *) r : (float *) l : (float *) t : (float *) b : (int) style ;
- (void) DPSstyleoffsets: (float *) r : (float *) l : (float *) t : (float *) b : (int) style
{
[self subclassResponsibility: _cmd];
}
- (void) DPSdocedited: (int) edited : (int) window ;
- (void) DPSdocedited: (int) edited : (int) window
{
[self subclassResponsibility: _cmd];
}