* Source/NSScreen.m: Use -userSpaceScaleFactor to calculate

NSDeviceResolution
* Source/NSImage.m: Implement -_bestRep:withResolutionMatch:
* Images/common_Dimple.tiff:
* Images/common_3DArrowRight.tiff: Add to these images
a second 'page' at 4x the original resolution which I drew.

If you use GSScaleFactor > 1 then the high resolution version
of these images should be used.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@32975 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
ericwa 2011-05-04 01:33:21 +00:00
parent 7afbe7b2bd
commit 99bd5d4243
5 changed files with 84 additions and 27 deletions

View file

@ -274,7 +274,7 @@ static NSMutableArray *screenArray = nil;
int bps = 0;
NSSize screenResolution;
NSString *colorSpaceName = nil;
GSDisplayServer *srv;
CGFloat scaleFactor;
/*
* This method generates a dictionary from the
@ -294,13 +294,10 @@ static NSMutableArray *screenArray = nil;
forKey: NSDeviceSize];
// Add the NSDeviceResolution dictionary item
srv = GSCurrentServer();
if (srv != nil)
{
screenResolution = [srv resolutionForScreen: _screenNumber];
[devDesc setObject: [NSValue valueWithSize: screenResolution]
forKey: NSDeviceResolution];
}
scaleFactor = [self userSpaceScaleFactor];
screenResolution = NSMakeSize(72.0 * scaleFactor, 72.0 * scaleFactor);
[devDesc setObject: [NSValue valueWithSize: screenResolution]
forKey: NSDeviceResolution];
// Add the bits per sample entry
bps = NSBitsPerSampleFromDepth(_depth);