Changed initSystemColors() and [defaultsDidChange:] so that

setting a system colour in the defaults file works again.


git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@14019 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
FredKiefer 2002-07-03 22:11:01 +00:00
parent c2f4bf85a8
commit 94e24b9626

View file

@ -164,19 +164,11 @@ static NSMutableDictionary *systemDict = nil;
static static
void initSystemColors() void initSystemColors()
{ {
systemColors = [NSColorList colorListNamed: @"System"];
if (systemColors == nil)
{
NSString *white; NSString *white;
NSString *lightGray; NSString *lightGray;
NSString *gray; NSString *gray;
NSString *darkGray; NSString *darkGray;
NSString *black; NSString *black;
NSEnumerator *e;
NSString *r;
// Set up default system colors
systemColors = [[NSColorList alloc] initWithName: @"System"];
// Set up a dictionary containing the names of all the system colors // Set up a dictionary containing the names of all the system colors
// as keys and with colors in string format as values. // as keys and with colors in string format as values.
@ -225,6 +217,15 @@ void initSystemColors()
//black, @"windowFrameTextColor", //black, @"windowFrameTextColor",
nil]; nil];
systemColors = [NSColorList colorListNamed: @"System"];
if (systemColors == nil)
{
NSEnumerator *e;
NSString *r;
// Set up default system colors
systemColors = [[NSColorList alloc] initWithName: @"System"];
e = [colorStrings keyEnumerator]; e = [colorStrings keyEnumerator];
while ((r = (NSString *)[e nextObject])) while ((r = (NSString *)[e nextObject]))
@ -1251,10 +1252,9 @@ systemColorWithName(NSString *name)
/* /*
* Go through all the names of system colors - for each color where * Go through all the names of system colors - for each color where
* there is a value in the defaults database, see if the current * there is a value in the defaults database, see if the current
* string value of the color differs from the old one. * value of the color differs from the old one.
* Where there is a difference, update the color strings dictionary * Where there is a difference, update the color strings dictionary
* and, where a color object exists, update the system colors list * and update the system colors list to contain the new color.
* to contain the new color.
* Finally, issue a notification if appropriate. * Finally, issue a notification if appropriate.
*/ */
+ (void) defaultsDidChange: (NSNotification*)notification + (void) defaultsDidChange: (NSNotification*)notification
@ -1273,33 +1273,24 @@ systemColorWithName(NSString *name)
if (def != nil) if (def != nil)
{ {
NSString *old = [colorStrings objectForKey: key]; NSColor *old = [systemColors colorWithKey: key];
NSColor *color = [NSColor colorFromString: def];
if ([def isEqualToString: old] == NO)
{
NSColor *color;
didChange = YES;
[colorStrings setObject: def forKey: key];
color = [systemColors colorWithKey: key];
if (color != nil)
{
color = [NSColor colorFromString: def];
if (color == nil) if (color == nil)
{ {
NSLog(@"System color '%@' has bad string rep - '%@'\n", NSLog(@"System color '%@' has bad string rep - '%@'\n",
key, def); key, def);
} }
else else if ([color isEqual: old] == NO)
{ {
didChange = YES;
[colorStrings setObject: def forKey: key];
[systemColors setColor: color forKey: key]; [systemColors setColor: color forKey: key];
// Refresh the cach for this named colour // Refresh the cache for this named colour
[[systemDict objectForKey: key] recache]; [[systemDict objectForKey: key] recache];
} }
} }
} }
}
}
if (didChange) if (didChange)
{ {