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GUI part of the graphics context rewrite.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@24966 72102866-910b-0410-8b05-ffd578937521
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5 changed files with 147 additions and 125 deletions
14
ChangeLog
14
ChangeLog
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@ -1,3 +1,17 @@
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2007-04-04 Fred Kiefer <FredKiefer@gmx.de>
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* Headers/AppKit/NSWindow.h: Reuse one reserved ivar as the
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graphics context.
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* Source/NSWindow.m (-_terminateBackendWindow,
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-_initBackendWindow, -initWithWindowRef:, -graphicsContext,
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-flushWindow, -_processResizeEvent): Set and use context from ivar.
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* Source/NSImage.m (-drawInRect:fromRect:operation:fraction:):
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make sure to use the right graphic context.
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* Source/NSView.m (-releaseGState): Use context from window.
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* Source/NSView.m (-_lockFocusInContext:inRect:,
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-unlockFocusNeedsFlush:) Set context to current when locking focus
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and pop it when unlocking.
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2007-04-02 Richard Frith-Macdonald <rfm@gnu.org>
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* Headers/AppKit/NSAlert.h: Tidied.
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@ -215,9 +215,9 @@ APPKIT_EXPORT NSSize NSTokenSize;
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} _f;
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id _defaultButtonCell;
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void *_reserved_1;
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void *_reserved_2;
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NSGraphicsContext *_context;
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void *_reserved_1;
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}
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/*
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@ -1051,6 +1051,7 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
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NSPoint p;
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double x0, y0, x1, y1, w, h;
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int gState;
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NSGraphicsContext *ctxt1;
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s = [self size];
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@ -1098,8 +1099,9 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
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alpha: YES];
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[[[cache window] contentView] lockFocus];
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DPScompositerect(ctxt, 0, 0, w, h, NSCompositeClear);
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// The context of the cache window
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ctxt1 = GSCurrentContext();
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DPScompositerect(ctxt1, 0, 0, w, h, NSCompositeClear);
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/* Set up the effective transform. We also save a gState with this
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transform to make it easier to do the final composite. */
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@ -1107,9 +1109,8 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
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ts.tX = p.x;
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ts.tY = p.y;
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[transform setTransformStruct: ts];
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[ctxt GSSetCTM: transform];
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gState = [ctxt GSDefineGState];
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[ctxt1 GSSetCTM: transform];
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gState = [ctxt1 GSDefineGState];
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[self drawRepresentation: [self bestRepresentationForDevice: nil]
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inRect: NSMakeRect(0, 0, s.width, s.height)];
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@ -1118,8 +1119,8 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
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the alpha of the pixels. */
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if (delta != 1.0)
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{
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DPSsetalpha(ctxt, delta);
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DPScompositerect(ctxt, 0, 0, s.width, s.height,
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DPSsetalpha(ctxt1, delta);
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DPScompositerect(ctxt1, 0, 0, s.width, s.height,
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NSCompositeDestinationIn);
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}
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@ -1709,8 +1709,10 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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ctxt = [_window graphicsContext];
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}
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}
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// FIXME: Set current context
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// Set current context
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext: ctxt];
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[ctxt lockFocusView: self inRect: rect];
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wrect = [self convertRect: rect toView: nil];
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@ -1763,6 +1765,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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}
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else
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{
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// This only works, when the context comes from the window
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DPSsetgstate(ctxt, window_gstate);
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DPSgsave(ctxt);
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[matrix concat];
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@ -1808,7 +1811,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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}
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}
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/* Tell backends that images are drawn upside down.
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/* Tell backends that images are drawn upside down. Obsolete?
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This is needed when a backend is able to handle full image transformation. */
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GSWSetViewIsFlipped(ctxt, _rFlags.flipped_view);
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}
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@ -1851,6 +1854,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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[window_t->_rectsBeingDrawn removeLastObject];
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}
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[ctxt unlockFocusView: self needsFlush: YES ];
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[NSGraphicsContext restoreGraphicsState];
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}
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/**
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@ -1878,7 +1882,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
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- (void) releaseGState
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{
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if (_allocate_gstate && _gstate)
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GSUndefineGState(GSCurrentContext(), _gstate);
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GSUndefineGState([_window graphicsContext], _gstate);
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_gstate = 0;
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_allocate_gstate = NO;
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}
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@ -664,17 +664,16 @@ many times.
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*/
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- (void) _terminateBackendWindow
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{
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NSGraphicsContext *context = GSCurrentContext();
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/* Check for context also as it might have disappeared before us */
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if (context && _gstate)
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if (_context && _gstate)
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{
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GSUndefineGState(context, _gstate);
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GSUndefineGState(_context, _gstate);
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_gstate = 0;
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}
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if (_windowNum)
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{
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DESTROY(_context);
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[_wv setWindowNumber: 0];
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[GSServerForWindow(self) termwindow: _windowNum];
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NSMapRemove(windowmaps, (void*)(intptr_t)_windowNum);
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@ -749,7 +748,6 @@ many times.
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{
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int screenNumber;
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NSCountedSet *dragTypes;
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NSGraphicsContext *context = GSCurrentContext();
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GSDisplayServer *srv = GSCurrentServer();
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/* If we were deferred or one shot, our drag types may not have
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@ -776,11 +774,15 @@ many times.
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[srv setwindowlevel: [self level] : _windowNum];
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NSMapInsert (windowmaps, (void*)(intptr_t)_windowNum, self);
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// Set window in new _gstate
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DPSgsave(context);
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ASSIGN(_context, [NSGraphicsContext graphicsContextWithWindow: self]);
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// FIXME: This belongs into NSGraphicsContext
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext: _context];
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[srv windowdevice: _windowNum];
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_gstate = GSDefineGState(context);
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DPSgrestore(context);
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[NSGraphicsContext restoreGraphicsState];
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// Set window in new _gstate
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_gstate = GSDefineGState(_context);
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{
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NSRect frame = _frame;
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@ -974,7 +976,6 @@ many times.
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NSScreen* aScreen;
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int screen;
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int winNum;
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NSGraphicsContext *context = GSCurrentContext();
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GSDisplayServer *srv = GSCurrentServer();
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// Get the properties for the underlying window
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@ -994,11 +995,15 @@ many times.
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_windowNum = winNum;
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NSMapInsert (windowmaps, (void*)(intptr_t)_windowNum, self);
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// Set window in new _gstate
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DPSgsave(context);
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ASSIGN(_context, [NSGraphicsContext graphicsContextWithWindow: self]);
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// FIXME: This belongs into NSGraphicsContext
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext: _context];
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[srv windowdevice: _windowNum];
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_gstate = GSDefineGState(context);
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DPSgrestore(context);
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[NSGraphicsContext restoreGraphicsState];
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// Set window in new _gstate
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_gstate = GSDefineGState(_context);
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{
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NSRect frame = _frame;
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@ -1173,8 +1178,7 @@ many times.
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- (NSGraphicsContext*) graphicsContext
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{
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// FIXME
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return GSCurrentContext();
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return _context;
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}
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- (int) gState
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@ -2118,9 +2122,7 @@ many times.
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*/
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if (_backingType == NSBackingStoreNonretained)
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{
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NSGraphicsContext *context = GSCurrentContext();
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[context flushGraphics];
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[_context flushGraphics];
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return;
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}
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@ -3167,12 +3169,13 @@ resetCursorRectsForView(NSView *theView)
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{
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if (_windowNum && _gstate)
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{
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NSGraphicsContext *context = GSCurrentContext();
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DPSgsave(context);
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DPSsetgstate(context, _gstate);
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// FIXME: move this into NSGraphicsContext
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[NSGraphicsContext saveGraphicsState];
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[NSGraphicsContext setCurrentContext: _context];
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DPSsetgstate(_context, _gstate);
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[GSServerForWindow(self) windowdevice: _windowNum];
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GSReplaceGState(context, _gstate);
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DPSgrestore(context);
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GSReplaceGState(_context, _gstate);
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[NSGraphicsContext restoreGraphicsState];
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}
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[self update];
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