GUI part of the graphics context rewrite.

git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@24966 72102866-910b-0410-8b05-ffd578937521
This commit is contained in:
fredkiefer 2007-04-04 14:33:39 +00:00
parent f8aac2ba14
commit 66fcff3b42
5 changed files with 147 additions and 125 deletions

View file

@ -1,3 +1,17 @@
2007-04-04 Fred Kiefer <FredKiefer@gmx.de>
* Headers/AppKit/NSWindow.h: Reuse one reserved ivar as the
graphics context.
* Source/NSWindow.m (-_terminateBackendWindow,
-_initBackendWindow, -initWithWindowRef:, -graphicsContext,
-flushWindow, -_processResizeEvent): Set and use context from ivar.
* Source/NSImage.m (-drawInRect:fromRect:operation:fraction:):
make sure to use the right graphic context.
* Source/NSView.m (-releaseGState): Use context from window.
* Source/NSView.m (-_lockFocusInContext:inRect:,
-unlockFocusNeedsFlush:) Set context to current when locking focus
and pop it when unlocking.
2007-04-02 Richard Frith-Macdonald <rfm@gnu.org> 2007-04-02 Richard Frith-Macdonald <rfm@gnu.org>
* Headers/AppKit/NSAlert.h: Tidied. * Headers/AppKit/NSAlert.h: Tidied.

View file

@ -215,9 +215,9 @@ APPKIT_EXPORT NSSize NSTokenSize;
} _f; } _f;
id _defaultButtonCell; id _defaultButtonCell;
void *_reserved_1; NSGraphicsContext *_context;
void *_reserved_2;
void *_reserved_1;
} }
/* /*

View file

@ -1051,6 +1051,7 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
NSPoint p; NSPoint p;
double x0, y0, x1, y1, w, h; double x0, y0, x1, y1, w, h;
int gState; int gState;
NSGraphicsContext *ctxt1;
s = [self size]; s = [self size];
@ -1098,8 +1099,9 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
alpha: YES]; alpha: YES];
[[[cache window] contentView] lockFocus]; [[[cache window] contentView] lockFocus];
// The context of the cache window
DPScompositerect(ctxt, 0, 0, w, h, NSCompositeClear); ctxt1 = GSCurrentContext();
DPScompositerect(ctxt1, 0, 0, w, h, NSCompositeClear);
/* Set up the effective transform. We also save a gState with this /* Set up the effective transform. We also save a gState with this
transform to make it easier to do the final composite. */ transform to make it easier to do the final composite. */
@ -1107,9 +1109,8 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
ts.tX = p.x; ts.tX = p.x;
ts.tY = p.y; ts.tY = p.y;
[transform setTransformStruct: ts]; [transform setTransformStruct: ts];
[ctxt GSSetCTM: transform]; [ctxt1 GSSetCTM: transform];
gState = [ctxt1 GSDefineGState];
gState = [ctxt GSDefineGState];
[self drawRepresentation: [self bestRepresentationForDevice: nil] [self drawRepresentation: [self bestRepresentationForDevice: nil]
inRect: NSMakeRect(0, 0, s.width, s.height)]; inRect: NSMakeRect(0, 0, s.width, s.height)];
@ -1118,8 +1119,8 @@ repd_for_rep(NSArray *_reps, NSImageRep *rep)
the alpha of the pixels. */ the alpha of the pixels. */
if (delta != 1.0) if (delta != 1.0)
{ {
DPSsetalpha(ctxt, delta); DPSsetalpha(ctxt1, delta);
DPScompositerect(ctxt, 0, 0, s.width, s.height, DPScompositerect(ctxt1, 0, 0, s.width, s.height,
NSCompositeDestinationIn); NSCompositeDestinationIn);
} }

View file

@ -1709,8 +1709,10 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
ctxt = [_window graphicsContext]; ctxt = [_window graphicsContext];
} }
} }
// FIXME: Set current context
// Set current context
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext: ctxt];
[ctxt lockFocusView: self inRect: rect]; [ctxt lockFocusView: self inRect: rect];
wrect = [self convertRect: rect toView: nil]; wrect = [self convertRect: rect toView: nil];
@ -1763,6 +1765,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
} }
else else
{ {
// This only works, when the context comes from the window
DPSsetgstate(ctxt, window_gstate); DPSsetgstate(ctxt, window_gstate);
DPSgsave(ctxt); DPSgsave(ctxt);
[matrix concat]; [matrix concat];
@ -1808,7 +1811,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
} }
} }
/* Tell backends that images are drawn upside down. /* Tell backends that images are drawn upside down. Obsolete?
This is needed when a backend is able to handle full image transformation. */ This is needed when a backend is able to handle full image transformation. */
GSWSetViewIsFlipped(ctxt, _rFlags.flipped_view); GSWSetViewIsFlipped(ctxt, _rFlags.flipped_view);
} }
@ -1851,6 +1854,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
[window_t->_rectsBeingDrawn removeLastObject]; [window_t->_rectsBeingDrawn removeLastObject];
} }
[ctxt unlockFocusView: self needsFlush: YES ]; [ctxt unlockFocusView: self needsFlush: YES ];
[NSGraphicsContext restoreGraphicsState];
} }
/** /**
@ -1878,7 +1882,7 @@ static NSRect convert_rect_using_matrices(NSRect aRect, NSAffineTransform *matri
- (void) releaseGState - (void) releaseGState
{ {
if (_allocate_gstate && _gstate) if (_allocate_gstate && _gstate)
GSUndefineGState(GSCurrentContext(), _gstate); GSUndefineGState([_window graphicsContext], _gstate);
_gstate = 0; _gstate = 0;
_allocate_gstate = NO; _allocate_gstate = NO;
} }

View file

@ -664,17 +664,16 @@ many times.
*/ */
- (void) _terminateBackendWindow - (void) _terminateBackendWindow
{ {
NSGraphicsContext *context = GSCurrentContext();
/* Check for context also as it might have disappeared before us */ /* Check for context also as it might have disappeared before us */
if (context && _gstate) if (_context && _gstate)
{ {
GSUndefineGState(context, _gstate); GSUndefineGState(_context, _gstate);
_gstate = 0; _gstate = 0;
} }
if (_windowNum) if (_windowNum)
{ {
DESTROY(_context);
[_wv setWindowNumber: 0]; [_wv setWindowNumber: 0];
[GSServerForWindow(self) termwindow: _windowNum]; [GSServerForWindow(self) termwindow: _windowNum];
NSMapRemove(windowmaps, (void*)(intptr_t)_windowNum); NSMapRemove(windowmaps, (void*)(intptr_t)_windowNum);
@ -749,7 +748,6 @@ many times.
{ {
int screenNumber; int screenNumber;
NSCountedSet *dragTypes; NSCountedSet *dragTypes;
NSGraphicsContext *context = GSCurrentContext();
GSDisplayServer *srv = GSCurrentServer(); GSDisplayServer *srv = GSCurrentServer();
/* If we were deferred or one shot, our drag types may not have /* If we were deferred or one shot, our drag types may not have
@ -776,11 +774,15 @@ many times.
[srv setwindowlevel: [self level] : _windowNum]; [srv setwindowlevel: [self level] : _windowNum];
NSMapInsert (windowmaps, (void*)(intptr_t)_windowNum, self); NSMapInsert (windowmaps, (void*)(intptr_t)_windowNum, self);
// Set window in new _gstate ASSIGN(_context, [NSGraphicsContext graphicsContextWithWindow: self]);
DPSgsave(context); // FIXME: This belongs into NSGraphicsContext
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext: _context];
[srv windowdevice: _windowNum]; [srv windowdevice: _windowNum];
_gstate = GSDefineGState(context); [NSGraphicsContext restoreGraphicsState];
DPSgrestore(context);
// Set window in new _gstate
_gstate = GSDefineGState(_context);
{ {
NSRect frame = _frame; NSRect frame = _frame;
@ -974,7 +976,6 @@ many times.
NSScreen* aScreen; NSScreen* aScreen;
int screen; int screen;
int winNum; int winNum;
NSGraphicsContext *context = GSCurrentContext();
GSDisplayServer *srv = GSCurrentServer(); GSDisplayServer *srv = GSCurrentServer();
// Get the properties for the underlying window // Get the properties for the underlying window
@ -994,11 +995,15 @@ many times.
_windowNum = winNum; _windowNum = winNum;
NSMapInsert (windowmaps, (void*)(intptr_t)_windowNum, self); NSMapInsert (windowmaps, (void*)(intptr_t)_windowNum, self);
// Set window in new _gstate ASSIGN(_context, [NSGraphicsContext graphicsContextWithWindow: self]);
DPSgsave(context); // FIXME: This belongs into NSGraphicsContext
[NSGraphicsContext saveGraphicsState];
[NSGraphicsContext setCurrentContext: _context];
[srv windowdevice: _windowNum]; [srv windowdevice: _windowNum];
_gstate = GSDefineGState(context); [NSGraphicsContext restoreGraphicsState];
DPSgrestore(context);
// Set window in new _gstate
_gstate = GSDefineGState(_context);
{ {
NSRect frame = _frame; NSRect frame = _frame;
@ -1173,8 +1178,7 @@ many times.
- (NSGraphicsContext*) graphicsContext - (NSGraphicsContext*) graphicsContext
{ {
// FIXME return _context;
return GSCurrentContext();
} }
- (int) gState - (int) gState
@ -2118,9 +2122,7 @@ many times.
*/ */
if (_backingType == NSBackingStoreNonretained) if (_backingType == NSBackingStoreNonretained)
{ {
NSGraphicsContext *context = GSCurrentContext(); [_context flushGraphics];
[context flushGraphics];
return; return;
} }
@ -3167,12 +3169,13 @@ resetCursorRectsForView(NSView *theView)
{ {
if (_windowNum && _gstate) if (_windowNum && _gstate)
{ {
NSGraphicsContext *context = GSCurrentContext(); // FIXME: move this into NSGraphicsContext
DPSgsave(context); [NSGraphicsContext saveGraphicsState];
DPSsetgstate(context, _gstate); [NSGraphicsContext setCurrentContext: _context];
DPSsetgstate(_context, _gstate);
[GSServerForWindow(self) windowdevice: _windowNum]; [GSServerForWindow(self) windowdevice: _windowNum];
GSReplaceGState(context, _gstate); GSReplaceGState(_context, _gstate);
DPSgrestore(context); [NSGraphicsContext restoreGraphicsState];
} }
[self update]; [self update];