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New file used by the new key binding engine
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@12733 72102866-910b-0410-8b05-ffd578937521
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Source/GSKeyBindingTable.m
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252
Source/GSKeyBindingTable.m
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/* GSKeyBindingTable.m -*-objc-*-
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Copyright (C) 2002 Free Software Foundation, Inc.
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Author: Nicola Pero <n.pero@mi.flashnet.it>
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Date: February 2002
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This file is part of the GNUstep GUI Library.
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; see the file COPYING.LIB.
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If not, write to the Free Software Foundation,
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59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "GSKeyBindingAction.h"
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#include "GSKeyBindingTable.h"
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#include <AppKit/NSInputManager.h>
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#include <AppKit/NSEvent.h>
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@implementation GSKeyBindingTable : NSObject
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- (void) loadBindingsFromDictionary: (NSDictionary *)dict
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{
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NSEnumerator *e;
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NSString *key;
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e = [dict keyEnumerator];
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while ((key = [e nextObject]) != nil)
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{
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[self bindKey: key toAction: [dict objectForKey: key]];
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}
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}
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- (void) bindKey: (NSString *)key toAction: (id)action
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{
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unichar character;
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int modifiers;
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BOOL isFunctionKey;
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GSKeyBindingAction *a = nil;
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GSKeyBindingTable *t = nil;
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BOOL noNeedToInsert = NO;
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int i;
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if (![NSInputManager parseKey: key
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intoCharacter: &character
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andModifiers: &modifiers])
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{
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NSLog (@"GSKeyBindingTable - Could not bind key %@", key);
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return;
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}
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/* If it is not a function key, we automatically bind the key both
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with Shift and without (because we don't know if it's typed with
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shift or without). */
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isFunctionKey = modifiers & NSFunctionKeyMask;
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/* Ignore all other modifiers when storing the keystroke modifiers. */
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modifiers = modifiers & (NSShiftKeyMask
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| NSAlternateKeyMask
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| NSControlKeyMask
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| NSNumericPadKeyMask);
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/* Now build the associated action/table. */
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if ([action isKindOfClass: [NSString class]])
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{
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/* "" as action means disable the keybinding. It can be used to
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override a previous keybinding. */
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if ([(NSString *)action isEqualToString: @""])
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{
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a = nil;
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}
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else
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{
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a = [[GSKeyBindingActionSelector alloc]
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initWithSelectorName: (NSString *)action];
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AUTORELEASE (a);
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}
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}
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else if ([action isKindOfClass: [NSArray class]])
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{
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a = [[GSKeyBindingActionSelectorArray alloc]
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initWithSelectorNames: (NSArray *)action];
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AUTORELEASE (a);
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}
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else if ([action isKindOfClass: [NSDictionary class]])
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{
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t = [[GSKeyBindingTable alloc] init];
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[t loadBindingsFromDictionary: (NSDictionary *)action];
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AUTORELEASE (t);
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}
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else if ([action isKindOfClass: [GSKeyBindingAction class]])
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{
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a = action;
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}
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/* Ok - at this point, we have all the elements ready, we just need
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to insert into the table. */
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/* Check if there are already some bindings for this keystroke. */
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for (i = 0; i < _bindingsCount; i++)
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{
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if (_bindings[i].character == character)
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{
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/* Uhmm ... suspiciously similar. Let's check the
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modifiers. */
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BOOL found = NO;
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if (isFunctionKey)
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{
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/* Function keys must have all modifiers perfectly the
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same. */
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if (_bindings[i].modifiers == modifiers)
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{
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found = YES;
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}
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}
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else
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{
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/* Non function keys might differ by a Shift. */
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int mask = ~NSShiftKeyMask;
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if ((_bindings[i].modifiers & mask) == (modifiers & mask))
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{
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found = YES;
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}
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}
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if (found)
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{
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/* Replace/override the existing action/table with the
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new ones. */
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RETAIN (a);
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_bindings[i].action = a;
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RETAIN (t);
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_bindings[i].table = t;
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noNeedToInsert = YES;
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}
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}
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}
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if (noNeedToInsert)
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{
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return;
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}
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/* Ok - allocate memory for the new binding. */
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{
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int newKeyBindings;
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if (isFunctionKey)
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{
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newKeyBindings = 1;
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}
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else
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{
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/* Need to allocate two, for the binding with and without
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Shift. */
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newKeyBindings = 2;
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}
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if (_bindingsCount == 0)
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{
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_bindingsCount = newKeyBindings;
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_bindings = objc_malloc (sizeof (struct _GSKeyBinding)
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* newKeyBindings);
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}
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else
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{
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_bindingsCount += newKeyBindings;
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_bindings = objc_realloc (_bindings, sizeof (struct _GSKeyBinding)
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* _bindingsCount);
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}
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_bindings[_bindingsCount - 1].character = character;
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_bindings[_bindingsCount - 1].modifiers = modifiers;
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_bindings[_bindingsCount - 1].action = a;
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RETAIN (a);
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_bindings[_bindingsCount - 1].table = t;
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RETAIN (t);
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if (!isFunctionKey)
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{
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modifiers |= NSShiftKeyMask;
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_bindings[_bindingsCount - 2].character = character;
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_bindings[_bindingsCount - 2].modifiers = modifiers;
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_bindings[_bindingsCount - 2].action = a;
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RETAIN (a);
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_bindings[_bindingsCount - 2].table = t;
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RETAIN (t);
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}
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}
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}
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- (BOOL) lookupKeyStroke: (unichar)character
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modifiers: (int)flags
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returningActionIn: (GSKeyBindingAction **)action
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tableIn: (GSKeyBindingTable **)table
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{
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int i;
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for (i = 0; i < _bindingsCount; i++)
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{
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if (_bindings[i].character == character)
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{
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if (_bindings[i].modifiers == flags)
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{
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if (_bindings[i].action == nil && _bindings[i].table == nil)
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{
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/* Found the keybinding, but it is disabled! */
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return NO;
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}
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else
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{
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*action = _bindings[i].action;
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*table = _bindings[i].table;
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return YES;
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}
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}
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}
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}
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return NO;
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}
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- (void) dealloc
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{
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int i;
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for (i = 0; i < _bindingsCount; i++)
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{
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RELEASE (_bindings[i].action);
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RELEASE (_bindings[i].table);
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}
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objc_free (_bindings);
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[super dealloc];
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}
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@end
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