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* Headers/AppKit/NSOpenGL.h,
* Source/NSOpenGLPixelFormat.m: NSOpenGLPixelFormat directly * implements initWithCoder so that it may marshall the pixel attributes prior to initWithAttributes:. Change the getValues:... method to take an int argument instead of long. GLint is mapped to int on most systems. * Source/NSOpenGLContext.m: Use the format decoding to decode an * OpenGL context. Patch by Clint Smullen <daemonae>. * Source/GSLayoutManager.m: Small cleanup in glyph code. git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/gui/trunk@35923 72102866-910b-0410-8b05-ffd578937521
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5 changed files with 134 additions and 91 deletions
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@ -252,12 +252,21 @@ static NSOpenGLPixelFormatAttribute attrs[] =
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}
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}
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- (id) initWithCoder: (NSCoder *)aCoder
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- (id) initWithCoder: (NSCoder *)aDecoder
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{
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self = [super initWithCoder: aCoder];
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self = [super initWithCoder: aDecoder];
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if (!self)
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return nil;
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// FIXME: Should set a pixel format like -init does
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if ([aDecoder allowsKeyedCoding])
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{
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[self setPixelFormat: [aDecoder decodeObjectForKey: @"NSPixelFormat"]];
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}
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else
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{
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[self setPixelFormat: [[self class] defaultPixelFormat]];
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}
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[[NSNotificationCenter defaultCenter]
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addObserver: self
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selector: @selector(_frameChanged:)
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