libs-gui/Source/NSApplication.m

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/*
NSApplication.m
The one and only application class
Copyright (C) 1996 Free Software Foundation, Inc.
Author: Scott Christley <scottc@net-community.com>
Date: 1996
This file is part of the GNUstep GUI Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; see the file COPYING.LIB.
If not, write to the Free Software Foundation,
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <gnustep/gui/config.h>
#include <stdio.h>
#include <Foundation/NSArray.h>
#include <Foundation/NSNotification.h>
#include <Foundation/NSRunLoop.h>
#include <Foundation/NSAutoreleasePool.h>
#include <Foundation/NSTimer.h>
#ifndef LIB_FOUNDATION_LIBRARY
# include <Foundation/NSConnection.h>
#endif
#include <DPSClient/NSDPSContext.h>
#include <AppKit/NSApplication.h>
#include <AppKit/NSPopUpButton.h>
#include <AppKit/NSPanel.h>
#include <AppKit/NSEvent.h>
#include <AppKit/NSImage.h>
#include <AppKit/NSMenu.h>
#include <AppKit/NSMenuItem.h>
#include <AppKit/NSCursor.h>
//
// Class variables
//
static BOOL gnustep_gui_app_is_in_dealloc;
static NSEvent *gnustep_gui_null_event;
static id NSApp;
#define ASSIGN(a, b) \
[b retain]; \
[a release]; \
a = b;
@implementation NSApplication
//
// Class methods
//
+ (void)initialize
{
if (self == [NSApplication class])
{
NSDebugLog(@"Initialize NSApplication class\n");
// Initial version
[self setVersion:1];
// So the application knows its within dealloc
// and can prevent -release loops.
gnustep_gui_app_is_in_dealloc = NO;
}
}
+ (NSApplication *)sharedApplication
{
// If the global application does not exist yet then create it
if (!NSApp) {
/* Don't combine the following two statements into one to avoid problems
with some classes initialization code that tries to get the shared
application. */
NSApp = [self alloc];
[NSApp init];
}
return NSApp;
}
//
// Instance methods
//
//
// Creating and initializing the NSApplication
//
- init
{
[super init];
NSDebugLog(@"Begin of NSApplication -init\n");
// allocate the window list
window_list = [NSMutableArray new];
window_count = 1;
//
// Event handling setup
//
// allocate the event queue
event_queue = [NSMutableArray new];
// No current event
current_event = nil;
// The NULL event
gnustep_gui_null_event = [NSEvent new];
//
// We are the end of the responder chain
//
[self setNextResponder:NULL];
/* Set up the run loop object for the current thread */
[self setupRunLoopInputSourcesForMode:NSDefaultRunLoopMode];
[self setupRunLoopInputSourcesForMode:NSConnectionReplyMode];
[self setupRunLoopInputSourcesForMode:NSModalPanelRunLoopMode];
[self setupRunLoopInputSourcesForMode:NSEventTrackingRunLoopMode];
return self;
}
- (void)finishLaunching
{
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
// notify that we will finish the launching
[nc postNotificationName: NSApplicationWillFinishLaunchingNotification
object: self];
// finish the launching
// notify that the launching has finished
[nc postNotificationName: NSApplicationDidFinishLaunchingNotification
object: self];
}
- (void)dealloc
{
NSDebugLog(@"Freeing NSApplication\n");
// Let ourselves know we are within dealloc
gnustep_gui_app_is_in_dealloc = YES;
[window_list release];
[event_queue release];
[current_event release];
[super dealloc];
}
//
// Changing the active application
//
- (void)activateIgnoringOtherApps:(BOOL)flag
{
app_is_active = YES;
}
- (void)deactivate
{
app_is_active = NO;
}
- (BOOL)isActive
{
return app_is_active;
}
//
// Running the event loop
//
- (void)abortModal
{
}
- (NSModalSession)beginModalSessionForWindow:(NSWindow *)theWindow
{
return NULL;
}
- (void)endModalSession:(NSModalSession)theSession
{
}
- (BOOL)isRunning
{
return app_is_running;
}
- (void)run
{
NSEvent *e;
NSAutoreleasePool* pool;
NSDebugLog(@"NSApplication -run\n");
[self finishLaunching];
app_should_quit = NO;
app_is_running = YES;
do
{
pool = [NSAutoreleasePool new];
e = [self nextEventMatchingMask:NSAnyEventMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode dequeue:YES];
if (e)
[self sendEvent: e];
else
{
// Null event
// Call the back-end method to handle it
[self handleNullEvent];
}
[pool release];
} while (!app_should_quit);
app_is_running = YES;
NSDebugLog(@"NSApplication end of run loop\n");
}
- (int)runModalForWindow:(NSWindow *)theWindow
{
return 0;
}
- (int)runModalSession:(NSModalSession)theSession
{
return 0;
}
- (void)sendEvent:(NSEvent *)theEvent
{
// Don't send the null event
if (theEvent == gnustep_gui_null_event)
{
NSDebugLog(@"Not sending the Null Event\n");
return;
}
// What is the event type
switch ([theEvent type])
{
//
// NSApplication traps the periodic events
//
case NSPeriodic:
break;
case NSKeyDown:
{
NSDebugLog(@"send key down event\n");
[[theEvent window] sendEvent:theEvent];
break;
}
case NSKeyUp:
{
NSDebugLog(@"send key up event\n");
[[theEvent window] sendEvent:theEvent];
break;
}
//
// All others get passed to the window
//
default:
{
NSWindow* window = [theEvent window];
if (!theEvent) NSDebugLog(@"NSEvent is nil!\n");
NSDebugLog(@"NSEvent type: %d", [theEvent type]);
NSDebugLog(@"send event to window");
NSDebugLog([window description]);
if (!window)
NSDebugLog(@"no window");
[window sendEvent:theEvent];
}
}
}
- (void)stop:sender
{
app_is_running = NO;
}
- (void)stopModal
{
}
- (void)stopModalWithCode:(int)returnCode
{
}
//
// Getting, removing, and posting events
//
- (BOOL)event:(NSEvent *)theEvent matchMask:(unsigned int)mask
{
NSEventType t;
// If mask is for any event then return success
if (mask == NSAnyEventMask)
return YES;
if (!theEvent) return NO;
// Don't check the null event
if (theEvent == gnustep_gui_null_event) return NO;
t = [theEvent type];
if ((t == NSLeftMouseDown) && (mask & NSLeftMouseDownMask))
return YES;
if ((t == NSLeftMouseUp) && (mask & NSLeftMouseUpMask))
return YES;
if ((t == NSRightMouseDown) && (mask & NSRightMouseDownMask))
return YES;
if ((t == NSRightMouseUp) && (mask & NSRightMouseUpMask))
return YES;
if ((t == NSMouseMoved) && (mask & NSMouseMovedMask))
return YES;
if ((t == NSMouseEntered) && (mask & NSMouseEnteredMask))
return YES;
if ((t == NSMouseExited) && (mask & NSMouseExitedMask))
return YES;
if ((t == NSLeftMouseDragged) && (mask & NSLeftMouseDraggedMask))
return YES;
if ((t == NSRightMouseDragged) && (mask & NSRightMouseDraggedMask))
return YES;
if ((t == NSKeyDown) && (mask & NSKeyDownMask))
return YES;
if ((t == NSKeyUp) && (mask & NSKeyUpMask))
return YES;
if ((t == NSFlagsChanged) && (mask & NSFlagsChangedMask))
return YES;
if ((t == NSPeriodic) && (mask & NSPeriodicMask))
return YES;
if ((t == NSCursorUpdate) && (mask & NSCursorUpdateMask))
return YES;
return NO;
}
- (void)setCurrentEvent:(NSEvent *)theEvent
{
[theEvent retain];
[current_event release];
current_event = theEvent;
}
- (NSEvent *)currentEvent;
{
return current_event;
}
- (void)discardEventsMatchingMask:(unsigned int)mask
beforeEvent:(NSEvent *)lastEvent
{
}
- (NSEvent*)_eventMatchingMask:(unsigned int)mask
{
NSEvent* event;
int i, count;
/* Get an event from the events queue */
if ((count = [event_queue count])) {
for (i = 0; i < count; i++) {
event = [event_queue objectAtIndex:i];
if ([self event:event matchMask:mask]) {
[event retain];
[event_queue removeObjectAtIndex:i];
[self setCurrentEvent:event];
return [event autorelease];
}
}
}
return nil;
}
- (NSEvent *)nextEventMatchingMask:(unsigned int)mask
untilDate:(NSDate *)expiration
inMode:(NSString *)mode
dequeue:(BOOL)flag
{
NSRunLoop* currentLoop = [NSRunLoop currentRunLoop];
NSEventType type;
NSEvent *event;
BOOL done = NO;
event = [self _eventMatchingMask:mask];
if (event)
done = YES;
else if (!expiration)
expiration = [NSDate distantFuture];
// Not in queue so wait for next event
while (!done) {
NSDate* limitDate = [currentLoop limitDateForMode:mode];
event = [self _eventMatchingMask:mask];
if (event)
break;
if (limitDate)
limitDate = [expiration earlierDate:limitDate];
else
limitDate = expiration;
[NSWindow _flushWindows];
[self _flushCommunicationChannels];
[currentLoop runMode:mode beforeDate:limitDate];
event = [self _eventMatchingMask:mask];
if (event)
break;
}
type = [event type];
// Unhide the cursor if necessary
// but only if its not a null event
if (event != gnustep_gui_null_event)
{
// Only if we should unhide when mouse moves
if ([NSCursor isHiddenUntilMouseMoves])
{
// Make sure the event is a mouse event before unhiding
if ((type == NSLeftMouseDown) || (type == NSLeftMouseUp)
|| (type == NSRightMouseDown) || (type == NSRightMouseUp)
|| (type == NSMouseMoved))
[NSCursor unhide];
}
}
return event;
}
- (NSEvent *)peekEventMatchingMask:(unsigned int)mask
untilDate:(NSDate *)expiration
inMode:(NSString *)mode
dequeue:(BOOL)flag
{
NSEvent *event = nil;
event = [self _eventMatchingMask:mask];
if (!event)
{
// Not in queue so peek for event
event = [self peekNextEvent];
event = [self _eventMatchingMask:mask];
}
// Unhide the cursor if necessary
if (event && (event != gnustep_gui_null_event))
{
NSEventType type;
// Only if we should unhide when mouse moves
if ([NSCursor isHiddenUntilMouseMoves])
{
// Make sure the event is a mouse event before unhiding
type = [event type];
if ((type == NSLeftMouseDown) || (type == NSLeftMouseUp)
|| (type == NSRightMouseDown) || (type == NSRightMouseUp)
|| (type == NSMouseMoved))
[NSCursor unhide];
}
}
return event;
}
- (void)postEvent:(NSEvent *)event atStart:(BOOL)flag
{
if (!flag)
[event_queue addObject: event];
else
[event_queue insertObject: event atIndex: 0];
}
//
// Sending action messages
//
- (BOOL)sendAction:(SEL)aSelector
to:aTarget
from:sender
{
//
// If the target responds to the selector
// then have it perform it
//
if ([aTarget respondsToSelector:aSelector])
{
[aTarget performSelector:aSelector withObject:sender];
return YES;
}
//
// Otherwise traverse the responder chain
//
return NO;
}
- targetForAction:(SEL)aSelector
{
return self;
}
- (BOOL)tryToPerform:(SEL)aSelector
with:anObject
{
return NO;
}
// Setting the application's icon
- (void)setApplicationIconImage:(NSImage *)anImage
{
if (app_icon != nil)
{
[app_icon release];
}
app_icon = [anImage retain];
}
- (NSImage *)applicationIconImage
{
return app_icon;
}
//
// Hiding all windows
//
- (void)hide:sender
{
int i, count;
// TODO: hide the menu
// Tell the windows to hide
for (i = 0, count = [window_list count]; i < count; i++)
[[window_list objectAtIndex:i] performHide:sender];
app_is_hidden = YES;
}
- (BOOL)isHidden
{
return app_is_hidden;
}
- (void)unhide:sender
{
int i, count;
// Tell the windows to unhide
for (i = 0, count = [window_list count]; i < count; i++)
[[window_list objectAtIndex:i] performUnhide:sender];
// TODO: unhide the menu
app_is_hidden = NO;
// Bring the key window to the front
[[self keyWindow] makeKeyAndOrderFront:self];
}
- (void)unhideWithoutActivation
{
[self unhide: self];
}
//
// Managing windows
//
- (NSWindow *)keyWindow
{
int i, j;
id w;
j = [window_list count];
for (i = 0;i < j; ++i)
{
w = [window_list objectAtIndex:i];
if ([w isKeyWindow]) return w;
}
return nil;
}
- (NSWindow *)mainWindow
{
int i, j;
id w;
j = [window_list count];
for (i = 0;i < j; ++i)
{
w = [window_list objectAtIndex:i];
if ([w isMainWindow]) return w;
}
return nil;
}
- (NSWindow *)makeWindowsPerform:(SEL)aSelector
inOrder:(BOOL)flag
{
return nil;
}
- (void)miniaturizeAll:sender
{
int i, count;
for (i = 0, count = [window_list count]; i < count; i++)
[[window_list objectAtIndex:i] miniaturize:sender];
}
- (void)preventWindowOrdering
{
}
- (void)setWindowsNeedUpdate:(BOOL)flag
{
}
- (void)updateWindows
{
int i, count;
for (i = 0, count = [window_list count]; i < count; i++)
[[window_list objectAtIndex:i] update];
}
- (NSArray *)windows
{
return window_list;
}
- (NSWindow *)windowWithWindowNumber:(int)windowNum
{
int i, j;
NSWindow *w;
j = [window_list count];
for (i = 0;i < j; ++i)
{
w = [window_list objectAtIndex:i];
if ([w windowNumber] == windowNum) return w;
}
return nil;
}
//
// Showing Standard Panels
//
- (void)orderFrontColorPanel:sender
{
}
- (void)orderFrontDataLinkPanel:sender
{
}
- (void)orderFrontHelpPanel:sender
{
}
- (void)runPageLayout:sender
{
}
//
// Getting the main menu
//
- (NSMenu *)mainMenu
{
return main_menu;
}
- (void)setMainMenu:(NSMenu *)aMenu
{
int i, j;
NSMenuItem *mc;
NSArray *mi;
// Release old and retain new
[aMenu retain];
[main_menu release];
main_menu = aMenu;
// Search for a menucell with the name Windows
// This is the default windows menu
mi = [main_menu itemArray];
j = [mi count];
windows_menu = nil;
for (i = 0;i < j; ++i)
{
mc = [mi objectAtIndex:i];
if ([[mc stringValue] compare:@"Windows"] == NSOrderedSame)
{
// Found it!
windows_menu = mc;
break;
}
}
}
//
// Managing the Windows menu
//
- (void)addWindowsItem:aWindow
title:(NSString *)aString
filename:(BOOL)isFilename
{
int i;
// Not a subclass of window --forget it
if (![aWindow isKindOfClass:[NSWindow class]])
return;
// Add to our window list, the array retains it
i = [window_list count];
[window_list addObject:aWindow];
// set its window number
[aWindow setWindowNumber:window_count];
++window_count;
// If this was the first window then
// make it the main and key window
if (i == 0)
{
[aWindow becomeMainWindow];
[aWindow becomeKeyWindow];
}
}
- (void)arrangeInFront:sender
{
}
- (void)changeWindowsItem:aWindow
title:(NSString *)aString
filename:(BOOL)isFilename
{
}
- (void)removeWindowsItem:aWindow
{
// +++ This should be different
if (aWindow == key_window)
key_window = nil;
if (aWindow == main_window)
main_window = nil;
// If we are within our dealloc then don't remove the window
// Most likely dealloc is removing windows from our window list
// and subsequently NSWindow is caling us to remove itself.
if (gnustep_gui_app_is_in_dealloc)
return;
// Remove it from the window list
[window_list removeObject: aWindow];
return;
}
- (void)setWindowsMenu:aMenu
{
// if (windows_menu)
// [windows_menu setSubmenu:aMenu];
}
- (void)updateWindowsItem:aWindow
{
}
- (NSMenu *)windowsMenu
{
// return [windows_menu submenu];
return nil;
}
//
// Managing the Service menu
//
- (void)registerServicesMenuSendTypes:(NSArray *)sendTypes
returnTypes:(NSArray *)returnTypes
{
}
- (NSMenu *)servicesMenu
{
return nil;
}
- (void)setServicesMenu:(NSMenu *)aMenu
{
}
- validRequestorForSendType:(NSString *)sendType
returnType:(NSString *)returnType
{
return nil;
}
// Getting the display postscript context
- (NSDPSContext *)context
{
return [NSDPSContext currentContext];
}
// Reporting an exception
- (void)reportException:(NSException *)anException
{}
//
// Terminating the application
//
- (void)terminate:sender
{
if ([self applicationShouldTerminate:sender])
app_should_quit = YES;
}
// Assigning a delegate
- delegate
{
return delegate;
}
- (void)setDelegate:anObject
{
delegate = anObject;
}
//
// Implemented by the delegate
//
- (BOOL)application:sender openFileWithoutUI:(NSString *)filename
{
BOOL result = NO;
if ([delegate respondsToSelector:@selector(application:openFileWithoutUI:)])
result = [delegate application:sender openFileWithoutUI:filename];
return result;
}
- (BOOL)application:(NSApplication *)app openFile:(NSString *)filename
{
BOOL result = NO;
if ([delegate respondsToSelector:@selector(application:openFile:)])
result = [delegate application:app openFile:filename];
return result;
}
- (BOOL)application:(NSApplication *)app openTempFile:(NSString *)filename
{
BOOL result = NO;
if ([delegate respondsToSelector:@selector(application:openTempFile:)])
result = [delegate application:app openTempFile:filename];
return result;
}
- (void)applicationDidBecomeActive:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationDidBecomeActive:)])
[delegate applicationDidBecomeActive:aNotification];
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationDidFinishLaunching:)])
[delegate applicationDidFinishLaunching:aNotification];
}
- (void)applicationDidHide:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationDidHide:)])
[delegate applicationDidHide:aNotification];
}
- (void)applicationDidResignActive:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationDidResignActive:)])
[delegate applicationDidResignActive:aNotification];
}
- (void)applicationDidUnhide:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationDidUnhide:)])
[delegate applicationDidUnhide:aNotification];
}
- (void)applicationDidUpdate:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationDidUpdate:)])
[delegate applicationDidUpdate:aNotification];
}
- (BOOL)applicationOpenUntitledFile:(NSApplication *)app
{
BOOL result = NO;
if ([delegate respondsToSelector:@selector(applicationOpenUntitledFile:)])
result = [delegate applicationOpenUntitledFile:app];
return result;
}
- (BOOL)applicationShouldTerminate:sender
{
BOOL result = YES;
if ([delegate respondsToSelector:@selector(applicationShouldTerminate:)])
result = [delegate applicationShouldTerminate:sender];
return result;
}
- (void)applicationWillBecomeActive:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationWillBecomeActive:)])
[delegate applicationWillBecomeActive:aNotification];
}
- (void)applicationWillFinishLaunching:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationWillFinishLaunching:)])
[delegate applicationWillFinishLaunching:aNotification];
}
- (void)applicationWillHide:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationWillHide:)])
[delegate applicationWillHide:aNotification];
}
- (void)applicationWillResignActive:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationWillResignActive:)])
[delegate applicationWillResignActive:aNotification];
}
- (void)applicationWillUnhide:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationWillUnhide:)])
[delegate applicationWillUnhide:aNotification];
}
- (void)applicationWillUpdate:(NSNotification *)aNotification
{
if ([delegate respondsToSelector:@selector(applicationWillUpdate:)])
[delegate applicationWillUpdate:aNotification];
}
//
// NSCoding protocol
//
- (void)encodeWithCoder:aCoder
{
[super encodeWithCoder:aCoder];
[aCoder encodeObject: window_list];
[aCoder encodeConditionalObject:key_window];
[aCoder encodeConditionalObject:main_window];
[aCoder encodeConditionalObject:delegate];
[aCoder encodeObject:main_menu];
[aCoder encodeConditionalObject:windows_menu];
}
- initWithCoder:aDecoder
{
[super initWithCoder:aDecoder];
window_list = [aDecoder decodeObject];
key_window = [aDecoder decodeObject];
main_window = [aDecoder decodeObject];
delegate = [aDecoder decodeObject];
main_menu = [aDecoder decodeObject];
windows_menu = [aDecoder decodeObject];
return self;
}
+ (void)setNullEvent:(NSEvent *)e
{
ASSIGN(gnustep_gui_null_event, e);
}
+ (NSEvent *)getNullEvent;
{
return gnustep_gui_null_event;
}
// Get next event
- (NSEvent *)getNextEvent
{
[event_queue addObject:gnustep_gui_null_event];
return gnustep_gui_null_event;
}
- (NSEvent *)peekNextEvent
{
return gnustep_gui_null_event;
}
// handle a non-translated event
- (void)handleNullEvent
{}
- (void)_flushCommunicationChannels
{}
- (void)setupRunLoopInputSourcesForMode:(NSString*)mode
{}
@end