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git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@3274 72102866-910b-0410-8b05-ffd578937521
652 lines
15 KiB
Text
652 lines
15 KiB
Text
/* A fast map/hash table implementation for NSObjects
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* Copyright (C) 1998 Free Software Foundation, Inc.
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*
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* Author: Richard Frith-Macdonald <richard@brainstorm.co.uk>
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* Created: Thu Oct 1 09:30:00 GMT 1998
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*
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* Based on original o_map code by Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
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*
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* This file is part of the GNUstep Base Library.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
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#include <config.h>
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#include <Foundation/NSObject.h>
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#include <Foundation/NSZone.h>
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/* To easily un-inline functions for debugging */
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#ifndef INLINE
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#define INLINE inline
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#endif
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/*
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* This file should be INCLUDED in files wanting to use the FastMap
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* functions - these are all declared inline for maximum performance.
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*
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* The file including this one may predefine some macros to alter
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* the behaviour (default macros assume the items are NSObjects
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* that are to be retained in the table) ...
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*
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* FAST_MAP_HAS_VALUE
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* If defined as 0, then this becomes a hash table rather than
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* a map table.
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*
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* FAST_MAP_RETAIN_KEY()
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* Macro to retain the key item in a map or hash table.
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*
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* FAST_MAP_RETAIN_VAL()
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* Macro to retain the value item in a map table.
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*
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* FAST_MAP_RELEASE_KEY()
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* Macro to release the key item in a map or hash table.
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*
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* FAST_MAP_RELEASE_VAL()
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* Macro to release the value item in a map table.
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*
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* FAST_MAP_HASH()
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* Macro to get the hash of a key item.
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*
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* FAST_MAP_EQUAL()
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* Macro to compare two key items for equality - produces zero
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* if the items are not equal.
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*/
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#ifndef FAST_MAP_HAS_VALUE
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#define FAST_MAP_HAS_VALUE 1
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#endif
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#ifndef FAST_MAP_RETAIN_KEY
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#define FAST_MAP_RETAIN_KEY(X) [(X).o retain]
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#endif
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#ifndef FAST_MAP_RELEASE_KEY
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#define FAST_MAP_RELEASE_KEY(X) [(X).o release]
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#endif
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#ifndef FAST_MAP_RETAIN_VAL
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#define FAST_MAP_RETAIN_VAL(X) [(X).o retain]
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#endif
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#ifndef FAST_MAP_RELEASE_VAL
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#define FAST_MAP_RELEASE_VAL(X) [(X).o release]
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#endif
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#ifndef FAST_MAP_HASH
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#define FAST_MAP_HASH(X) [(X).o hash]
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#endif
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#ifndef FAST_MAP_EQUAL
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#define FAST_MAP_EQUAL(X,Y) [(X).o isEqual: (Y).o]
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#endif
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typedef union {
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id o;
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Class c;
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SEL C;
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int i;
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unsigned I;
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long l;
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unsigned long L;
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void *p;
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const void *P;
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char *s;
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const char *S;
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} FastMapItem;
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typedef struct _FastMapTable FastMapTable_t;
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typedef struct _FastMapBucket FastMapBucket_t;
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typedef struct _FastMapNode FastMapNode_t;
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typedef struct _FastMapEnumerator FastMapEnumerator_t;
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typedef FastMapTable_t *FastMapTable;
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typedef FastMapBucket_t *FastMapBucket;
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typedef FastMapNode_t *FastMapNode;
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typedef FastMapEnumerator_t *FastMapEnumerator;
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struct _FastMapNode {
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FastMapNode nextInBucket; /* Linked list of bucket. */
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FastMapNode nextInMap; /* For enumerating. */
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FastMapItem key;
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#if FAST_MAP_HAS_VALUE
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FastMapItem value;
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#endif
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};
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struct _FastMapBucket {
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size_t nodeCount; /* Number of nodes in bucket. */
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FastMapNode firstNode; /* The linked list of nodes. */
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};
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struct _FastMapTable {
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NSZone *zone;
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size_t nodeCount; /* Number of nodes in map. */
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FastMapNode firstNode; /* List for enumerating. */
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size_t bucketCount; /* Number of buckets in map. */
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FastMapBucket buckets; /* Array of buckets. */
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FastMapNode freeNodes; /* List of unused nodes. */
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size_t chunkCount; /* Number of chunks in array. */
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FastMapNode *nodeChunks; /* Chunks of allocated memory. */
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};
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struct _FastMapEnumerator {
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FastMapTable map; /* the map being enumerated. */
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FastMapNode node; /* The next node to use. */
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};
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static INLINE FastMapBucket
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FastMapPickBucket(FastMapItem key, FastMapBucket buckets, size_t bucketCount)
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{
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return buckets + FAST_MAP_HASH(key) % bucketCount;
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}
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static INLINE FastMapBucket
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FastMapBucketForKey(FastMapTable map, FastMapItem key)
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{
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return FastMapPickBucket(key, map->buckets, map->bucketCount);
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}
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static INLINE void
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FastMapLinkNodeIntoBucket(FastMapBucket bucket, FastMapNode node)
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{
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node->nextInBucket = bucket->firstNode;
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bucket->firstNode = node;
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}
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static INLINE void
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FastMapUnlinkNodeFromBucket(FastMapBucket bucket, FastMapNode node)
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{
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if (node == bucket->firstNode)
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{
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bucket->firstNode = node->nextInBucket;
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}
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else
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{
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FastMapNode tmp = bucket->firstNode;
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while (tmp->nextInBucket != node)
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{
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tmp = tmp->nextInBucket;
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}
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tmp->nextInBucket = node->nextInBucket;
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}
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node->nextInBucket = 0;
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}
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static INLINE void
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FastMapLinkNodeIntoMap(FastMapTable map, FastMapNode node)
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{
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node->nextInMap = map->firstNode;
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map->firstNode = node;
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}
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static INLINE void
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FastMapUnlinkNodeFromMap(FastMapTable map, FastMapNode node)
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{
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if (node == map->firstNode)
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{
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map->firstNode = node->nextInMap;
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}
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else
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{
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FastMapNode tmp = map->firstNode;
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while (tmp->nextInMap != node)
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{
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tmp = tmp->nextInMap;
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}
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tmp->nextInMap = node->nextInMap;
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}
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node->nextInMap = 0;
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}
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static INLINE void
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FastMapAddNodeToBucket(FastMapBucket bucket, FastMapNode node)
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{
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FastMapLinkNodeIntoBucket(bucket, node);
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bucket->nodeCount += 1;
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}
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static INLINE void
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FastMapAddNodeToMap(FastMapTable map, FastMapNode node)
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{
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FastMapBucket bucket;
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bucket = FastMapBucketForKey(map, node->key);
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FastMapAddNodeToBucket(bucket, node);
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FastMapLinkNodeIntoMap(map, node);
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map->nodeCount++;
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}
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static INLINE void
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FastMapRemoveNodeFromBucket(FastMapBucket bucket, FastMapNode node)
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{
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bucket->nodeCount--;
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FastMapUnlinkNodeFromBucket(bucket, node);
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}
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static INLINE void
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FastMapRemoveNodeFromMap(FastMapTable map, FastMapBucket bkt, FastMapNode node)
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{
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map->nodeCount--;
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FastMapUnlinkNodeFromMap(map, node);
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FastMapRemoveNodeFromBucket(bkt, node);
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}
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static INLINE void
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FastMapRemangleBuckets(FastMapTable map,
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FastMapBucket old_buckets,
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size_t old_bucketCount,
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FastMapBucket new_buckets,
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size_t new_bucketCount)
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{
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while (old_bucketCount-- > 0)
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{
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FastMapNode node;
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while ((node = old_buckets->firstNode) != 0)
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{
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FastMapBucket bkt;
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FastMapRemoveNodeFromBucket(old_buckets, node);
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bkt = FastMapPickBucket(node->key, new_buckets, new_bucketCount);
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FastMapAddNodeToBucket(bkt, node);
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}
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old_buckets++;
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}
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}
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static INLINE void
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FastMapMoreNodes(FastMapTable map)
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{
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FastMapNode *newArray;
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size_t arraySize = (map->chunkCount+1)*sizeof(FastMapNode);
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newArray = (FastMapNode*)NSZoneMalloc(map->zone, arraySize);
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if (newArray)
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{
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FastMapNode newNodes;
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size_t chunkCount;
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size_t chunkSize;
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memcpy(newArray,map->nodeChunks,(map->chunkCount)*sizeof(FastMapNode));
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if (map->nodeChunks != 0)
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{
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NSZoneFree(map->zone, map->nodeChunks);
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}
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map->nodeChunks = newArray;
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if (map->chunkCount == 0)
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{
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chunkCount = map->bucketCount > 1 ? map->bucketCount : 2;
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}
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else
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{
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chunkCount = ((map->nodeCount>>2)+1)<<1;
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}
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chunkSize = chunkCount * sizeof(FastMapNode_t);
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newNodes = (FastMapNode)NSZoneMalloc(map->zone, chunkSize);
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if (newNodes)
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{
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map->nodeChunks[map->chunkCount++] = newNodes;
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newNodes[--chunkCount].nextInMap = map->freeNodes;
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while (chunkCount--)
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{
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newNodes[chunkCount].nextInMap = &newNodes[chunkCount+1];
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}
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map->freeNodes = newNodes;
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}
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}
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}
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#if FAST_MAP_HAS_VALUE
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static INLINE FastMapNode
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FastMapNewNode(FastMapTable map, FastMapItem key, FastMapItem value)
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{
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FastMapNode node = map->freeNodes;
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if (node == 0)
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{
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FastMapMoreNodes(map);
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node = map->freeNodes;
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if (node == 0)
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{
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return 0;
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}
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}
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map->freeNodes = node->nextInMap;
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node->key = key;
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node->value = value;
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node->nextInBucket = 0;
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node->nextInMap = 0;
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return node;
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}
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#else
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static INLINE FastMapNode
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FastMapNewNode(FastMapTable map, FastMapItem key)
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{
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FastMapNode node = map->freeNodes;
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if (node == 0)
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{
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FastMapMoreNodes(map);
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node = map->freeNodes;
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if (node == 0)
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{
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return 0;
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}
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}
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map->freeNodes = node->nextInMap;
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node->key = key;
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node->nextInBucket = 0;
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node->nextInMap = 0;
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return node;
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}
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#endif
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static INLINE void
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FastMapFreeNode(FastMapTable map, FastMapNode node)
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{
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FAST_MAP_RELEASE_KEY(node->key);
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#if FAST_MAP_HAS_VALUE
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FAST_MAP_RELEASE_VAL(node->value);
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#endif
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node->nextInMap = map->freeNodes;
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map->freeNodes = node;
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}
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static INLINE FastMapNode
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FastMapNodeForKeyInBucket(FastMapBucket bucket, FastMapItem key)
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{
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FastMapNode node = bucket->firstNode;
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while ((node != 0) && FAST_MAP_EQUAL(node->key, key) == NO)
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{
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node = node->nextInBucket;
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}
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return node;
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}
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static INLINE FastMapNode
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FastMapNodeForKey(FastMapTable map, FastMapItem key)
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{
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FastMapBucket bucket;
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FastMapNode node;
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bucket = FastMapBucketForKey(map, key);
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node = FastMapNodeForKeyInBucket(bucket, key);
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return node;
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}
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static INLINE void
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FastMapResize(FastMapTable map, size_t new_capacity)
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{
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FastMapBucket new_buckets;
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size_t size = 1;
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size_t old = 1;
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/*
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* Find next size up in the fibonacci series
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*/
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while (size < new_capacity)
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{
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size_t tmp = old;
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old = size;
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size += tmp;
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}
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/*
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* Avoid 8 - since hash functions frequently generate uneven distributions
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* around powers of two - we don't want lots of keys falling into a single
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* bucket.
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*/
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if (size == 8) size++;
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/*
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* Make a new set of buckets for this map
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*/
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new_buckets = (FastMapBucket)NSZoneCalloc(map->zone, size,
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sizeof(FastMapBucket_t));
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if (new_buckets != 0)
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{
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FastMapRemangleBuckets(map,
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map->buckets,
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map->bucketCount,
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new_buckets,
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size);
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if (map->buckets != 0)
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{
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NSZoneFree(map->zone, map->buckets);
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}
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map->buckets = new_buckets;
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map->bucketCount = size;
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}
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}
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static INLINE void
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FastMapRightSizeMap(FastMapTable map, size_t capacity)
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{
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/* FIXME: Now, this is a guess, based solely on my intuition. If anyone
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* knows of a better ratio (or other test, for that matter) and can
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* provide evidence of its goodness, please get in touch with me, Albin
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* L. Jones <Albin.L.Jones@Dartmouth.EDU>. */
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if (3 * capacity >= 4 * map->bucketCount)
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{
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FastMapResize(map, (3 * capacity)/4 + 1);
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}
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}
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/** Enumerating **/
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/* WARNING: You should not alter a map while an enumeration is
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* in progress. The results of doing so are reasonably unpremapable.
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* With that in mind, read the following warnings carefully. But
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* remember, DON'T MESS WITH A MAP WHILE YOU'RE ENUMERATING IT. */
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/* IMPORTANT WARNING: Map enumerators, as I have map them up, have a
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* wonderous property. Namely, that, while enumerating, one may add
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* new elements (i.e., new nodes) to the map while an enumeration is
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* in progress (i.e., after `o_map_enumerator_for_map()' has been
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* called), and the enumeration remains the same. */
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/* WARNING: The above warning should not, in any way, be taken as
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* assurance that this property of map enumerators will be preserved
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* in future editions of the library. I'm still thinking about
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* this. */
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/* IMPORTANT WARNING: Enumerators have yet another wonderous property.
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* Once a node has been returned by `FastMapEnumeratorNextNode()', it may be
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* removed from the map without effecting the rest of the current
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* enumeration. */
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/* EXTREMELY IMPORTANT WARNING: The purpose of this warning is point
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* out that, at this time, various (i.e., many) functions depend on
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* the behaviours outlined above. So be prepared for some serious
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* breakage when you go fudging around with these things. */
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static INLINE FastMapEnumerator_t
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FastMapEnumeratorForMap(FastMapTable map)
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{
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FastMapEnumerator_t enumerator;
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enumerator.map = map;
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enumerator.node = map->firstNode;
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return enumerator;
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}
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static INLINE FastMapNode
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FastMapEnumeratorNextNode(FastMapEnumerator enumerator)
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{
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FastMapNode node;
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node = enumerator->node;
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if (node != 0)
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enumerator->node = node->nextInMap;
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/* Send back NODE. */
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return node;
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}
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#if FAST_MAP_HAS_VALUE
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static INLINE FastMapNode
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FastMapAddPairNoRetain(FastMapTable map, FastMapItem key, FastMapItem value)
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{
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FastMapNode node;
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node = FastMapNewNode(map, key, value);
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if (node != 0)
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{
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FastMapRightSizeMap(map, map->nodeCount);
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FastMapAddNodeToMap(map, node);
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}
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return node;
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}
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static INLINE FastMapNode
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FastMapAddPair(FastMapTable map, FastMapItem key, FastMapItem value)
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{
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FastMapNode node;
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FAST_MAP_RETAIN_KEY(key);
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FAST_MAP_RETAIN_VAL(value);
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node = FastMapNewNode(map, key, value);
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if (node != 0)
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{
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FastMapRightSizeMap(map, map->nodeCount);
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FastMapAddNodeToMap(map, node);
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}
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return node;
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}
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#else
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static INLINE FastMapNode
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FastMapAddKeyNoRetain(FastMapTable map, FastMapItem key)
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{
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FastMapNode node;
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node = FastMapNewNode(map, key);
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if (node != 0)
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{
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FastMapRightSizeMap(map, map->nodeCount);
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FastMapAddNodeToMap(map, node);
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}
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return node;
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}
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static INLINE FastMapNode
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FastMapAddKey(FastMapTable map, FastMapItem key)
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{
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FastMapNode node;
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FAST_MAP_RETAIN_KEY(key);
|
|
node = FastMapNewNode(map, key);
|
|
|
|
if (node != 0)
|
|
{
|
|
FastMapRightSizeMap(map, map->nodeCount);
|
|
FastMapAddNodeToMap(map, node);
|
|
}
|
|
return node;
|
|
}
|
|
#endif
|
|
|
|
static INLINE void
|
|
FastMapRemoveKey(FastMapTable map, FastMapItem key)
|
|
{
|
|
FastMapBucket bucket = FastMapBucketForKey(map, key);
|
|
|
|
if (bucket != 0)
|
|
{
|
|
FastMapNode node = FastMapNodeForKeyInBucket(bucket, key);
|
|
|
|
if (node != 0)
|
|
{
|
|
FastMapRemoveNodeFromMap(map, bucket, node);
|
|
FastMapFreeNode(map, node);
|
|
}
|
|
}
|
|
}
|
|
|
|
static INLINE void
|
|
FastMapCleanMap(FastMapTable map)
|
|
{
|
|
FastMapBucket bucket = map->buckets;
|
|
int i;
|
|
|
|
for (i = 0; i < map->bucketCount; i++)
|
|
{
|
|
while (bucket->nodeCount != 0)
|
|
{
|
|
FastMapNode node = bucket->firstNode;
|
|
|
|
FastMapRemoveNodeFromBucket(bucket, node);
|
|
FastMapFreeNode(map, node);
|
|
}
|
|
bucket++;
|
|
}
|
|
map->firstNode = 0;
|
|
map->nodeCount = 0;
|
|
}
|
|
|
|
static INLINE void
|
|
FastMapEmptyMap(FastMapTable map)
|
|
{
|
|
int i;
|
|
|
|
FastMapCleanMap(map);
|
|
if (map->buckets != 0)
|
|
{
|
|
NSZoneFree(map->zone, map->buckets);
|
|
map->buckets = 0;
|
|
map->bucketCount = 0;
|
|
}
|
|
if (map->nodeChunks != 0)
|
|
{
|
|
for (i = 0; i < map->chunkCount; i++)
|
|
{
|
|
NSZoneFree(map->zone, map->nodeChunks[i]);
|
|
}
|
|
map->chunkCount = 0;
|
|
NSZoneFree(map->zone, map->nodeChunks);
|
|
map->nodeChunks = 0;
|
|
}
|
|
map->freeNodes = 0;
|
|
map->zone = 0;
|
|
}
|
|
|
|
static INLINE FastMapTable
|
|
FastMapInitWithZoneAndCapacity(FastMapTable map, NSZone *zone, size_t capacity)
|
|
{
|
|
map->zone = zone;
|
|
map->nodeCount = 0;
|
|
map->bucketCount = 0;
|
|
map->firstNode = 0;
|
|
map->buckets = 0;
|
|
map->nodeChunks = 0;
|
|
map->freeNodes = 0;
|
|
map->chunkCount = 0;
|
|
FastMapRightSizeMap(map, capacity);
|
|
FastMapMoreNodes(map);
|
|
}
|
|
|
|
|