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1037 lines
26 KiB
C
1037 lines
26 KiB
C
/* A (pretty good) hash table implementation.
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* Copyright (C) 1993, 1994, 1995, 1996 Free Software Foundation, Inc.
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*
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* Author: Albin L. Jones <Albin.L.Jones@Dartmouth.EDU>
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* Created: ??? ??? ?? ??:??:?? ??? 1993
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* Updated: Sat Feb 10 14:54:14 EST 1996
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* Serial: 96.02.10.05
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*
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* This file is part of the GNU Objective C Class Library.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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/**** Included Headers *******************************************************/
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#include <objects/allocs.h>
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#include <objects/callbacks.h>
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#include <objects/hash.h>
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/**** Function Implementations ***********************************************/
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/** Behind-the-Scenes functions **/
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objects_hash_bucket_t *
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_objects_hash_pick_bucket_for_element (objects_hash_t *hash,
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objects_hash_bucket_t *buckets,
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size_t bucket_count,
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void *element)
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{
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return buckets + (objects_hash (objects_hash_element_callbacks (hash),
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element, hash) % bucket_count);
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}
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objects_hash_bucket_t *
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_objects_hash_pick_bucket_for_node (objects_hash_t * hash,
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objects_hash_bucket_t * buckets,
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size_t bucket_count,
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objects_hash_node_t * node)
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{
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return buckets + (objects_hash (objects_hash_element_callbacks (hash),
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node->element, hash) % bucket_count);
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}
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objects_hash_bucket_t *
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_objects_hash_bucket_for_element (objects_hash_t * hash, void *element)
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{
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return _objects_hash_pick_bucket_for_element (hash, hash->buckets,
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hash->bucket_count, element);
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}
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objects_hash_bucket_t *
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_objects_hash_bucket_for_node (objects_hash_t * hash, objects_hash_node_t * node)
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{
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return _objects_hash_pick_bucket_for_node (hash, hash->buckets,
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hash->bucket_count, node);
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}
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void
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_objects_hash_link_node_into_bucket (objects_hash_bucket_t * bucket,
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objects_hash_node_t * node)
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{
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if (bucket->first_node != NULL)
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bucket->first_node->prev_in_bucket = node;
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node->next_in_bucket = bucket->first_node;
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bucket->first_node = node;
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return;
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}
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void
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_objects_hash_unlink_node_from_its_bucket (objects_hash_node_t * node)
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{
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if (node == node->bucket->first_node)
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node->bucket->first_node = node->next_in_bucket;
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if (node->prev_in_bucket != NULL)
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node->prev_in_bucket->next_in_bucket = node->next_in_bucket;
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if (node->next_in_bucket != NULL)
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node->next_in_bucket->prev_in_bucket = node->prev_in_bucket;
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node->prev_in_bucket = node->next_in_bucket = NULL;
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return;
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}
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void
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_objects_hash_link_node_into_hash (objects_hash_t * hash, objects_hash_node_t * node)
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{
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if (hash->first_node != NULL)
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hash->first_node->prev_in_hash = node;
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node->next_in_hash = hash->first_node;
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hash->first_node = node;
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return;
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}
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void
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_objects_hash_unlink_node_from_its_hash (objects_hash_node_t * node)
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{
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if (node == node->hash->first_node)
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node->hash->first_node = node->next_in_hash;
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if (node->prev_in_hash != NULL)
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node->prev_in_hash->next_in_hash = node->next_in_hash;
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if (node->next_in_hash != NULL)
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node->next_in_hash->prev_in_hash = node->prev_in_hash;
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node->prev_in_hash = node->next_in_hash = NULL;
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return;
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}
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void
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_objects_hash_add_node_to_bucket (objects_hash_bucket_t * bucket, objects_hash_node_t * node)
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{
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if (bucket != NULL)
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{
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_objects_hash_link_node_into_bucket (bucket, node);
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node->bucket = bucket;
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bucket->node_count += 1;
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bucket->element_count += 1;
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}
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return;
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}
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void
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_objects_hash_add_node_to_its_bucket (objects_hash_t * hash, objects_hash_node_t * node)
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{
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_objects_hash_add_node_to_bucket (_objects_hash_bucket_for_node (hash, node), node);
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return;
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}
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void
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_objects_hash_add_node_to_hash (objects_hash_t * hash, objects_hash_node_t * node)
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{
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if (hash != NULL)
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{
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_objects_hash_add_node_to_its_bucket (hash, node);
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_objects_hash_link_node_into_hash (hash, node);
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node->hash = hash;
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hash->node_count += 1;
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hash->element_count += 1;
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}
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return;
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}
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void
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_objects_hash_remove_node_from_its_bucket (objects_hash_node_t * node)
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{
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if (node->bucket != NULL)
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{
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node->bucket->node_count -= 1;
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node->bucket->element_count -= 1;
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_objects_hash_unlink_node_from_its_bucket (node);
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}
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return;
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}
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void
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_objects_hash_remove_node_from_its_hash (objects_hash_node_t * node)
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{
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if (node->hash != NULL)
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{
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node->hash->node_count -= 1;
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node->hash->element_count -= 1;
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_objects_hash_unlink_node_from_its_hash (node);
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}
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_objects_hash_remove_node_from_its_bucket (node);
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return;
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}
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objects_hash_bucket_t *
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_objects_hash_new_buckets (objects_hash_t *hash, size_t bucket_count)
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{
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return (objects_hash_bucket_t *) objects_calloc (objects_hash_allocs (hash),
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bucket_count,
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sizeof (objects_hash_bucket_t));
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}
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void
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_objects_hash_free_buckets (objects_hash_t *hash, objects_hash_bucket_t *buckets)
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{
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if (buckets != NULL)
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objects_free (objects_hash_allocs (hash), buckets);
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return;
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}
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void
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_objects_hash_remangle_buckets (objects_hash_t * hash,
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objects_hash_bucket_t * old_buckets,
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size_t old_bucket_count,
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objects_hash_bucket_t * new_buckets,
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size_t new_bucket_count)
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{
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size_t i;
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objects_hash_node_t *node;
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for (i = 0; i < old_bucket_count; i++)
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{
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while ((node = old_buckets[i].first_node) != NULL)
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{
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_objects_hash_remove_node_from_its_bucket (node);
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_objects_hash_add_node_to_bucket (_objects_hash_pick_bucket_for_node (hash,
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new_buckets,
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new_bucket_count,
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node),
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node);
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}
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}
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/* And that's that. */
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return;
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}
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objects_hash_node_t *
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_objects_hash_new_node (objects_hash_t * hash, void *element)
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{
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objects_hash_node_t *node;
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/* Allocate the space for a new node. */
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node = (objects_hash_node_t *) objects_malloc (objects_hash_allocs (hash),
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sizeof (objects_hash_node_t));
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if (node != NULL)
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{
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/* Retain ELEMENT. (It's released in `_objects_hash_free_node()'.) */
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objects_retain (objects_hash_element_callbacks (hash), element, hash);
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/* Remember ELEMENT. */
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node->element = element;
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/* Zero out the various pointers. */
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node->hash = NULL;
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node->bucket = NULL;
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node->next_in_bucket = NULL;
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node->next_in_hash = NULL;
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node->prev_in_bucket = NULL;
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node->prev_in_hash = NULL;
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}
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return node;
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}
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void
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_objects_hash_free_node (objects_hash_node_t * node)
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{
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if (node != NULL)
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{
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objects_hash_t *hash;
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/* Remember NODE's hash. */
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hash = node->hash;
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/* Release ELEMENT. (It's retained in `_objects_hash_new_node()'.) */
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objects_release (objects_hash_element_callbacks (hash), node->element, hash);
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/* Actually free the space hash aside for NODE. */
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objects_free (objects_hash_allocs (hash), node);
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}
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/* And just return. */
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return;
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}
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objects_hash_node_t *
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_objects_hash_node_for_element (objects_hash_t * hash, void *element)
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{
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objects_hash_bucket_t *bucket;
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objects_hash_node_t *node;
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/* Find the bucket in which the node for ELEMENT would be. */
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bucket = _objects_hash_bucket_for_element (hash, element);
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/* Run through the nodes in BUCKET until we find one whose element
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* matches ELEMENT. */
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for (node = bucket->first_node;
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(node != NULL) && !objects_is_equal (objects_hash_element_callbacks (hash),
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element,
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node->element,
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hash);
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node = node->next_in_bucket);
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/* Note that if none of the nodes' elements matches ELEMENT, then we
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* naturally return `NULL'. */
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return node;
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}
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objects_hash_node_t *
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_objects_hash_enumerator_next_node (objects_hash_enumerator_t * enumerator)
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{
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objects_hash_node_t *node;
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/* Remember ENUMERATOR's current node. */
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node = enumerator->node;
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/* If NODE is a real node, then we need to increment ENUMERATOR's
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* current node to the next node in ENUMERATOR's hash. */
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if (node != NULL)
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enumerator->node = enumerator->node->next_in_hash;
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/* Send back NODE. */
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return node;
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}
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/** Hashing **/
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size_t
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objects_hash_hash (objects_hash_t * hash)
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{
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/* FIXME: Code this. */
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return 0;
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}
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/** Resizing **/
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size_t
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objects_hash_resize (objects_hash_t * hash, size_t new_capacity)
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{
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objects_hash_bucket_t *new_buckets;
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/* Round NEW_CAPACITY up to the next power of two. */
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new_capacity = objects_next_power_of_two (new_capacity);
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/* Make a new hash of buckets. */
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new_buckets = _objects_hash_new_buckets (hash, new_capacity);
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if (new_buckets != NULL)
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{
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_objects_hash_remangle_buckets (hash,
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hash->buckets,
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hash->bucket_count,
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new_buckets,
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new_capacity);
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_objects_hash_free_buckets (hash, hash->buckets);
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hash->buckets = new_buckets;
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hash->bucket_count = new_capacity;
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}
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/* Return the new capacity. */
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return hash->bucket_count;
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}
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size_t
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objects_hash_rightsize (objects_hash_t * hash)
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{
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/* FIXME: Now, this is a guess, based solely on my intuition. If
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* anyone knows of a better ratio (or other test, for that matter)
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* and can provide evidence of its goodness, please get in touch
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* with me, Albin L. Jones <albin.l.jones@dartmouth.edu>. */
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if (3 * hash->node_count > 4 * hash->bucket_count)
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{
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return objects_hash_resize (hash, hash->bucket_count + 1);
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}
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else
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{
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return hash->bucket_count;
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}
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}
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/** Statistics **/
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size_t
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objects_hash_count (objects_hash_t * hash)
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{
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return hash->element_count;
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}
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size_t
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objects_hash_capacity (objects_hash_t * hash)
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{
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return hash->bucket_count;
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}
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int
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objects_hash_check (objects_hash_t * hash)
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{
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/* FIXME: Code this. */
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return 0;
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}
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/** Searching **/
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int
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objects_hash_contains_element (objects_hash_t * hash, void *element)
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{
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objects_hash_node_t *node;
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node = _objects_hash_node_for_element (hash, element);
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return node != NULL;
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}
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void *
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objects_hash_element (objects_hash_t * hash, void *element)
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{
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objects_hash_node_t *node;
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/* Try and find the node for ELEMENT. */
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node = _objects_hash_node_for_element (hash, element);
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if (node != NULL)
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return node->element;
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else
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return objects_hash_not_an_element_marker (hash);
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}
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void **
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objects_hash_all_elements (objects_hash_t * hash)
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{
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size_t j;
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void **array;
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objects_hash_enumerator_t enumerator;
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/* Allocate space for ARRAY. Remember that it is the programmer's
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* responsibility to free this by calling
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* `objects_free(objects_hash_allocs(HASH), ARRAY)' */
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array = (void **) objects_calloc (objects_hash_allocs (hash),
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hash->node_count + 1,
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sizeof (void *));
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/* ENUMERATOR is an enumerator for HASH. */
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enumerator = objects_hash_enumerator (hash);
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/* Now we enumerate through the elements of HASH, adding them
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* one-by-one to ARRAY. */
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for (j = 0; j < hash->node_count; j++)
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objects_hash_enumerator_next_element (&enumerator, array + j);
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/* We terminate ARRAY with the `not_an_element_marker' for HASH. */
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array[j] = objects_hash_not_an_element_marker (hash);
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/* And we're done. */
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return array;
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}
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int
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objects_hash_is_empty (objects_hash_t * hash)
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{
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return objects_hash_count (hash) == 0;
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}
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/** Enumerating **/
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/* WARNING: You should not alter a hash while an enumeration is
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* in progress. The results of doing so are reasonably unpredictable.
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* With that in mind, read the following warnings carefully. But
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* remember, DON'T MESS WITH A HASH WHILE YOU'RE ENUMERATING IT. */
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/* IMPORTANT WARNING: Hash enumerators, as I have hash them up, have a
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* wonderous property. Namely, that, while enumerating, one may add
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* new elements (i.e., new nodes) to the hash while an enumeration is
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* in progress (i.e., after `objects_hash_enumerator()' has been called), and
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* the enumeration remains the same. */
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/* WARNING: The above warning should not, in any way, be taken as
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* assurance that this property of hash enumerators will be preserved
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* in future editions of the library. I'm still thinking about
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* this. */
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/* IMPORTANT WARNING: Enumerators have yet another wonderous property.
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* Once a node has been returned by
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* `_objects_hash_enumerator_next_node()', it may be removed from the hash
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* without effecting the rest of the current enumeration. For
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* example, to clean all of the nodes out of a hash, the following code
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* would work:
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*
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* void
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* empty_my_hash(objects_hash_t *hash)
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* {
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* objects_hash_enumerator_t enumerator = objects_hash_enumerator(hash);
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* objects_hash_node_t *node;
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*
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* while ((node = _objects_hash_enumerator_next_node(&enumerator)) != NULL)
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* {
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* _objects_hash_remove_node_from_its_hash(node);
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* _objects_hash_free_node(node);
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* }
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*
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* return;
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* }
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*
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* (In fact, this is the code currently being used below in the
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* function `objects_hash_empty()'.) But again, this is not to be taken
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* as an assurance that this behaviour will persist in future versions
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* of the library. */
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/* EXTREMELY IMPORTANT WARNING: The purpose of this warning is point
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* out that, at this time, various (i.e., many) functions depend on
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* the behaviours outlined above. So be prepared for some serious
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* breakage when you go fudging around with these things. */
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objects_hash_enumerator_t
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objects_hash_enumerator (objects_hash_t * hash)
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{
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objects_hash_enumerator_t enumerator;
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/* Make sure ENUMERATOR knows its hash. */
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enumerator.hash = hash;
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/* Start ENUMERATOR at HASH's first node. */
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enumerator.node = hash->first_node;
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return enumerator;
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|
}
|
|
|
|
int
|
|
objects_hash_enumerator_next_element (objects_hash_enumerator_t * enumerator,
|
|
void **element)
|
|
{
|
|
objects_hash_node_t *node;
|
|
|
|
/* Get the next node in the enumeration represented by
|
|
* ENUMERATOR. */
|
|
node = _objects_hash_enumerator_next_node (enumerator);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* NODE is real, so we pull the information out of it that we
|
|
* need. Note that we check to see whether ELEMENT and COUNT are
|
|
* non-`NULL'. */
|
|
if (element != NULL)
|
|
*element = node->element;
|
|
|
|
/* Since we weren't at the end of our enumeration, we return
|
|
* ``true''. */
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
/* If NODE isn't real, then we return the bogus element indicator
|
|
* and a zero count. */
|
|
if (element != NULL)
|
|
*element = objects_hash_not_an_element_marker (enumerator->hash);
|
|
|
|
/* Since we're at the end of the enumeration, we return
|
|
* ``false''. */
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/** Adding **/
|
|
|
|
void *
|
|
objects_hash_add_element_known_absent (objects_hash_t * hash, void *element)
|
|
{
|
|
objects_hash_node_t *node;
|
|
|
|
node = _objects_hash_new_node (hash, element);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* Actually add NODE to HASH. */
|
|
_objects_hash_add_node_to_hash (hash, node);
|
|
|
|
return node->element;
|
|
}
|
|
else
|
|
{
|
|
return objects_hash_not_an_element_marker (hash);
|
|
}
|
|
}
|
|
|
|
void *
|
|
objects_hash_add_element (objects_hash_t * hash, void *element)
|
|
{
|
|
objects_hash_node_t *node;
|
|
|
|
/* First, we check for ELEMENT in HASH. */
|
|
node = _objects_hash_node_for_element (hash, element);
|
|
|
|
if (node == NULL)
|
|
{
|
|
/* ELEMENT isn't in HASH, so we can add it with impunity. */
|
|
return objects_hash_add_element_known_absent (hash, element);
|
|
}
|
|
else
|
|
{
|
|
objects_retain (objects_hash_element_callbacks (hash), element, hash);
|
|
objects_release (objects_hash_element_callbacks (hash), node->element, hash);
|
|
return node->element = element;
|
|
}
|
|
}
|
|
|
|
void *
|
|
objects_hash_add_element_if_absent (objects_hash_t * hash, void *element)
|
|
{
|
|
objects_hash_node_t *node;
|
|
|
|
/* First, we check for ELEMENT in HASH. */
|
|
node = _objects_hash_node_for_element (hash, element);
|
|
|
|
if (node == NULL)
|
|
{
|
|
/* ELEMENT isn't in HASH, so we can add it with impunity. */
|
|
return objects_hash_add_element_known_absent (hash, element);
|
|
}
|
|
|
|
return node->element;
|
|
}
|
|
|
|
/** Removing **/
|
|
|
|
void
|
|
objects_hash_remove_element (objects_hash_t * hash, void *element)
|
|
{
|
|
objects_hash_node_t *node;
|
|
|
|
node = _objects_hash_node_for_element (hash, element);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* Pull NODE out of HASH. */
|
|
_objects_hash_remove_node_from_its_hash (node);
|
|
|
|
/* Free up NODE. */
|
|
_objects_hash_free_node (node);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/** Emptying **/
|
|
|
|
void
|
|
objects_hash_empty (objects_hash_t * hash)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
objects_hash_node_t *node;
|
|
|
|
/* Get an element enumerator for HASH. */
|
|
enumerator = objects_hash_enumerator (hash);
|
|
|
|
/* Just step through the nodes of HASH and wipe them out, one after
|
|
* another. Don't try this at home, kids! Note that, under
|
|
* ordinary circumstances, this would be a verboten use of
|
|
* hash enumerators. See the warnings with the enumerator
|
|
* functions for more details. */
|
|
while ((node = _objects_hash_enumerator_next_node (&enumerator)) != NULL)
|
|
{
|
|
_objects_hash_remove_node_from_its_hash (node);
|
|
_objects_hash_free_node (node);
|
|
}
|
|
|
|
/* And return. */
|
|
return;
|
|
}
|
|
|
|
/** Creating **/
|
|
|
|
objects_hash_t *
|
|
objects_hash_alloc_with_allocs (objects_allocs_t allocs)
|
|
{
|
|
objects_hash_t *hash;
|
|
|
|
/* Get a new hash. */
|
|
hash = _objects_hash_alloc_with_allocs (allocs);
|
|
|
|
return hash;
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_alloc (void)
|
|
{
|
|
return objects_hash_alloc_with_allocs (objects_allocs_standard());
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_with_callbacks (objects_callbacks_t callbacks)
|
|
{
|
|
return objects_hash_init_with_callbacks (objects_hash_alloc (), callbacks);
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_with_allocs_with_callbacks (objects_allocs_t allocs,
|
|
objects_callbacks_t callbacks)
|
|
{
|
|
return objects_hash_init_with_callbacks (objects_hash_alloc_with_allocs (allocs),
|
|
callbacks);
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_with_allocs (objects_allocs_t allocs)
|
|
{
|
|
return objects_hash_init (objects_hash_alloc_with_allocs (allocs));
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_of_char_p (void)
|
|
{
|
|
return objects_hash_with_callbacks (objects_callbacks_for_char_p);
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_of_void_p (void)
|
|
{
|
|
return objects_hash_with_callbacks (objects_callbacks_for_void_p);
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_of_owned_void_p (void)
|
|
{
|
|
return objects_hash_with_callbacks (objects_callbacks_for_owned_void_p);
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_of_int (void)
|
|
{
|
|
return objects_hash_with_callbacks (objects_callbacks_for_int);
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_of_id (void)
|
|
{
|
|
return objects_hash_with_callbacks (objects_callbacks_for_id);
|
|
}
|
|
|
|
/** Initializing **/
|
|
|
|
objects_hash_t *
|
|
objects_hash_init_with_callbacks (objects_hash_t * hash,
|
|
objects_callbacks_t callbacks)
|
|
{
|
|
if (hash != NULL)
|
|
{
|
|
size_t capacity = 10;
|
|
|
|
/* Make a note of the callbacks and allocs for HASH. */
|
|
hash->callbacks = objects_callbacks_standardize (callbacks);
|
|
|
|
/* Zero out the various counts. */
|
|
hash->node_count = 0;
|
|
hash->bucket_count = 0;
|
|
hash->element_count = 0;
|
|
|
|
/* Zero out the pointers. */
|
|
hash->first_node = NULL;
|
|
hash->buckets = NULL;
|
|
|
|
/* Resize HASH to the given CAPACITY. */
|
|
objects_hash_resize (hash, capacity);
|
|
}
|
|
|
|
/* Return the newly initialized HASH. */
|
|
return hash;
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_init (objects_hash_t * hash)
|
|
{
|
|
return objects_hash_init_with_callbacks (hash, objects_callbacks_standard());
|
|
}
|
|
|
|
objects_hash_t *
|
|
objects_hash_init_from_hash (objects_hash_t * hash, objects_hash_t * old_hash)
|
|
{
|
|
if (hash != NULL)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
void *element;
|
|
|
|
/* Make a note of the callbacks for HASH. */
|
|
hash->callbacks = objects_hash_element_callbacks (hash);
|
|
|
|
/* Zero out the various counts. */
|
|
hash->node_count = 0;
|
|
hash->bucket_count = 0;
|
|
hash->element_count = 0;
|
|
|
|
/* Zero out the pointers. */
|
|
hash->first_node = NULL;
|
|
hash->buckets = NULL;
|
|
|
|
/* Resize HASH to the given CAPACITY. */
|
|
objects_hash_resize (hash, objects_hash_capacity (old_hash));
|
|
|
|
/* Get an element enumerator for OLD_HASH. */
|
|
enumerator = objects_hash_enumerator (old_hash);
|
|
|
|
/* Add OLD_HASH's elements to HASH, one at a time. */
|
|
while (objects_hash_enumerator_next_element (&enumerator, &element))
|
|
objects_hash_add_element_known_absent (hash, element);
|
|
}
|
|
|
|
/* Return the newly initialized HASH. */
|
|
return hash;
|
|
}
|
|
|
|
/** Destroying **/
|
|
|
|
void
|
|
objects_hash_dealloc (objects_hash_t * hash)
|
|
{
|
|
/* Remove all of HASH's elements. */
|
|
objects_hash_empty (hash);
|
|
|
|
/* Free up the bucket array. */
|
|
_objects_hash_free_buckets (hash, hash->buckets);
|
|
|
|
/* And finally, perform the ultimate sacrifice. */
|
|
_objects_hash_dealloc (hash);
|
|
|
|
return;
|
|
}
|
|
|
|
/** Replacing **/
|
|
|
|
void
|
|
objects_hash_replace_element (objects_hash_t * hash, void *element)
|
|
{
|
|
objects_hash_node_t *node;
|
|
|
|
/* Lookup the node for ELEMENT. */
|
|
node = _objects_hash_node_for_element (hash, element);
|
|
|
|
if (node != NULL)
|
|
{
|
|
/* Remember: First retain the new element, then release the old
|
|
* element, just in case they're the same. */
|
|
objects_retain (objects_hash_element_callbacks (hash), element, hash);
|
|
objects_release (objects_hash_element_callbacks (hash), node->element, hash);
|
|
node->element = element;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
/** Comparing **/
|
|
|
|
/* Returns true if HASH1 is a superset of HASH2. */
|
|
int
|
|
objects_hash_contains_hash (objects_hash_t * hash1, objects_hash_t * hash2)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
void *element;
|
|
|
|
enumerator = objects_hash_enumerator (hash2);
|
|
|
|
while (objects_hash_enumerator_next_element (&enumerator, &element))
|
|
if (!objects_hash_contains_element (hash1, element))
|
|
return 0;
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* Returns true if HASH1 is both a superset and a subset of HASH2.
|
|
* Checks to make sure HASH1 and HASH2 have the same number of
|
|
* elements first. */
|
|
int
|
|
objects_hash_is_equal_to_hash (objects_hash_t * hash1, objects_hash_t * hash2)
|
|
{
|
|
size_t a, b;
|
|
|
|
/* Count HASH1 and HASH2. */
|
|
a = objects_hash_count (hash1);
|
|
b = objects_hash_count (hash2);
|
|
|
|
/* Check the counts. */
|
|
if (a != b)
|
|
return 0;
|
|
|
|
/* If the counts match, then we do an element by element check. */
|
|
if (!objects_hash_contains_hash (hash1, hash2)
|
|
|| !objects_hash_contains_hash (hash2, hash1))
|
|
return 0;
|
|
|
|
/* If we made it this far, HASH1 and HASH2 are the same. */
|
|
return 1;
|
|
}
|
|
|
|
/* Returns true if HASH and OTHER_HASH have at least one element in
|
|
* common. */
|
|
int
|
|
objects_hash_intersects_hash (objects_hash_t * hash, objects_hash_t * other_hash)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
void *element;
|
|
|
|
/* Get an element enumerator for OTHER_HASH. */
|
|
enumerator = objects_hash_enumerator (other_hash);
|
|
|
|
while (objects_hash_enumerator_next_element (&enumerator, &element))
|
|
if (objects_hash_contains_element (hash, element))
|
|
return 1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/** Copying **/
|
|
|
|
/* Returns a new copy of OLD_HASH, using NEW_ALLOCS. */
|
|
objects_hash_t *
|
|
objects_hash_copy_with_allocs (objects_hash_t * old_hash, objects_allocs_t new_allocs)
|
|
{
|
|
objects_hash_t *new_hash;
|
|
|
|
/* Alloc the NEW_HASH, copying over the low-level stuff. */
|
|
new_hash = _objects_hash_copy_with_allocs (old_hash, new_allocs);
|
|
|
|
/* Initialize the NEW_HASH. */
|
|
objects_hash_init_from_hash (new_hash, old_hash);
|
|
|
|
/* Return the NEW_HASH. */
|
|
return new_hash;
|
|
}
|
|
|
|
/* Returns a new copy of OLD_HASH, using OLD_HASH's allocs. */
|
|
objects_hash_t *
|
|
objects_hash_copy (objects_hash_t * old_hash)
|
|
{
|
|
/* FIXME: Should I be using `objects_allocs_standard()', or
|
|
* `objects_hash_allocs(old_hash)'? */
|
|
return objects_hash_copy_with_allocs (old_hash, objects_hash_allocs (old_hash));
|
|
}
|
|
|
|
/** Mapping **/
|
|
|
|
/* WARNING: The mapping function FCN must be one-to-one on elements of
|
|
* HASH. I.e., for reasons of efficiency, `objects_hash_map_elements()'
|
|
* makes no provision for the possibility that FCN maps two unequal
|
|
* elements of HASH to the same (or equal) elements. The better way
|
|
* to handle functions that aren't one-to-one is to create a new hash
|
|
* and transform the elements of the first to create the elements of
|
|
* the second. */
|
|
objects_hash_t *
|
|
objects_hash_map_elements (objects_hash_t * hash,
|
|
void *(*fcn) (void *, void *),
|
|
void *user_data)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
objects_hash_node_t *node;
|
|
|
|
enumerator = objects_hash_enumerator (hash);
|
|
|
|
while ((node = _objects_hash_enumerator_next_node (&enumerator)) != NULL)
|
|
{
|
|
void *element;
|
|
|
|
element = (*fcn) (node->element, user_data);
|
|
|
|
/* Remember: First retain the new element, then release the old
|
|
* element. */
|
|
objects_retain (objects_hash_element_callbacks (hash), element, hash);
|
|
objects_release (objects_hash_element_callbacks (hash), node->element, hash);
|
|
node->element = element;
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
/** Miscellaneous **/
|
|
|
|
/* Removes the elements of HASH which do not occur in OTHER_HASH. */
|
|
objects_hash_t *
|
|
objects_hash_intersect_hash (objects_hash_t * hash, objects_hash_t * other_hash)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
objects_hash_node_t *node;
|
|
|
|
enumerator = objects_hash_enumerator (hash);
|
|
|
|
while ((node = _objects_hash_enumerator_next_node (&enumerator)) != NULL)
|
|
if (!objects_hash_contains_element (other_hash, node->element))
|
|
{
|
|
_objects_hash_remove_node_from_its_hash (node);
|
|
_objects_hash_free_node (node);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
/* Removes the elements of HASH which occur in OTHER_HASH. */
|
|
objects_hash_t *
|
|
objects_hash_minus_hash (objects_hash_t * hash, objects_hash_t * other_hash)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
objects_hash_node_t *node;
|
|
|
|
enumerator = objects_hash_enumerator (hash);
|
|
|
|
while ((node = _objects_hash_enumerator_next_node (&enumerator)) != NULL)
|
|
if (objects_hash_contains_element (other_hash, node->element))
|
|
{
|
|
_objects_hash_remove_node_from_its_hash (node);
|
|
_objects_hash_free_node (node);
|
|
}
|
|
|
|
return hash;
|
|
}
|
|
|
|
/* Adds to HASH those elements of OTHER_HASH not occurring in HASH. */
|
|
objects_hash_t *
|
|
objects_hash_union_hash (objects_hash_t * hash, objects_hash_t * other_hash)
|
|
{
|
|
objects_hash_enumerator_t enumerator;
|
|
void *element;
|
|
|
|
enumerator = objects_hash_enumerator (other_hash);
|
|
|
|
while (objects_hash_enumerator_next_element (&enumerator, &element))
|
|
objects_hash_add_element (hash, element);
|
|
|
|
return hash;
|
|
}
|
|
|