libs-base/Source/NSObject.m
Richard Frith-MacDonald 32fc733268 changes to support alternative header locations
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@34290 72102866-910b-0410-8b05-ffd578937521
2011-12-15 09:42:39 +00:00

2548 lines
66 KiB
Objective-C
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/** Implementation of NSObject for GNUStep
Copyright (C) 1994-2010 Free Software Foundation, Inc.
Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
Date: August 1994
This file is part of the GNUstep Base Library.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free
Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02111 USA.
<title>NSObject class reference</title>
$Date$ $Revision$
*/
/* On some versions of mingw we need to work around bad function declarations
* by defining them away and doing the declarations ourself later.
*/
#ifndef _WIN64
#define InterlockedIncrement BadInterlockedIncrement
#define InterlockedDecrement BadInterlockedDecrement
#endif
#import "common.h"
#include <objc/Protocol.h>
#import "Foundation/NSMethodSignature.h"
#import "Foundation/NSInvocation.h"
#import "Foundation/NSLock.h"
#import "Foundation/NSAutoreleasePool.h"
#import "Foundation/NSArray.h"
#import "Foundation/NSException.h"
#import "Foundation/NSPortCoder.h"
#import "Foundation/NSDistantObject.h"
#import "Foundation/NSThread.h"
#import "Foundation/NSNotification.h"
#import "Foundation/NSMapTable.h"
#import "GNUstepBase/GSLocale.h"
#import "GNUstepBase/NSObject+GNUstepBase.h"
#ifdef HAVE_LOCALE_H
#include <locale.h>
#endif
#if defined(HAVE_SYS_SIGNAL_H)
# include <sys/signal.h>
#elif defined(HAVE_SIGNAL_H)
# include <signal.h>
#endif
#if __GNUC__ >= 4
#if defined(__FreeBSD__)
#include <fenv.h>
#endif
#endif // __GNUC__
#ifdef __OBJC_GC__
#include <objc/objc-auto.h>
#endif
#define IN_NSOBJECT_M 1
#import "GSPrivate.h"
#ifdef __GNUSTEP_RUNTIME__
#include <objc/capabilities.h>
#include <objc/hooks.h>
#ifdef OBJC_CAP_ARC
#include <objc/objc-arc.h>
#endif
#endif
/* When this is `YES', every call to release/autorelease, checks to
make sure isn't being set up to release itself too many times.
This does not need mutex protection. */
static BOOL double_release_check_enabled = NO;
/* The Class responsible for handling autorelease's. This does not
need mutex protection, since it is simply a pointer that gets read
and set. */
static id autorelease_class = nil;
static SEL autorelease_sel;
static IMP autorelease_imp;
#if GS_WITH_GC
#include <gc/gc.h>
#include <gc/gc_typed.h>
#endif
static SEL finalize_sel;
static IMP finalize_imp;
static Class NSConstantStringClass;
@class NSDataMalloc;
@class NSMutableDataMalloc;
@interface NSZombie
{
Class isa;
}
- (Class) class;
- (void) forwardInvocation: (NSInvocation*)anInvocation;
- (NSMethodSignature*) methodSignatureForSelector: (SEL)aSelector;
@end
@interface GSContentAccessingProxy : NSProxy
{
NSObject<NSDiscardableContent> *object;
}
- (id) initWithObject: (id)anObject;
@end
/*
* allocationLock is needed when running multi-threaded for
* protecting the map table of zombie information.
*/
static NSLock *allocationLock;
BOOL NSZombieEnabled = NO;
BOOL NSDeallocateZombies = NO;
@class NSZombie;
static Class zombieClass = Nil;
static NSMapTable *zombieMap = 0;
#if !GS_WITH_GC
static void GSMakeZombie(NSObject *o)
{
Class c;
c = object_getClass(o);
object_setClass(o, zombieClass);
if (0 != zombieMap)
{
[allocationLock lock];
NSMapInsert(zombieMap, (void*)o, (void*)c);
[allocationLock unlock];
}
}
#endif
static void GSLogZombie(id o, SEL sel)
{
Class c = 0;
if (0 != zombieMap)
{
[allocationLock lock];
c = NSMapGet(zombieMap, (void*)o);
[allocationLock unlock];
}
if (c == 0)
{
NSLog(@"*** -[??? %@]: message sent to deallocated instance %p",
NSStringFromSelector(sel), o);
}
else
{
NSLog(@"*** -[%@ %@]: message sent to deallocated instance %p",
c, NSStringFromSelector(sel), o);
}
if (GSPrivateEnvironmentFlag("CRASH_ON_ZOMBIE", NO) == YES)
{
abort();
}
}
/*
* Reference count and memory management
* Reference counts for object are stored
* with the object.
* The zone in which an object has been
* allocated is stored with the object.
*/
/* Now, if we are on a platform where we know how to do atomic
* read, increment, and decrement, then we define the GSATOMICREAD
* macro and macros or functions to increment/decrement.
* The presence of the GSATOMICREAD macro is used later to determine
* whether to attempt atomic operations or to use locking for the
* retain/release mechanism.
* The GSAtomicIncrement() and GSAtomicDecrement() functions take a
* pointer to a 32bit integer as an argument, increment/decrement the
* value pointed to, and return the result.
*/
#ifdef GSATOMICREAD
#undef GSATOMICREAD
#endif
#if defined(__MINGW__)
#ifndef _WIN64
#undef InterlockedIncrement
#undef InterlockedDecrement
LONG WINAPI InterlockedIncrement(LONG volatile *);
LONG WINAPI InterlockedDecrement(LONG volatile *);
#endif
/* Set up atomic read, increment and decrement for mswindows
*/
typedef int32_t volatile *gsatomic_t;
#define GSATOMICREAD(X) (*(X))
#define GSAtomicIncrement(X) InterlockedIncrement((LONG volatile*)X)
#define GSAtomicDecrement(X) InterlockedDecrement((LONG volatile*)X)
#elif defined(__llvm__) || (defined(USE_ATOMIC_BUILTINS) && (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 1)))
/* Use the GCC atomic operations with recent GCC versions */
typedef int32_t volatile *gsatomic_t;
#define GSATOMICREAD(X) (*(X))
#define GSAtomicIncrement(X) __sync_add_and_fetch(X, 1)
#define GSAtomicDecrement(X) __sync_sub_and_fetch(X, 1)
#elif defined(__linux__) && (defined(__i386__) || defined(__x86_64__))
/* Set up atomic read, increment and decrement for intel style linux
*/
typedef int32_t volatile *gsatomic_t;
#define GSATOMICREAD(X) (*(X))
static __inline__ int
GSAtomicIncrement(gsatomic_t X)
{
register int tmp;
__asm__ __volatile__ (
"movl $1, %0\n"
"lock xaddl %0, %1"
:"=r" (tmp), "=m" (*X)
:"r" (tmp), "m" (*X)
:"memory" );
return tmp + 1;
}
static __inline__ int
GSAtomicDecrement(gsatomic_t X)
{
register int tmp;
__asm__ __volatile__ (
"movl $1, %0\n"
"negl %0\n"
"lock xaddl %0, %1"
:"=r" (tmp), "=m" (*X)
:"r" (tmp), "m" (*X)
:"memory" );
return tmp - 1;
}
#elif defined(__PPC__) || defined(__POWERPC__)
typedef int32_t volatile *gsatomic_t;
#define GSATOMICREAD(X) (*(X))
static __inline__ int
GSAtomicIncrement(gsatomic_t X)
{
int tmp;
__asm__ __volatile__ (
"0:"
"lwarx %0,0,%1 \n"
"addic %0,%0,1 \n"
"stwcx. %0,0,%1 \n"
"bne- 0b \n"
:"=&r" (tmp)
:"r" (X)
:"cc", "memory");
return tmp;
}
static __inline__ int
GSAtomicDecrement(gsatomic_t X)
{
int tmp;
__asm__ __volatile__ (
"0:"
"lwarx %0,0,%1 \n"
"addic %0,%0,-1 \n"
"stwcx. %0,0,%1 \n"
"bne- 0b \n"
:"=&r" (tmp)
:"r" (X)
:"cc", "memory");
return tmp;
}
#elif defined(__m68k__)
typedef int32_t volatile *gsatomic_t;
#define GSATOMICREAD(X) (*(X))
static __inline__ int
GSAtomicIncrement(gsatomic_t X)
{
__asm__ __volatile__ (
"addq%.l %#1, %0"
:"=m" (*X));
return *X;
}
static __inline__ int
GSAtomicDecrement(gsatomic_t X)
{
__asm__ __volatile__ (
"subq%.l %#1, %0"
:"=m" (*X));
return *X;
}
#elif defined(__mips__)
typedef int32_t volatile *gsatomic_t;
#define GSATOMICREAD(X) (*(X))
static __inline__ int
GSAtomicIncrement(gsatomic_t X)
{
int tmp;
__asm__ __volatile__ (
#if !defined(__mips64__)
" .set mips2 \n"
#endif
"0: ll %0, %1 \n"
" addiu %0, 1 \n"
" sc %0, %1 \n"
" beqz %0, 0b \n"
:"=&r" (tmp), "=m" (*X));
return tmp;
}
static __inline__ int
GSAtomicDecrement(gsatomic_t X)
{
int tmp;
__asm__ __volatile__ (
#if !defined(__mips64__)
" .set mips2 \n"
#endif
"0: ll %0, %1 \n"
" addiu %0, -1 \n"
" sc %0, %1 \n"
" beqz %0, 0b \n"
:"=&r" (tmp), "=m" (*X));
return tmp;
}
#endif
#if !defined(GSATOMICREAD)
/*
* Having just one allocationLock for all leads to lock contention
* if there are lots of threads doing lots of retain/release calls.
* To alleviate this, instead of a single
* allocationLock for all objects, we divide the object space into
* chunks, each with its own lock. The chunk is selected by shifting
* off the low-order ALIGNBITS of the object's pointer (these bits
* are presumably always zero) and take
* the low-order LOCKBITS of the result to index into a table of locks.
*/
#define LOCKBITS 5
#define LOCKCOUNT (1<<LOCKBITS)
#define LOCKMASK (LOCKCOUNT-1)
#define ALIGNBITS 3
static NSLock *allocationLocks[LOCKCOUNT] = { 0 };
static inline NSLock *GSAllocationLockForObject(id p)
{
NSUInteger i = ((((NSUInteger)(uintptr_t)p) >> ALIGNBITS) & LOCKMASK);
return allocationLocks[i];
}
#endif
#ifdef ALIGN
#undef ALIGN
#endif
#if defined(__GNUC__) && __GNUC__ < 4
#define __builtin_offsetof(s, f) (uintptr_t)(&(((s*)0)->f))
#endif
#define alignof(type) __builtin_offsetof(struct { const char c; type member; }, member)
#define ALIGN alignof(double)
/*
* Define a structure to hold information that is held locally
* (before the start) in each object.
*/
typedef struct obj_layout_unpadded {
NSUInteger retained;
} unp;
#define UNP sizeof(unp)
/*
* Now do the REAL version - using the other version to determine
* what padding (if any) is required to get the alignment of the
* structure correct.
*/
struct obj_layout {
char padding[ALIGN - ((UNP % ALIGN) ? (UNP % ALIGN) : ALIGN)];
NSUInteger retained;
};
typedef struct obj_layout *obj;
#ifdef __OBJC_GC__
/**
* If -base is compiled in GC mode, then we want to still support manual
* reference counting if we are linked with non-GC code.
*/
static BOOL GSDecrementExtraRefCountWasZero(id anObject);
BOOL
NSDecrementExtraRefCountWasZero(id anObject)
{
if (!objc_collecting_enabled())
{
return GSDecrementExtraRefCountWasZero(anObject);
}
return NO;
}
static BOOL GSDecrementExtraRefCountWasZero(id anObject)
#else
/**
* Examines the extra reference count for the object and, if non-zero
* decrements it, otherwise leaves it unchanged.<br />
* Returns a flag to say whether the count was zero
* (and hence whether the extra reference count was decremented).<br />
* This function is used by the [NSObject-release] method.
*/
BOOL
NSDecrementExtraRefCountWasZero(id anObject)
#endif
{
#if !GS_WITH_GC
if (double_release_check_enabled)
{
NSUInteger release_count;
NSUInteger retain_count = [anObject retainCount];
release_count = [autorelease_class autoreleaseCountForObject: anObject];
if (release_count >= retain_count)
[NSException raise: NSGenericException
format: @"Release would release object too many times."];
}
if (allocationLock != 0)
{
#if defined(GSATOMICREAD)
int result;
result = GSAtomicDecrement((gsatomic_t)&(((obj)anObject)[-1].retained));
if (result < 0)
{
if (result != -1)
{
[NSException raise: NSInternalInconsistencyException
format: @"NSDecrementExtraRefCount() decremented too far"];
}
/* The counter has become negative so it must have been zero.
* We reset it and return YES ... in a correctly operating
* process we know we can safely reset back to zero without
* worrying about atomicity, since there can be no other
* thread accessing the object (or its reference count would
* have been greater than zero)
*/
(((obj)anObject)[-1].retained) = 0;
return YES;
}
#else /* GSATOMICREAD */
NSLock *theLock = GSAllocationLockForObject(anObject);
[theLock lock];
if (((obj)anObject)[-1].retained == 0)
{
[theLock unlock];
return YES;
}
else
{
((obj)anObject)[-1].retained--;
[theLock unlock];
return NO;
}
#endif /* GSATOMICREAD */
}
else
{
if (((obj)anObject)[-1].retained == 0)
{
return YES;
}
else
{
((obj)anObject)[-1].retained--;
return NO;
}
}
#endif /* !GS_WITH_GC */
return NO;
}
/**
* Return the extra reference count of anObject (a value in the range
* from 0 to the maximum unsigned integer value minus one).<br />
* The retain count for an object is this value plus one.
*/
inline NSUInteger
NSExtraRefCount(id anObject)
{
#ifdef __OBJC_GC__
if (objc_collecting_enabled())
{
return UINT_MAX-1;
}
#endif
#if GS_WITH_GC
return UINT_MAX - 1;
#else /* GS_WITH_GC */
return ((obj)anObject)[-1].retained;
#endif /* GS_WITH_GC */
}
#ifdef __OBJC_GC__
/**
* If -base is compiled in GC mode, then we want to still support manual
* reference counting if we are linked with non-GC code.
*/
static void GSIncrementExtraRefCount(id anObject);
inline void NSIncrementExtraRefCount(id anObject)
{
if (!objc_collecting_enabled())
{
GSIncrementExtraRefCount(anObject);
}
}
static void GSIncrementExtraRefCount(id anObject)
#else
/**
* Increments the extra reference count for anObject.<br />
* The GNUstep version raises an exception if the reference count
* would be incremented to too large a value.<br />
* This is used by the [NSObject-retain] method.
*/
inline void
NSIncrementExtraRefCount(id anObject)
#endif
{
#if GS_WITH_GC || __OBJC_GC__
return;
#else /* GS_WITH_GC */
if (allocationLock != 0)
{
#if defined(GSATOMICREAD)
/* I've seen comments saying that some platforms only support up to
* 24 bits in atomic locking, so raise an exception if we try to
* go beyond 0xfffffe.
*/
if (GSAtomicIncrement((gsatomic_t)&(((obj)anObject)[-1].retained))
> 0xfffffe)
{
[NSException raise: NSInternalInconsistencyException
format: @"NSIncrementExtraRefCount() asked to increment too far"];
}
#else /* GSATOMICREAD */
NSLock *theLock = GSAllocationLockForObject(anObject);
[theLock lock];
if (((obj)anObject)[-1].retained == UINT_MAX - 1)
{
[theLock unlock];
[NSException raise: NSInternalInconsistencyException
format: @"NSIncrementExtraRefCount() asked to increment too far"];
}
((obj)anObject)[-1].retained++;
[theLock unlock];
#endif /* GSATOMICREAD */
}
else
{
if (((obj)anObject)[-1].retained == UINT_MAX - 1)
{
[NSException raise: NSInternalInconsistencyException
format: @"NSIncrementExtraRefCount() asked to increment too far"];
}
((obj)anObject)[-1].retained++;
}
#endif /* GS_WITH_GC */
}
#ifndef NDEBUG
#define AADD(c, o) GSDebugAllocationAdd(c, o)
#define AREM(c, o) GSDebugAllocationRemove(c, o)
#else
#define AADD(c, o)
#define AREM(c, o)
#endif
static SEL cxx_construct, cxx_destruct;
/**
* Calls the C++ constructors for this object, starting with the ones declared
* in aClass. The compiler generates two methods on Objective-C++ classes that
* static instances of C++ classes as ivars. These are -.cxx_construct and
* -.cxx_destruct. The -.cxx_construct methods must be called in order from
* the root class to all subclasses, to ensure that subclass ivars are
* initialised after superclass ones. This must be done in reverse for
* destruction.
*
* This function first calls itself recursively on the superclass, to get the
* IMP for the constructor function in the superclass. It then compares the
* construct method for this class with the one that's already been called,
* and calls it if it's new.
*/
static IMP
callCXXConstructors(Class aClass, id anObject)
{
IMP constructor = 0;
if (class_respondsToSelector(aClass, cxx_construct))
{
IMP calledConstructor =
callCXXConstructors(class_getSuperclass(aClass), anObject);
constructor = class_getMethodImplementation(aClass, cxx_construct);
if (calledConstructor != constructor)
{
constructor(anObject, cxx_construct);
}
}
return constructor;
}
/*
* Now do conditional compilation of memory allocation functions
* depending on what information (if any) we are storing before
* the start of each object.
*/
#if GS_WITH_GC
inline NSZone *
GSObjCZone(NSObject *object)
{
GSOnceFLog(@"GSObjCZone() is deprecated ... use -zone instead");
/* MacOS-X 10.5 seems to return the default malloc zone if GC is enabled.
*/
return NSDefaultMallocZone();
}
static void
GSFinalize(void* object, void* data)
{
[(id)object finalize];
AREM(object_getClass((id)object), (id)object);
object_setClass((id)object, (Class)(void*)0xdeadface);
}
static BOOL
GSIsFinalizable(Class c)
{
if (class_getMethodImplementation(c, finalize_sel) != finalize_imp
&& class_respondsToSelector(c, finalize_sel))
return YES;
return NO;
}
inline id
NSAllocateObject(Class aClass, NSUInteger extraBytes, NSZone *zone)
{
id new;
int size;
GC_descr gc_type;
NSCAssert((!class_isMetaClass(aClass)), @"Bad class for new object");
gc_type = (GC_descr)aClass->gc_object_type;
size = class_getInstanceSize(aClass) + extraBytes;
if (size % sizeof(void*) != 0)
{
/* Size must be a multiple of pointer size for the garbage collector
* to be able to allocate explicitly typed memory.
*/
size += sizeof(void*) - size % sizeof(void*);
}
if (gc_type == 0)
{
new = NSZoneCalloc(zone, 1, size);
NSLog(@"No garbage collection information for '%s'",
class_getName(aClass));
}
else
{
new = GC_calloc_explicitly_typed(1, size, gc_type);
}
if (new != nil)
{
object_setClass(new, aClass);
/* Don't bother doing this in a thread-safe way, because
* the cost of locking will be a lot more than the cost
* of doing the same call in two threads.
* The returned selector will persist and the runtime will
* ensure that both calls return the same selector, so we
* don't need to bother doing it ourselves.
*/
if (0 == cxx_construct)
{
cxx_construct = sel_registerName(".cxx_construct");
cxx_destruct = sel_registerName(".cxx_destruct");
}
callCXXConstructors(aClass, new);
/* We only need to finalize this object if it implements its a
* -finalize method or has C++ destructors.
*/
if (GSIsFinalizable(aClass)
|| class_respondsToSelector(aClass, cxx_destruct))
{
/* We only do allocation counting for objects that can be
* finalised - for other objects we have no way of decrementing
* the count when the object is collected.
*/
AADD(aClass, new);
GC_REGISTER_FINALIZER (new, GSFinalize, NULL, NULL, NULL);
}
}
return new;
}
inline void
NSDeallocateObject(id anObject)
{
}
#else /* GS_WITH_GC */
#if !__OBJC_GC__
inline NSZone *
GSObjCZone(NSObject *object)
{
GSOnceFLog(@"GSObjCZone() is deprecated ... use -zone instead");
if (object_getClass(object) == NSConstantStringClass)
return NSDefaultMallocZone();
return NSZoneFromPointer(object);
}
#endif
#if __OBJC_GC__
inline NSZone *
GSObjCZone(NSObject *object)
{
return NSDefaultMallocZone();
}
static inline id
GSAllocateObject (Class aClass, NSUInteger extraBytes, NSZone *zone);
inline id
NSAllocateObject(Class aClass, NSUInteger extraBytes, NSZone *zone)
{
if (!objc_collecting_enabled())
{
GSAllocateObject(aClass, extraBytes, zone);
}
id new = class_createInstance(aClass, extraBytes);
if (0 == cxx_construct)
{
cxx_construct = sel_registerName(".cxx_construct");
cxx_destruct = sel_registerName(".cxx_destruct");
}
return new;
}
inline id
GSAllocateObject (Class aClass, NSUInteger extraBytes, NSZone *zone)
#else
inline id
NSAllocateObject (Class aClass, NSUInteger extraBytes, NSZone *zone)
#endif
{
id new;
int size;
NSCAssert((!class_isMetaClass(aClass)), @"Bad class for new object");
size = class_getInstanceSize(aClass) + extraBytes + sizeof(struct obj_layout);
if (zone == 0)
{
zone = NSDefaultMallocZone();
}
new = NSZoneMalloc(zone, size);
if (new != nil)
{
memset (new, 0, size);
new = (id)&((obj)new)[1];
object_setClass(new, aClass);
AADD(aClass, new);
}
/* Don't bother doing this in a thread-safe way, because the cost of locking
* will be a lot more than the cost of doing the same call in two threads.
* The returned selector will persist and the runtime will ensure that both
* calls return the same selector, so we don't need to bother doing it
* ourselves.
*/
if (0 == cxx_construct)
{
cxx_construct = sel_registerName(".cxx_construct");
cxx_destruct = sel_registerName(".cxx_destruct");
}
callCXXConstructors(aClass, new);
return new;
}
#if __OBJC_GC__
static void GSDeallocateObject(id anObject);
inline void NSDeallocateObject(id anObject)
{
if (!objc_collecting_enabled())
{
GSDeallocateObject(anObject);
}
}
static void GSDeallocateObject(id anObject)
#else
inline void
NSDeallocateObject(id anObject)
#endif
{
Class aClass = object_getClass(anObject);
if ((anObject != nil) && !class_isMetaClass(aClass))
{
obj o = &((obj)anObject)[-1];
NSZone *z = NSZoneFromPointer(o);
/* Call the default finalizer to handle C++ destructors.
*/
(*finalize_imp)(anObject, finalize_sel);
AREM(aClass, (id)anObject);
if (NSZombieEnabled == YES)
{
GSMakeZombie(anObject);
if (NSDeallocateZombies == YES)
{
NSZoneFree(z, o);
}
}
else
{
object_setClass((id)anObject, (Class)(void*)0xdeadface);
NSZoneFree(z, o);
}
}
return;
}
#endif /* GS_WITH_GC */
BOOL
NSShouldRetainWithZone (NSObject *anObject, NSZone *requestedZone)
{
#if GS_WITH_GC || __OBJC_GC__
// If we're running in hybrid mode, we disable all of the clever zone stuff
// for non-GC code, so this is always true if we're compiled for GC, even if
// we're compiled for GC but not using GC.
return YES;
#else
return (!requestedZone || requestedZone == NSDefaultMallocZone()
|| [anObject zone] == requestedZone);
#endif
}
/**
* <p>
* <code>NSObject</code> is the root class (a root class is
* a class with no superclass) of the GNUstep base library
* class hierarchy, so all classes normally inherit from
* <code>NSObject</code>. There is an exception though:
* <code>NSProxy</code> (which is used for remote messaging)
* does not inherit from <code>NSObject</code>.
* </p>
* <p>
* Unless you are really sure of what you are doing, all
* your own classes should inherit (directly or indirectly)
* from <code>NSObject</code> (or in special cases from
* <code>NSProxy</code>). <code>NSObject</code> provides
* the basic common functionality shared by all GNUstep
* classes and objects.
* </p>
* <p>
* The essential methods which must be implemented by all
* classes for their instances to be usable within GNUstep
* are declared in a separate protocol, which is the
* <code>NSObject</code> protocol. Both
* <code>NSObject</code> and <code>NSProxy</code> conform to
* this protocol, which means all objects in a GNUstep
* application will conform to this protocol (btw, if you
* don't find a method of <code>NSObject</code> you are
* looking for in this documentation, make sure you also
* look into the documentation for the <code>NSObject</code>
* protocol).
* </p>
* <p>
* Theoretically, in special cases you might need to
* implement a new root class. If you do, you need to make
* sure that your root class conforms (at least) to the
* <code>NSObject</code> protocol, otherwise it will not
* interact correctly with the GNUstep framework. Said
* that, I must note that I have never seen a case in which
* a new root class is needed.
* </p>
* <p>
* <code>NSObject</code> is a root class, which implies that
* instance methods of <code>NSObject</code> are treated in
* a special way by the Objective-C runtime. This is an
* exception to the normal way messaging works with class
* and instance methods: if the Objective-C runtime can't
* find a class method for a class object, as a last resort
* it looks for an instance method of the root class with
* the same name, and executes it if it finds it. This
* means that instance methods of the root class (such as
* <code>NSObject</code>) can be performed by class objects
* which inherit from that root class ! This can only
* happen if the class doesn't have a class method with the
* same name, otherwise that method - of course - takes the
* precedence. Because of this exception,
* <code>NSObject</code>'s instance methods are written in
* such a way that they work both on <code>NSObject</code>'s
* instances and on class objects.
* </p>
*/
@implementation NSObject
- (void)_ARCCompliantRetainRelease {}
+ (void) _becomeMultiThreaded: (NSNotification *)aNotification
{
if (allocationLock == 0)
{
#if !defined(GSATOMICREAD)
NSUInteger i;
for (i = 0; i < LOCKCOUNT; i++)
{
allocationLocks[i] = [NSLock new];
}
#endif
allocationLock = [NSLock new];
}
}
#if GS_WITH_GC
/* Function to log Boehm GC warnings
* NB. This must not allocate any collectable memory as it may result
* in a deadlock in the garbage collecting library.
*/
static void
GSGarbageCollectorLog(char *msg, GC_word arg)
{
char buf[strlen(msg)+1024];
snprintf(buf, sizeof(buf), msg, (unsigned long)arg);
fprintf(stderr, "Garbage collector: %s", buf);
}
#endif
/**
* Semi-private function in libobjc2 that initialises the classes used for
* blocks.
*/
extern BOOL
objc_create_block_classes_as_subclasses_of(Class super);
#ifdef OBJC_CAP_ARC
static id gs_weak_load(id obj)
{
return [obj retainCount] > 0 ? obj : nil;
}
#endif
+ (void) load
{
#ifdef OBJC_CAP_ARC
_objc_weak_load = gs_weak_load;
#endif
objc_create_block_classes_as_subclasses_of(self);
}
+ (void) initialize
{
if (self == [NSObject class])
{
#if GS_WITH_GC
/* Make sure that the garbage collection library is initialised.
* This is not necessary on most platforms, but is good practice.
*/
GC_init();
GC_set_warn_proc(GSGarbageCollectorLog);
#endif
#ifdef __MINGW__
{
// See libgnustep-base-entry.m
extern void gnustep_base_socket_init(void);
gnustep_base_socket_init();
}
#else /* __MINGW__ */
#ifdef SIGPIPE
/*
* If SIGPIPE is not handled or ignored, we will abort on any attempt
* to write to a pipe/socket that has been closed by the other end!
* We therefore need to ignore the signal if nothing else is already
* handling it.
*/
#ifdef HAVE_SIGACTION
{
struct sigaction act;
if (sigaction(SIGPIPE, 0, &act) == 0)
{
if (act.sa_handler == SIG_DFL)
{
// Not ignored or handled ... so we ignore it.
act.sa_handler = SIG_IGN;
if (sigaction(SIGPIPE, &act, 0) != 0)
{
fprintf(stderr, "Unable to ignore SIGPIPE\n");
}
}
}
else
{
fprintf(stderr, "Unable to retrieve information about SIGPIPE\n");
}
}
#else /* HAVE_SIGACTION */
{
void (*handler)(NSInteger);
handler = signal(SIGPIPE, SIG_IGN);
if (handler != SIG_DFL)
{
signal(SIGPIPE, handler);
}
}
#endif /* HAVE_SIGACTION */
#endif /* SIGPIPE */
#endif /* __MINGW__ */
finalize_sel = @selector(finalize);
finalize_imp = class_getMethodImplementation(self, finalize_sel);
#if defined(__FreeBSD__) && defined(__i386__)
// Manipulate the FPU to add the exception mask. (Fixes SIGFPE
// problems on *BSD)
// Note this only works on x86
# if defined(FE_INVALID)
fedisableexcept(FE_INVALID);
# else
{
volatile short cw;
__asm__ volatile ("fstcw (%0)" : : "g" (&cw));
cw |= 1; /* Mask 'invalid' exception */
__asm__ volatile ("fldcw (%0)" : : "g" (&cw));
}
# endif
#endif
#ifdef HAVE_LOCALE_H
/* Set up locale from environment.
* This function should not use any ObjC code since important
* classes are not yet initialized.
*/
GSSetLocaleC(LC_ALL, "");
#endif
/* Create the global lock.
* NB. Ths is one of the first things we do ... setting up a new lock
* must not call any other Objective-C classes and must not involve
* any use of the autorelease system.
*/
gnustep_global_lock = [NSRecursiveLock new];
/* Behavior debugging ... enable with environment variable if needed.
*/
GSObjCBehaviorDebug(GSPrivateEnvironmentFlag("GNUSTEP_BEHAVIOR_DEBUG",
GSObjCBehaviorDebug(-1)));
/* See if we should cleanup at process exit.
*/
if (YES == GSPrivateEnvironmentFlag("GNUSTEP_SHOULD_CLEAN_UP", NO))
{
[self setShouldCleanUp: YES];
[self registerAtExit: @selector(_atExit)];
}
/* Set up the autorelease system ... we must do this before using any
* other class whose +initialize might autorelease something.
*/
autorelease_class = [NSAutoreleasePool class];
autorelease_sel = @selector(addObject:);
autorelease_imp = [autorelease_class methodForSelector: autorelease_sel];
/* Make sure the constant string class works and set up well-known
* string constants etc.
*/
NSConstantStringClass = [NSString constantStringClass];
GSPrivateBuildStrings();
/* Determine zombie management flags and set up a map to store
* information about zombie objects.
*/
NSZombieEnabled = GSPrivateEnvironmentFlag("NSZombieEnabled", NO);
NSDeallocateZombies = GSPrivateEnvironmentFlag("NSDeallocateZombies", NO);
zombieMap = NSCreateMapTable(NSNonOwnedPointerMapKeyCallBacks,
NSNonOwnedPointerMapValueCallBacks, 0);
/* We need to cache the zombie class.
* We can't call +class because NSZombie doesn't have that method.
* We can't use NSClassFromString() because that would use an NSString
* object, and that class hasn't been initialized yet ...
*/
zombieClass = objc_lookUpClass("NSZombie");
/* Now that we have a workign autorelease system and working string
* classes we are able to set up notifications.
*/
[[NSNotificationCenter defaultCenter]
addObserver: self
selector: @selector(_becomeMultiThreaded:)
name: NSWillBecomeMultiThreadedNotification
object: nil];
}
return;
}
+ (void) _atExit
{
DESTROY(zombieMap);
}
/**
* Allocates a new instance of the receiver from the default
* zone, by invoking +allocWithZone: with
* <code>NSDefaultMallocZone()</code> as the zone argument.<br />
* Returns the created instance.
*/
+ (id) alloc
{
return [self allocWithZone: NSDefaultMallocZone()];
}
/**
* This is the basic method to create a new instance. It
* allocates a new instance of the receiver from the specified
* memory zone.
* <p>
* Memory for an instance of the receiver is allocated; a
* pointer to this newly created instance is returned. All
* instance variables are set to 0. No initialization of the
* instance is performed apart from setup to be an instance of
* the correct class: it is your responsibility to initialize the
* instance by calling an appropriate <code>init</code>
* method. If you are not using the garbage collector, it is
* also your responsibility to make sure the returned
* instance is destroyed when you finish using it, by calling
* the <code>release</code> method to destroy the instance
* directly, or by using <code>autorelease</code> and
* autorelease pools.
* </p>
* <p>
* You do not normally need to override this method in
* subclasses, unless you are implementing a class which for
* some reasons silently allocates instances of another class
* (this is typically needed to implement class clusters and
* similar design schemes).
* </p>
* <p>
* If you have turned on debugging of object allocation (by
* calling the <code>GSDebugAllocationActive</code>
* function), this method will also update the various
* debugging counts and monitors of allocated objects, which
* you can access using the <code>GSDebugAllocation...</code>
* functions.
* </p>
*/
+ (id) allocWithZone: (NSZone*)z
{
return NSAllocateObject (self, 0, z);
}
/**
* Returns the receiver.
*/
+ (id) copyWithZone: (NSZone*)z
{
return self;
}
/**
* <p>
* This method is a short-hand for alloc followed by init, that is,
* </p>
* <p><code>
* NSObject *object = [NSObject new];
* </code></p>
* is exactly the same as
* <p><code>
* NSObject *object = [[NSObject alloc] init];
* </code></p>
* <p>
* This is a general convention: all <code>new...</code>
* methods are supposed to return a newly allocated and
* initialized instance, as would be generated by an
* <code>alloc</code> method followed by a corresponding
* <code>init...</code> method. Please note that if you are
* not using a garbage collector, this means that instances
* generated by the <code>new...</code> methods are not
* autoreleased, that is, you are responsible for releasing
* (autoreleasing) the instances yourself. So when you use
* <code>new</code> you typically do something like:
* </p>
* <p>
* <code>
* NSMutableArray *array = AUTORELEASE ([NSMutableArray new]);
* </code>
* </p>
* <p>
* You do not normally need to override <code>new</code> in
* subclasses, because if you override <code>init</code> (and
* optionally <code>allocWithZone:</code> if you really
* need), <code>new</code> will automatically use your
* subclass methods.
* </p>
* <p>
* You might need instead to define new <code>new...</code>
* methods specific to your subclass to match any
* <code>init...</code> specific to your subclass. For
* example, if your subclass defines an instance method
* </p>
* <p>
* <code>initWithName:</code>
* </p>
* <p>
* it might be handy for you to have a class method
* </p>
* <p>
* <code>newWithName:</code>
* </p>
* <p>
* which combines <code>alloc</code> and
* <code>initWithName:</code>. You would implement it as follows:
* </p>
* <p>
* <code>
* + (id) newWithName: (NSString *)aName
* {
* return [[self alloc] initWithName: aName];
* }
* </code>
* </p>
*/
+ (id) new
{
return [[self alloc] init];
}
/**
* Returns the class of which the receiver is an instance.<br />
* The default implementation returns the actual class that the
* receiver is an instance of.<br />
* NB. When NSZombie is enabled (see NSDebug.h) this is changed
* to be the NSZombie class upon object deallocation.
*/
- (Class) class
{
return object_getClass(self);
}
/**
* Returns the name of the class of the receiving object by using
* the NSStringFromClass() function.<br />
* This is a MacOS-X addition for apple scripting, which is also
* generally useful.
*/
- (NSString*) className
{
return NSStringFromClass([self class]);
}
/**
* Creates and returns a copy of the receiver by calling -copyWithZone:
* passing NSDefaultMallocZone()
*/
- (id) copy
{
return [(id)self copyWithZone: NSDefaultMallocZone()];
}
/**
* Deallocates the receiver by calling NSDeallocateObject() with self
* as the argument.<br />
* <p>
* You should normally call the superclass implementation of this method
* when you override it in a subclass, or the memory occupied by your
* object will not be released.
* </p>
* <p>
* <code>NSObject</code>'s implementation of this method
* destroys the receiver, by returning the memory allocated
* to the receiver to the system. After this method has been
* called on an instance, you must not refer the instance in
* any way, because it does not exist any longer. If you do,
* it is a bug and your program might even crash with a
* segmentation fault.
* </p>
* <p>
* If you have turned on the debugging facilities for
* instance allocation, <code>NSObject</code>'s
* implementation of this method will also update the various
* counts and monitors of allocated instances (see the
* <code>GSDebugAllocation...</code> functions for more
* info).
* </p>
* <p>
* Normally you are supposed to manage the memory taken by
* objects by using the high level interface provided by the
* <code>retain</code>, <code>release</code> and
* <code>autorelease</code> methods (or better by the
* corresponding macros <code>RETAIN</code>,
* <code>RELEASE</code> and <code>AUTORELEASE</code>), and by
* autorelease pools and such; whenever the
* release/autorelease mechanism determines that an object is
* no longer needed (which happens when its retain count
* reaches 0), it will call the <code>dealloc</code> method
* to actually deallocate the object. This means that normally,
* you should not need to call <code>dealloc</code> directly as
* the gnustep base library automatically calls it for you when
* the retain count of an object reaches 0.
* </p>
* <p>
* Because the <code>dealloc</code> method will be called
* when an instance is being destroyed, if instances of your
* subclass use objects or resources (as it happens for most
* useful classes), you must override <code>dealloc</code> in
* subclasses to release all objects and resources which are
* used by the instance, otherwise these objects and
* resources would be leaked. In the subclass
* implementation, you should first release all your subclass
* specific objects and resources, and then invoke super's
* implementation (which will do the same, and so on up in
* the class hierarchy to <code>NSObject</code>'s
* implementation, which finally destroys the object). Here
* is an example of the implementation of
* <code>dealloc</code> for a subclass whose instances have a
* single instance variable <code>name</code> which needs to
* be released when an instance is deallocated:
* </p>
* <p>
* <code>
* - (void) dealloc
* {
* RELEASE (name);
* [super dealloc];
* }
* </code>
* </p>
* <p>
* <code>dealloc</code> might contain code to release not
* only objects, but also other resources, such as open
* files, network connections, raw memory allocated in other
* ways, etc.
* </p>
* <p>
* If you have allocated the memory using a non-standard mechanism, you
* will not call the superclass (NSObject) implementation of the method
* as you will need to handle the deallocation specially.<br />
* In some circumstances, an object may wish to prevent itself from
* being deallocated, it can do this simply be refraining from calling
* the superclass implementation.
* </p>
*/
- (void) dealloc
{
NSDeallocateObject (self);
}
- (void) finalize
{
Class destructorClass = Nil;
IMP destructor = 0;
#ifdef OBJC_SMALL_OBJECT_MASK
if (((NSUInteger)self & OBJC_SMALL_OBJECT_MASK) == 0)
#endif
destructorClass = isa;
/* C++ destructors must be called in the opposite order to their
* creators, so start at the leaf class and then go up the tree until we
* get to the root class. As a small optimisation, we don't bother
* visiting any classes that don't have an implementation of this method
* (including one inherited from a superclass).
*
* Care must be taken not to call inherited .cxx_destruct methods.
*/
while (class_respondsToSelector(destructorClass, cxx_destruct))
{
IMP newDestructor;
newDestructor
= class_getMethodImplementation(destructorClass, cxx_destruct);
destructorClass = class_getSuperclass(destructorClass);
if (newDestructor != destructor)
{
newDestructor(self, cxx_destruct);
destructor = newDestructor;
}
}
return;
}
/**
* This method is an anachronism. Do not use it.
*/
- (id) free
{
[NSException raise: NSGenericException
format: @"Use `dealloc' instead of `free' for %@.", self];
return nil;
}
/**
* Initialises the receiver ... the NSObject implementation simply returns self.
*/
- (id) init
{
return self;
}
/**
* Creates and returns a mutable copy of the receiver by calling
* -mutableCopyWithZone: passing NSDefaultMallocZone().
*/
- (id) mutableCopy
{
return [(id)self mutableCopyWithZone: NSDefaultMallocZone()];
}
/**
* Returns the super class from which the receiver was derived.
*/
+ (Class) superclass
{
return class_getSuperclass(self);
}
/**
* Returns the super class from which the receivers class was derived.
*/
- (Class) superclass
{
return class_getSuperclass(object_getClass(self));
}
/**
* Returns a flag to say if instances of the receiver class will
* respond to the specified selector. This ignores situations
* where a subclass implements -forwardInvocation: to respond to
* selectors not normally handled ... in these cases the subclass
* may override this method to handle it.
* <br />If given a null selector, raises NSInvalidArgumentException when
* in MacOS-X compatibility more, or returns NO otherwise.
*/
+ (BOOL) instancesRespondToSelector: (SEL)aSelector
{
if (aSelector == 0)
{
if (GSPrivateDefaultsFlag(GSMacOSXCompatible))
{
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given",
NSStringFromSelector(_cmd)];
}
return NO;
}
return class_respondsToSelector(self, aSelector) ? YES : NO;
}
/**
* Returns a flag to say whether the receiving class conforms to aProtocol
*/
+ (BOOL) conformsToProtocol: (Protocol*)aProtocol
{
#ifdef __GNU_LIBOBJC__
Class c;
/* Iterate over the current class and all the superclasses. */
for (c = self; c != Nil; c = class_getSuperclass (c))
{
if (class_conformsToProtocol(c, aProtocol))
{
return YES;
}
}
return NO;
#else
/* libobjc2 and ObjectiveC2/ have an implementation of
class_conformsToProtocol() which automatically looks up the
protocol in superclasses (unlike the Apple and GNU Objective-C
runtime ones). */
return class_conformsToProtocol(self, aProtocol);
#endif
}
/**
* Returns a flag to say whether the class of the receiver conforms
* to aProtocol.
*/
- (BOOL) conformsToProtocol: (Protocol*)aProtocol
{
return [[self class] conformsToProtocol: aProtocol];
}
/**
* Returns a pointer to the C function implementing the method used
* to respond to messages with aSelector by instances of the receiving
* class.
* <br />Raises NSInvalidArgumentException if given a null selector.
*/
+ (IMP) instanceMethodForSelector: (SEL)aSelector
{
if (aSelector == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
/*
* Since 'self' is an class, class_getMethodImplementation() will get
* the instance method.
*/
return class_getMethodImplementation((Class)self, aSelector);
}
/**
* Returns a pointer to the C function implementing the method used
* to respond to messages with aSelector.
* <br />Raises NSInvalidArgumentException if given a null selector.
*/
- (IMP) methodForSelector: (SEL)aSelector
{
if (aSelector == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
/*
* If 'self' is an instance, object_getClass() will get the class,
* and class_getMethodImplementation() will get the instance method.
* If 'self' is a class, object_getClass() will get the meta-class,
* and class_getMethodImplementation() will get the class method.
*/
return class_getMethodImplementation(object_getClass(self), aSelector);
}
/**
* Returns a pointer to the C function implementing the method used
* to respond to messages with aSelector which are sent to instances
* of the receiving class.
* <br />Raises NSInvalidArgumentException if given a null selector.
*/
+ (NSMethodSignature*) instanceMethodSignatureForSelector: (SEL)aSelector
{
struct objc_method *mth;
if (aSelector == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
mth = GSGetMethod(self, aSelector, YES, YES);
if (0 == mth)
return nil;
return [NSMethodSignature
signatureWithObjCTypes: method_getTypeEncoding(mth)];
}
/**
* Returns the method signature describing how the receiver would handle
* a message with aSelector.
* <br />Returns nil if given a null selector.
*/
- (NSMethodSignature*) methodSignatureForSelector: (SEL)aSelector
{
const char *types = NULL;
Class c;
unsigned int count;
Protocol **protocols;
if (0 == aSelector)
{
return nil;
}
c = object_getClass(self);
/* Do a fast lookup to see if the method is implemented at all. If it isn't,
* we can give up without doing a very expensive linear search through every
* method list in the class hierarchy.
*/
if (!class_respondsToSelector(c, aSelector))
{
return nil; // Method not implemented
}
/* If there are protocols that this class conforms to,
* the method may be listed in a protocol with more
* detailed type information than in the class itself
* and we must therefore use the information from the
* protocol.
* This is because protocols also carry information
* used by the Distributed Objects system, which the
* runtime does not maintain in classes.
*/
protocols = class_copyProtocolList(c, &count);
if (NULL != protocols)
{
struct objc_method_description mth;
int i;
for (i = 0 ; i < count ; i++)
{
mth = GSProtocolGetMethodDescriptionRecursive(protocols[i],
aSelector, YES, YES);
if (NULL == mth.types)
{
// Search for class method
mth = GSProtocolGetMethodDescriptionRecursive(protocols[i],
aSelector, YES, NO);
// FIXME: We should probably search optional methods here too.
}
if (NULL != mth.types)
{
break;
}
}
free(protocols);
}
if (types == 0)
{
#ifdef __GNUSTEP_RUNTIME__
struct objc_slot *objc_get_slot(Class cls, SEL selector);
struct objc_slot *slot = objc_get_slot(object_getClass(self), aSelector);
types = slot->types;
#else
struct objc_method *mth;
if (GSObjCIsInstance(self))
{
mth = GSGetMethod(object_getClass(self), aSelector, YES, YES);
}
else
{
mth = GSGetMethod((Class)self, aSelector, NO, YES);
}
types = method_getTypeEncoding (mth);
#endif
}
if (types == 0)
{
return nil;
}
return [NSMethodSignature signatureWithObjCTypes: types];
}
/**
* Returns a string describing the receiver. The default implementation
* gives the class and memory location of the receiver.
*/
- (NSString*) description
{
return [NSString stringWithFormat: @"<%s: %p>",
class_getName([self class]), self];
}
/**
* Returns a string describing the receiving class. The default implementation
* gives the name of the class by calling NSStringFromClass().
*/
+ (NSString*) description
{
return NSStringFromClass(self);
}
/**
* Sets up the ObjC runtime so that the receiver is used wherever code
* calls for aClassObject to be used.
*/
+ (void) poseAsClass: (Class)aClassObject
{
[NSException raise: NSInternalInconsistencyException
format: @"Class posing is not supported"];
}
/**
* Raises an invalid argument exception providing information about
* the receivers inability to handle aSelector.
*/
- (void) doesNotRecognizeSelector: (SEL)aSelector
{
[NSException raise: NSInvalidArgumentException
format: @"%s(%s) does not recognize %s",
GSClassNameFromObject(self),
GSObjCIsInstance(self) ? "instance" : "class",
aSelector ? sel_getName(aSelector) : "(null)"];
}
/**
* This method is called automatically to handle a message sent to
* the receiver for which the receivers class has no method.<br />
* The default implementation calls -doesNotRecognizeSelector:
*/
- (void) forwardInvocation: (NSInvocation*)anInvocation
{
id target = [self forwardingTargetForSelector: [anInvocation selector]];
if (nil != target)
{
[anInvocation invokeWithTarget: target];
return;
}
[self doesNotRecognizeSelector: [anInvocation selector]];
return;
}
/**
* Called after the receiver has been created by decoding some sort
* of archive. Returns self. Subclasses may override this to perform
* some special initialisation upon being decoded.
*/
- (id) awakeAfterUsingCoder: (NSCoder*)aDecoder
{
return self;
}
// FIXME - should this be added (as in OS X) now that we have NSKeyedArchiver?
// - (Class) classForKeyedArchiver
// {
// return [self classForArchiver];
// }
/**
* Override to substitute class when an instance is being archived by an
* [NSArchiver]. Default implementation returns -classForCoder.
*/
- (Class) classForArchiver
{
return [self classForCoder];
}
/**
* Override to substitute class when an instance is being serialized by an
* [NSCoder]. Default implementation returns <code>[self class]</code> (no
* substitution).
*/
- (Class) classForCoder
{
return [self class];
}
// FIXME - should this be added (as in OS X) now that we have NSKeyedArchiver?
// - (id) replacementObjectForKeyedArchiver: (NSKeyedArchiver *)keyedArchiver
// {
// return [self replacementObjectForCoder: (NSArchiver *)keyedArchiver];
// }
/**
* Override to substitute another object for this instance when being archived
* by given [NSArchiver]. Default implementation returns
* -replacementObjectForCoder:.
*/
- (id) replacementObjectForArchiver: (NSArchiver*)anArchiver
{
return [self replacementObjectForCoder: (NSCoder*)anArchiver];
}
/**
* Override to substitute another object for this instance when being
* serialized by given [NSCoder]. Default implementation returns
* <code>self</code>.
*/
- (id) replacementObjectForCoder: (NSCoder*)anEncoder
{
return self;
}
/* NSObject protocol */
/**
* Adds the receiver to the current autorelease pool, so that it will be
* sent a -release message when the pool is destroyed.<br />
* Returns the receiver.<br />
* In GNUstep, the [NSObject+enableDoubleReleaseCheck:] method may be used
* to turn on checking for retain/release errors in this method.
*/
- (id) autorelease
{
#if !GS_WITH_GC
if (double_release_check_enabled)
{
NSUInteger release_count;
NSUInteger retain_count = [self retainCount];
release_count = [autorelease_class autoreleaseCountForObject:self];
if (release_count > retain_count)
[NSException
raise: NSGenericException
format: @"Autorelease would release object too many times.\n"
@"%d release(s) versus %d retain(s)", release_count, retain_count];
}
(*autorelease_imp)(autorelease_class, autorelease_sel, self);
#endif
return self;
}
/**
* Dummy method returning the receiver.
*/
+ (id) autorelease
{
return self;
}
/**
* Returns the receiver.
*/
+ (Class) class
{
return self;
}
/**
* Returns the hash of the receiver. Subclasses should ensure that their
* implementations of this method obey the rule that if the -isEqual: method
* returns YES for two instances of the class, the -hash method returns the
* same value for both instances.<br />
* The default implementation returns a value based on the address
* of the instance.
*/
- (NSUInteger) hash
{
/*
* Ideally we would shift left to lose any zero bits produced by the
* alignment of the object in memory ... but that depends on the
* processor architecture and the memory allocatiion implementation.
* In the absence of detailed information, pick a reasonable value
* assuming the object will be aligned to an eight byte boundary.
*/
return (NSUInteger)(uintptr_t)self >> 3;
}
/**
* Tests anObject and the receiver for equality. The default implementation
* considers two objects to be equal only if they are the same object
* (ie occupy the same memory location).<br />
* If a subclass overrides this method, it should also override the -hash
* method so that if two objects are equal they both have the same hash.
*/
- (BOOL) isEqual: (id)anObject
{
return (self == anObject);
}
/**
* Returns YES if aClass is the NSObject class
*/
+ (BOOL) isKindOfClass: (Class)aClass
{
if (aClass == [NSObject class])
return YES;
return NO;
}
/**
* Returns YES if the class of the receiver is either the same as aClass
* or is derived from (a subclass of) aClass.
*/
- (BOOL) isKindOfClass: (Class)aClass
{
Class class = object_getClass(self);
return GSObjCIsKindOf(class, aClass);
}
/**
* Returns YES if aClass is the same as the receiving class.
*/
+ (BOOL) isMemberOfClass: (Class)aClass
{
return (self == aClass) ? YES : NO;
}
/**
* Returns YES if the class of the receiver is aClass
*/
- (BOOL) isMemberOfClass: (Class)aClass
{
return ([self class] == aClass) ? YES : NO;
}
/**
* Returns a flag to differentiate between 'true' objects, and objects
* which are proxies for other objects (ie they forward messages to the
* other objects).<br />
* The default implementation returns NO.
*/
- (BOOL) isProxy
{
return NO;
}
/**
* Returns YES if the receiver is aClass or a subclass of aClass.
*/
+ (BOOL) isSubclassOfClass: (Class)aClass
{
return GSObjCIsKindOf(self, aClass);
}
/**
* Causes the receiver to execute the method implementation corresponding
* to aSelector and returns the result.<br />
* The method must be one which takes no arguments and returns an object.
* <br />Raises NSInvalidArgumentException if given a null selector.
*/
- (id) performSelector: (SEL)aSelector
{
IMP msg;
if (aSelector == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
msg = class_getMethodImplementation(object_getClass(self), aSelector);
if (!msg)
{
[NSException raise: NSGenericException
format: @"invalid selector passed to %s",
sel_getName(_cmd)];
return nil;
}
return (*msg)(self, aSelector);
}
/**
* Causes the receiver to execute the method implementation corresponding
* to aSelector and returns the result.<br />
* The method must be one which takes one argument and returns an object.
* <br />Raises NSInvalidArgumentException if given a null selector.
*/
- (id) performSelector: (SEL)aSelector withObject: (id) anObject
{
IMP msg;
if (aSelector == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
msg = class_getMethodImplementation(object_getClass(self), aSelector);
if (!msg)
{
[NSException raise: NSGenericException
format: @"invalid selector passed to %s",
sel_getName(_cmd)];
return nil;
}
return (*msg)(self, aSelector, anObject);
}
/**
* Causes the receiver to execute the method implementation corresponding
* to aSelector and returns the result.<br />
* The method must be one which takes two arguments and returns an object.
* <br />Raises NSInvalidArgumentException if given a null selector.
*/
- (id) performSelector: (SEL)aSelector
withObject: (id) object1
withObject: (id) object2
{
IMP msg;
if (aSelector == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
msg = class_getMethodImplementation(object_getClass(self), aSelector);
if (!msg)
{
[NSException raise: NSGenericException
format: @"invalid selector passed to %s", sel_getName(_cmd)];
return nil;
}
return (*msg)(self, aSelector, object1, object2);
}
/**
* Decrements the retain count for the receiver if greater than zero,
* otherwise calls the dealloc method instead.<br />
* The default implementation calls the NSDecrementExtraRefCountWasZero()
* function to test the extra reference count for the receiver (and
* decrement it if non-zero) - if the extra reference count is zero then
* the retain count is one, and the dealloc method is called.<br />
* In GNUstep, the [NSObject+enableDoubleReleaseCheck:] method may be used
* to turn on checking for ratain/release errors in this method.
*/
- (oneway void) release
{
#if (GS_WITH_GC == 0)
if (NSDecrementExtraRefCountWasZero(self))
{
# ifdef OBJC_CAP_ARC
objc_delete_weak_refs(self);
# endif
[self dealloc];
}
#endif
}
/**
* The class implementation of the release method is a dummy method
* having no effect. It is present so that class objects can be stored
* in containers (such as NSArray) which will send them retain and
* release messages.
*/
+ (oneway void) release
{
return;
}
/**
* Returns a flag to say if the receiver will
* respond to the specified selector. This ignores situations
* where a subclass implements -forwardInvocation: to respond to
* selectors not normally handled ... in these cases the subclass
* may override this method to handle it.
* <br />If given a null selector, raises NSInvalidArgumentException when
* in MacOS-X compatibility more, or returns NO otherwise.
*/
- (BOOL) respondsToSelector: (SEL)aSelector
{
if (aSelector == 0)
{
if (GSPrivateDefaultsFlag(GSMacOSXCompatible))
{
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given",
NSStringFromSelector(_cmd)];
}
return NO;
}
return class_respondsToSelector(object_getClass(self), aSelector) ? YES : NO;
}
/**
* Increments the reference count and returns the receiver.<br />
* The default implementation does this by calling NSIncrementExtraRefCount()
*/
- (id) retain
{
#if (GS_WITH_GC == 0)
NSIncrementExtraRefCount(self);
#endif
return self;
}
/**
* The class implementation of the retain method is a dummy method
* having no effect. It is present so that class objects can be stored
* in containers (such as NSArray) which will send them retain and
* release messages.
*/
+ (id) retain
{
return self;
}
/**
* Returns the reference count for the receiver. Each instance has an
* implicit reference count of 1, and has an 'extra reference count'
* returned by the NSExtraRefCount() function, so the value returned by
* this method is always greater than zero.<br />
* By convention, objects which should (or can) never be deallocated
* return the maximum unsigned integer value.
*/
- (NSUInteger) retainCount
{
#if GS_WITH_GC
return UINT_MAX;
#else
return NSExtraRefCount(self) + 1;
#endif
}
/**
* The class implementation of the retainCount method always returns
* the maximum unsigned integer value, as classes can not be deallocated
* the retain count mechanism is a dummy system for them.
*/
+ (NSUInteger) retainCount
{
return UINT_MAX;
}
/**
* Returns the receiver.
*/
- (id) self
{
return self;
}
/**
* Returns the memory allocation zone in which the receiver is located.
*/
- (NSZone*) zone
{
#if GS_WITH_GC || __OBJC_GC__
/* MacOS-X 10.5 seems to return the default malloc zone if GC is enabled.
*/
return NSDefaultMallocZone();
#else
return NSZoneFromPointer(self);
#endif
}
#if !GS_WITH_GC && !__OBJC_GC__
+ (NSZone *) zone
{
return NSDefaultMallocZone();
}
#endif
/**
* Called to encode the instance variables of the receiver to aCoder.<br />
* Subclasses should call the superclass method at the start of their
* own implementation.
*/
- (void) encodeWithCoder: (NSCoder*)aCoder
{
return;
}
/**
* Called to intialise instance variables of the receiver from aDecoder.<br />
* Subclasses should call the superclass method at the start of their
* own implementation.
*/
- (id) initWithCoder: (NSCoder*)aDecoder
{
return self;
}
+ (BOOL) resolveClassMethod: (SEL)name
{
return NO;
}
+ (BOOL) resolveInstanceMethod: (SEL)name
{
return NO;
}
/**
* Sets the version number of the receiving class. Should be nonnegative.
*/
+ (id) setVersion: (NSInteger)aVersion
{
if (aVersion < 0)
[NSException raise: NSInvalidArgumentException
format: @"%s +setVersion: may not set a negative version",
GSClassNameFromObject(self)];
class_setVersion(self, aVersion);
return self;
}
/**
* Returns the version number of the receiving class. This will default to
* a number assigned by the Objective C compiler if [NSObject -setVersion] has
* not been called.
*/
+ (NSInteger) version
{
return class_getVersion(self);
}
- (id) autoContentAccessingProxy
{
return AUTORELEASE([[GSContentAccessingProxy alloc] initWithObject: self]);
}
- (id) forwardingTargetForSelector:(SEL)aSelector
{
return nil;
}
@end
/**
* Methods for compatibility with the NEXTSTEP (pre-OpenStep) 'Object' class.
*/
@implementation NSObject (NEXTSTEP)
/* NEXTSTEP Object class compatibility */
/**
* Logs a message. <em>Deprecated.</em> Use NSLog() in new code.
*/
- (id) error: (const char *)aString, ...
{
#define FMT "error: %s (%s)\n%s\n"
char fmt[(strlen((char*)FMT)+strlen((char*)GSClassNameFromObject(self))
+((aString!=NULL)?strlen((char*)aString):0)+8)];
va_list ap;
snprintf(fmt, sizeof(fmt), FMT, GSClassNameFromObject(self),
GSObjCIsInstance(self) ? "instance" : "class",
(aString != NULL) ? aString : "");
va_start(ap, aString);
vfprintf (stderr, fmt, ap);
abort ();
va_end(ap);
#undef FMT
return nil;
}
/*
- (const char *) name
{
return GSClassNameFromObject(self);
}
*/
- (BOOL) isKindOf: (Class)aClassObject
{
return [self isKindOfClass: aClassObject];
}
- (BOOL) isMemberOf: (Class)aClassObject
{
return [self isMemberOfClass: aClassObject];
}
+ (BOOL) instancesRespondTo: (SEL)aSel
{
return [self instancesRespondToSelector: aSel];
}
- (BOOL) respondsTo: (SEL)aSel
{
return [self respondsToSelector: aSel];
}
+ (BOOL) conformsTo: (Protocol*)aProtocol
{
return [self conformsToProtocol: aProtocol];
}
- (BOOL) conformsTo: (Protocol*)aProtocol
{
return [self conformsToProtocol: aProtocol];
}
+ (IMP) instanceMethodFor: (SEL)aSel
{
return [self instanceMethodForSelector:aSel];
}
- (IMP) methodFor: (SEL)aSel
{
return [self methodForSelector: aSel];
}
+ (id) poseAs: (Class)aClassObject
{
[self poseAsClass: aClassObject];
return self;
}
- (id) doesNotRecognize: (SEL)aSel
{
[NSException raise: NSGenericException
format: @"%s(%s) does not recognize %s",
GSClassNameFromObject(self),
GSObjCIsInstance(self) ? "instance" : "class",
aSel ? sel_getName(aSel) : "(null)"];
return nil;
}
- (id) perform: (SEL)sel with: (id)anObject
{
return [self performSelector:sel withObject:anObject];
}
- (id) perform: (SEL)sel with: (id)anObject with: (id)anotherObject
{
return [self performSelector:sel withObject:anObject
withObject:anotherObject];
}
@end
/**
* Some non-standard extensions mainly needed for backwards compatibility
* and internal utility reasons.
*/
@implementation NSObject (GNUstep)
/**
* Enables runtime checking of retain/release/autorelease operations.<br />
* <p>Whenever either -autorelease or -release is called, the contents of any
* autorelease pools will be checked to see if there are more outstanding
* release operations than the objects retain count. In which case an
* exception is raised to say that the object is released too many times.
* </p>
* <p><strong>Beware</strong>, since this feature entails examining all active
* autorelease pools every time an object is released or autoreleased, it
* can cause a massive performance degradation ... it should only be enabled
* for debugging.
* </p>
* <p>
* When you are having memory allocation problems, it may make more sense
* to look at the memory allocation debugging functions documented in
* NSDebug.h, or use the NSZombie features.
* </p>
*/
+ (void) enableDoubleReleaseCheck: (BOOL)enable
{
double_release_check_enabled = enable;
}
/**
* The default (NSObject) implementation of this method simply calls
* the -description method and discards the locale
* information.
*/
- (NSString*) descriptionWithLocale: (id)aLocale
{
return [self description];
}
+ (NSString*) descriptionWithLocale: (id)aLocale
{
return [self description];
}
/**
* The default (NSObject) implementation of this method simply calls
* the -descriptionWithLocale: method and discards the
* level information.
*/
- (NSString*) descriptionWithLocale: (id)aLocale
indent: (NSUInteger)level
{
return [self descriptionWithLocale: aLocale];
}
+ (NSString*) descriptionWithLocale: (id)aLocale
indent: (NSUInteger)level
{
return [self descriptionWithLocale: aLocale];
}
- (BOOL) _dealloc
{
return YES;
}
- (BOOL) isMetaClass
{
return NO;
}
- (BOOL) isClass
{
return class_isMetaClass(object_getClass(self));
}
- (BOOL) isMemberOfClassNamed: (const char*)aClassName
{
return ((aClassName!=NULL)
&&!strcmp(class_getName(object_getClass(self)), aClassName));
}
+ (struct objc_method_description *) descriptionForInstanceMethod: (SEL)aSel
{
if (aSel == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
return ((struct objc_method_description *)
GSGetMethod(self, aSel, YES, YES));
}
- (struct objc_method_description *) descriptionForMethod: (SEL)aSel
{
if (aSel == 0)
[NSException raise: NSInvalidArgumentException
format: @"%@ null selector given", NSStringFromSelector(_cmd)];
return ((struct objc_method_description *)
GSGetMethod((GSObjCIsInstance(self)
? object_getClass(self) : (Class)self),
aSel,
GSObjCIsInstance(self),
YES));
}
+ (NSInteger) streamVersion: (void*)aStream
{
GSOnceMLog(@"[NSObject+streamVersion:] is deprecated ... do not use");
return class_getVersion (self);
}
- (id) read: (void*)aStream
{
GSOnceMLog(@"[NSObject-read:] is deprecated ... do not use");
return self;
}
- (id) write: (void*)aStream
{
GSOnceMLog(@"[NSObject-write:] is deprecated ... do not use");
return self;
}
- (id) awake
{
GSOnceMLog(@"[NSObject-awake] is deprecated ... do not use");
return self;
}
@end
@implementation NSZombie
- (Class) class
{
return object_getClass(self);
}
- (Class) originalClass
{
return zombieMap ? NSMapGet(zombieMap, (void*)self) : Nil;
}
- (void) forwardInvocation: (NSInvocation*)anInvocation
{
NSUInteger size = [[anInvocation methodSignature] methodReturnLength];
unsigned char v[size];
memset(v, '\0', size);
GSLogZombie(self, [anInvocation selector]);
[anInvocation setReturnValue: (void*)v];
return;
}
- (NSMethodSignature*) methodSignatureForSelector: (SEL)aSelector
{
Class c;
if (0 == aSelector)
{
return nil;
}
[allocationLock lock];
c = zombieMap ? NSMapGet(zombieMap, (void*)self) : Nil;
[allocationLock unlock];
return [c instanceMethodSignatureForSelector: aSelector];
}
@end
@implementation GSContentAccessingProxy
- (void) dealloc
{
[object endContentAccess];
[super dealloc];
}
- (void) finalize
{
[object endContentAccess];
}
- (id) forwardingTargetForSelector: (SEL)aSelector
{
return object;
}
/* Support for legacy runtimes... */
- (void) forwardInvocation: (NSInvocation*)anInvocation
{
[anInvocation invokeWithTarget: object];
}
- (id) initWithObject: (id)anObject
{
ASSIGN(object, anObject);
[object beginContentAccess];
return self;
}
- (NSMethodSignature*) methodSignatureForSelector: (SEL)aSelector
{
return [object methodSignatureForSelector: aSelector];
}
@end