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Add threads for mach.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@9574 72102866-910b-0410-8b05-ffd578937521
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9 changed files with 864 additions and 103 deletions
610
Source/thr-mach.m
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610
Source/thr-mach.m
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/* GNU Objective C Runtime Thread Implementation
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Copyright (C) 1996, 1997 Free Software Foundation, Inc.
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Contributed by Galen C. Hunt (gchunt@cs.rochester.edu)
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Modified for Mach threads by Bill Bumgarner <bbum@friday.com>
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Condition functions added by Mircea Oancea <mircea@first.elcom.pub.ro>
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify it under the
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terms of the GNU General Public License as published by the Free Software
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Foundation; either version 2, or (at your option) any later version.
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GNU CC is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* As a special exception, if you link this library with files compiled with
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GCC to produce an executable, this does not cause the resulting executable
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to be covered by the GNU General Public License. This exception does not
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however invalidate any other reasons why the executable file might be
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covered by the GNU General Public License. */
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#include <mach/mach.h>
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#include <mach/cthreads.h>
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#include <base/objc-gnu2next.h>
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#include <base/thr-mach.h>
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/* Global exit status. */
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int __objc_thread_exit_status = 0;
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/* Flag which lets us know if we ever became multi threaded */
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int __objc_is_multi_threaded = 0;
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/* The hook function called when the runtime becomes multi threaded */
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objc_thread_callback _objc_became_multi_threaded = NULL;
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/*
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Use this to set the hook function that will be called when the
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runtime initially becomes multi threaded.
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The hook function is only called once, meaning only when the
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2nd thread is spawned, not for each and every thread.
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It returns the previous hook function or NULL if there is none.
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A program outside of the runtime could set this to some function so
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it can be informed; for example, the GNUstep Base Library sets it
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so it can implement the NSBecomingMultiThreaded notification.
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*/
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objc_thread_callback objc_set_thread_callback(objc_thread_callback func)
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{
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objc_thread_callback temp = _objc_became_multi_threaded;
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_objc_became_multi_threaded = func;
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return temp;
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}
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/*
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Private functions
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These functions are utilized by the frontend, but they are not
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considered part of the public interface.
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*/
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/*
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First function called in a thread, starts everything else.
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This function is passed to the backend by objc_thread_detach
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as the starting function for a new thread.
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*/
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struct __objc_thread_start_state
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{
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SEL selector;
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id object;
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id argument;
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};
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static volatile void
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__objc_thread_detach_function(struct __objc_thread_start_state *istate)
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{
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/* Valid state? */
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if (istate) {
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id (*imp)(id,SEL,id);
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SEL selector = istate->selector;
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id object = istate->object;
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id argument = istate->argument;
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/* Don't need anymore so free it */
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objc_free(istate);
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/* Clear out the thread local storage */
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objc_thread_set_data(NULL);
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/* Check to see if we just became multi threaded */
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if (!__objc_is_multi_threaded)
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{
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__objc_is_multi_threaded = 1;
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/* Call the hook function */
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if (_objc_became_multi_threaded != NULL)
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(*_objc_became_multi_threaded)();
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}
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/* Call the method */
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if ((imp = (id(*)(id, SEL, id))objc_msg_lookup(object, selector)))
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(*imp)(object, selector, argument);
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else
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objc_error(object, OBJC_ERR_UNIMPLEMENTED,
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"objc_thread_detach called with bad selector.\n");
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}
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else
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objc_error(nil, OBJC_ERR_BAD_STATE,
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"objc_thread_detach called with NULL state.\n");
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/* Exit the thread */
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objc_thread_exit();
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}
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/*
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Frontend functions
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These functions constitute the public interface to the Objective-C thread
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and mutex functionality.
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*/
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/* Frontend thread functions */
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/*
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Detach a new thread of execution and return its id. Returns NULL if fails.
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Thread is started by sending message with selector to object. Message
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takes a single argument.
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*/
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objc_thread_t
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objc_thread_detach(SEL selector, id object, id argument)
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{
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struct __objc_thread_start_state *istate;
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objc_thread_t thread_id = NULL;
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/* Allocate the state structure */
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if (!(istate = (struct __objc_thread_start_state *)
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objc_malloc(sizeof(*istate))))
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return NULL;
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/* Initialize the state structure */
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istate->selector = selector;
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istate->object = object;
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istate->argument = argument;
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/* lock access */
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objc_mutex_lock(__objc_runtime_mutex);
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/* Call the backend to spawn the thread */
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if ((thread_id = __objc_thread_detach((void *)__objc_thread_detach_function,
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istate)) == NULL)
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{
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/* failed! */
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objc_mutex_unlock(__objc_runtime_mutex);
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objc_free(istate);
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return NULL;
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}
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/* Increment our thread counter */
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__objc_runtime_threads_alive++;
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objc_mutex_unlock(__objc_runtime_mutex);
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return thread_id;
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}
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/*
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Obtain the maximum thread priority that can set for t. Under the
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mach threading model, it is possible for the developer to adjust the
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maximum priority downward only-- cannot be raised without superuser
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privileges. Once lowered, it cannot be raised.
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*/
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static int __mach_get_max_thread_priority(cthread_t t, int *base)
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{
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thread_t threadP;
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kern_return_t error;
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struct thread_sched_info info;
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unsigned int info_count=THREAD_SCHED_INFO_COUNT;
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if (t == NULL)
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return -1;
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threadP = cthread_thread(t); /* get thread underlying */
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error=thread_info(threadP, THREAD_SCHED_INFO,
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(thread_info_t)&info, &info_count);
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if (error != KERN_SUCCESS)
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return -1;
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if (base != NULL)
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*base = info.base_priority;
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return info.max_priority;
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}
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/* Backend initialization functions */
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/* Initialize the threads subsystem. */
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int
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__objc_init_thread_system(void)
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{
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return 0;
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}
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/* Close the threads subsystem. */
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int
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__objc_close_thread_system(void)
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{
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return 0;
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}
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/* Backend thread functions */
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/* Create a new thread of execution. */
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objc_thread_t
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__objc_thread_detach(void (*func)(void *arg), void *arg)
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{
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objc_thread_t thread_id;
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cthread_t new_thread_handle;
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/* create thread */
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new_thread_handle = cthread_fork((cthread_fn_t)func, arg);
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if(new_thread_handle)
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{
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/* this is not terribly portable */
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thread_id = *(objc_thread_t *)&new_thread_handle;
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cthread_detach(new_thread_handle);
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}
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else
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thread_id = NULL;
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return thread_id;
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}
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/* Set the current thread's priority. */
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int
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objc_thread_set_priority(int priority)
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{
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objc_thread_t *t = objc_thread_id();
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cthread_t cT = (cthread_t) t;
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int maxPriority = __mach_get_max_thread_priority(cT, NULL);
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int sys_priority = 0;
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if (maxPriority == -1)
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return -1;
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switch (priority)
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{
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case OBJC_THREAD_INTERACTIVE_PRIORITY:
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sys_priority = maxPriority;
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break;
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case OBJC_THREAD_BACKGROUND_PRIORITY:
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sys_priority = (maxPriority * 2) / 3;
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break;
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case OBJC_THREAD_LOW_PRIORITY:
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sys_priority = maxPriority / 3;
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break;
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default:
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return -1;
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}
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if (sys_priority == 0)
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return -1;
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/* Change the priority */
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if (cthread_priority(cT, sys_priority, 0) == KERN_SUCCESS)
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return 0;
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else
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return -1;
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}
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/* Return the current thread's priority. */
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int
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objc_thread_get_priority(void)
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{
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objc_thread_t *t = objc_thread_id();
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cthread_t cT = (cthread_t) t; /* see objc_thread_id() */
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int basePriority;
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int maxPriority;
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int sys_priority = 0;
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int interactiveT, backgroundT, lowT; /* thresholds */
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maxPriority = __mach_get_max_thread_priority(cT, &basePriority);
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if(maxPriority == -1)
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return -1;
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if (basePriority > ( (maxPriority * 2) / 3))
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return OBJC_THREAD_INTERACTIVE_PRIORITY;
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if (basePriority > ( maxPriority / 3))
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return OBJC_THREAD_BACKGROUND_PRIORITY;
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return OBJC_THREAD_LOW_PRIORITY;
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}
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/* Yield our process time to another thread. */
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void
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objc_thread_yield(void)
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{
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cthread_yield();
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}
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/* Terminate the current thread. */
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int
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objc_thread_exit(void)
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{
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/* Decrement our counter of the number of threads alive */
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objc_mutex_lock(__objc_runtime_mutex);
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__objc_runtime_threads_alive--;
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objc_mutex_unlock(__objc_runtime_mutex);
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/* exit the thread */
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cthread_exit(&__objc_thread_exit_status);
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/* Failed if we reached here */
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return -1;
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}
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/* Returns an integer value which uniquely describes a thread. */
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objc_thread_t
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objc_thread_id(void)
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{
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cthread_t self = cthread_self();
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return *(objc_thread_t *)&self;
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}
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/* Sets the thread's local storage pointer. */
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int
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objc_thread_set_data(void *value)
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{
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cthread_set_data(cthread_self(), (any_t) value);
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return 0;
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}
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/* Returns the thread's local storage pointer. */
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void *
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objc_thread_get_data(void)
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{
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return (void *) cthread_data(cthread_self());
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}
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/* Backend mutex functions */
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/* Allocate a mutex. */
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objc_mutex_t
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objc_mutex_allocate(objc_mutex_t mutex)
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{
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int err = 0;
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objc_mutex_t mutex;
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/* Allocate the mutex structure */
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if (!(mutex = (objc_mutex_t)objc_malloc(sizeof(struct objc_mutex))))
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return NULL;
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mutex->backend = objc_malloc(sizeof(struct mutex));
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err = mutex_init((mutex_t)(mutex->backend));
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if (err != 0)
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{
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objc_free(mutex->backend);
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objc_free(mutex);
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return NULL;
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}
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/* Initialize mutex */
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mutex->owner = NULL;
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mutex->depth = 0;
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return mutex;
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}
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/* Deallocate a mutex. */
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int
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objc_mutex_deallocate(objc_mutex_t mutex)
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{
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int depth;
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/* Valid mutex? */
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if (!mutex)
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return -1;
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/* Acquire lock on mutex */
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depth = objc_mutex_lock(mutex);
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mutex_clear((mutex_t)(mutex->backend));
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objc_free(mutex->backend);
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mutex->backend = NULL;
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/* Free the mutex structure */
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objc_free(mutex);
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/* Return last depth */
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return depth;
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}
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/* Grab a lock on a mutex. */
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int
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objc_mutex_lock(objc_mutex_t mutex)
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{
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objc_thread_t thread_id;
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/* Valid mutex? */
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if (!mutex)
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return -1;
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/* If we already own the lock then increment depth */
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thread_id = objc_thread_id();
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if (mutex->owner == thread_id)
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return ++mutex->depth;
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mutex_lock((mutex_t)(mutex->backend));
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/* Successfully locked the thread */
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mutex->owner = thread_id;
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return mutex->depth = 1;
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}
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/* Try to grab a lock on a mutex. */
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int
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objc_mutex_trylock(objc_mutex_t mutex)
|
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{
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objc_thread_t thread_id;
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int status;
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/* Valid mutex? */
|
||||
if (!mutex)
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return -1;
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/* If we already own the lock then increment depth */
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thread_id = objc_thread_id();
|
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if (mutex->owner == thread_id)
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return ++mutex->depth;
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|
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if (mutex_try_lock((mutex_t)(mutex->backend)) == 0)
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status = -1;
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else
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status = 0;
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||||
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||||
/* Failed? */
|
||||
if (status)
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return status;
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||||
|
||||
/* Successfully locked the thread */
|
||||
mutex->owner = thread_id;
|
||||
return mutex->depth = 1;
|
||||
}
|
||||
|
||||
/* Unlock the mutex */
|
||||
int
|
||||
objc_mutex_unlock(objc_mutex_t mutex)
|
||||
{
|
||||
objc_thread_t thread_id;
|
||||
|
||||
/* Valid mutex? */
|
||||
if (!mutex)
|
||||
return -1;
|
||||
|
||||
/* If another thread owns the lock then abort */
|
||||
thread_id = objc_thread_id();
|
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if (mutex->owner != thread_id)
|
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return -1;
|
||||
|
||||
/* Decrement depth and return */
|
||||
if (mutex->depth > 1)
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||||
return --mutex->depth;
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||||
|
||||
/* Depth down to zero so we are no longer the owner */
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||||
mutex->depth = 0;
|
||||
mutex->owner = NULL;
|
||||
|
||||
mutex_unlock((mutex_t)(mutex->backend));
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||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Backend condition mutex functions */
|
||||
|
||||
/* Allocate a condition. */
|
||||
objc_condition_t
|
||||
objc_condition_allocate(void)
|
||||
{
|
||||
objc_condition_t condition;
|
||||
|
||||
/* Allocate the condition mutex structure */
|
||||
if (!(condition =
|
||||
(objc_condition_t)objc_malloc(sizeof(struct objc_condition))))
|
||||
return NULL;
|
||||
|
||||
condition->backend = objc_malloc(sizeof(struct condition));
|
||||
condition_init((condition_t)(condition->backend));
|
||||
|
||||
return condition;
|
||||
}
|
||||
|
||||
/* Deallocate a condition. */
|
||||
int
|
||||
objc_condition_deallocate(objc_condition_t condition)
|
||||
{
|
||||
/* Broadcast the condition */
|
||||
if (objc_condition_broadcast(condition))
|
||||
return -1;
|
||||
|
||||
condition_clear((condition_t)(condition->backend));
|
||||
objc_free(condition->backend);
|
||||
condition->backend = NULL;
|
||||
|
||||
/* Free the condition mutex structure */
|
||||
objc_free(condition);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Wait on the condition */
|
||||
int
|
||||
objc_condition_wait(objc_condition_t condition, objc_mutex_t mutex)
|
||||
{
|
||||
objc_thread_t thread_id;
|
||||
|
||||
/* Valid arguments? */
|
||||
if (!mutex || !condition)
|
||||
return -1;
|
||||
|
||||
/* Make sure we are owner of mutex */
|
||||
thread_id = objc_thread_id();
|
||||
if (mutex->owner != thread_id)
|
||||
return -1;
|
||||
|
||||
/* Cannot be locked more than once */
|
||||
if (mutex->depth > 1)
|
||||
return -1;
|
||||
|
||||
/* Virtually unlock the mutex */
|
||||
mutex->depth = 0;
|
||||
mutex->owner = (objc_thread_t)NULL;
|
||||
|
||||
condition_wait((condition_t)(condition->backend),
|
||||
(mutex_t)(mutex->backend));
|
||||
|
||||
/* Make ourselves owner of the mutex */
|
||||
mutex->owner = thread_id;
|
||||
mutex->depth = 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Wake up all threads waiting on this condition. */
|
||||
int
|
||||
objc_condition_broadcast(objc_condition_t condition)
|
||||
{
|
||||
/* Valid condition mutex? */
|
||||
if (!condition)
|
||||
return -1;
|
||||
|
||||
condition_broadcast((condition_t)(condition->backend));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Wake up one thread waiting on this condition. */
|
||||
int
|
||||
objc_condition_signal(objc_condition_t condition)
|
||||
{
|
||||
/* Valid condition mutex? */
|
||||
if (!condition)
|
||||
return -1;
|
||||
|
||||
condition_signal((condition_t)(condition->backend));
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Make the objc thread system aware that a thread which is managed
|
||||
(started, stopped) by external code could access objc facilities
|
||||
from now on. This is used when you are interfacing with some
|
||||
external non-objc-based environment/system - you must call
|
||||
objc_thread_add() before an alien thread makes any calls to
|
||||
Objective-C. Do not cause the _objc_became_multi_threaded hook to
|
||||
be executed. */
|
||||
void
|
||||
objc_thread_add(void)
|
||||
{
|
||||
objc_mutex_lock(__objc_runtime_mutex);
|
||||
__objc_is_multi_threaded = 1;
|
||||
__objc_runtime_threads_alive++;
|
||||
objc_mutex_unlock(__objc_runtime_mutex);
|
||||
}
|
||||
|
||||
/* Make the objc thread system aware that a thread managed (started,
|
||||
stopped) by some external code will no longer access objc and thus
|
||||
can be forgotten by the objc thread system. Call
|
||||
objc_thread_remove() when your alien thread is done with making
|
||||
calls to Objective-C. */
|
||||
void
|
||||
objc_thread_remove(void)
|
||||
{
|
||||
objc_mutex_lock(__objc_runtime_mutex);
|
||||
__objc_runtime_threads_alive--;
|
||||
objc_mutex_unlock(__objc_runtime_mutex);
|
||||
}
|
||||
|
||||
/* End of File */
|
Loading…
Add table
Add a link
Reference in a new issue