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Major efficieny rewrites.
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@3043 72102866-910b-0410-8b05-ffd578937521
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85c38deb08
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10 changed files with 1047 additions and 409 deletions
206
Source/NSGSet.m
206
Source/NSGSet.m
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@ -1,8 +1,9 @@
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/* Concrete implementation of NSSet based on GNU Set class
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Copyright (C) 1995, 1996 Free Software Foundation, Inc.
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Copyright (C) 1995, 1996, 1998 Free Software Foundation, Inc.
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Written by: Andrew Kachites McCallum <mccallum@gnu.ai.mit.edu>
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Created: September 1995
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Rewrite by: Richard frith-Macdonald <richard@brainstorm.co.uk>
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This file is part of the GNUstep Base Library.
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@ -22,17 +23,39 @@
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*/
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#include <config.h>
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#include <Foundation/NSGSet.h>
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#include <gnustep/base/NSSet.h>
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#include <Foundation/NSSet.h>
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//#include <Foundation/NSGSet.h>
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#include <gnustep/base/behavior.h>
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#include <gnustep/base/Set.h>
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#include <Foundation/NSUtilities.h>
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#include <Foundation/NSString.h>
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#include <Foundation/NSPortCoder.h>
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#include <gnustep/base/Coding.h>
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#define FAST_MAP_HAS_VALUE 0
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#include "FastMap.x"
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@class NSSetNonCore;
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@class NSMutableSetNonCore;
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@interface NSGSet : NSSet
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{
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@public
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FastMapTable_t map;
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}
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@end
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@interface NSGMutableSet : NSMutableSet
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{
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@public
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FastMapTable_t map;
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}
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@end
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@interface NSGSetEnumerator : NSEnumerator
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{
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NSSet *set;
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void *enum_state;
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NSGSet *set;
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FastMapNode node;
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}
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@end
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@ -40,22 +63,27 @@
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- initWithSet: (NSSet*)d
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{
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[super init];
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set = d;
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[set retain];
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enum_state = [set newEnumState];
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return self;
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[super init];
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set = [(NSGSet*)d retain];
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node = set->map.firstNode;
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return self;
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}
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- nextObject
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{
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return [set nextObjectWithEnumState: &enum_state];
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FastMapNode old = node;
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if (node == 0) {
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return nil;
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}
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node = node->nextInMap;
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return old->key.o;
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}
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- (void) dealloc
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{
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[set release];
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[super dealloc];
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[set release];
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[super dealloc];
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}
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@end
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@ -65,74 +93,132 @@
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+ (void) initialize
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{
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static int done = 0;
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if (!done)
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{
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done = 1;
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class_add_behavior([NSGSet class], [Set class]);
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if (self == [NSGSet class]) {
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class_add_behavior(self, [NSSetNonCore class]);
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}
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}
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- (unsigned) count
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{
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return map.nodeCount;
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}
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/* This is the designated initializer
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- initWithObjects: (id*)objects
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count: (unsigned)count
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Implemented by behavior. */
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- (void) dealloc
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{
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FastMapEmptyMap(&map);
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[super dealloc];
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}
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- (void) encodeWithCoder: (NSCoder*)aCoder
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{
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unsigned count = map.nodeCount;
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FastMapNode node = map.firstNode;
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[(id<Encoding>)aCoder encodeValueOfCType: @encode(unsigned)
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at: &count
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withName: @"Set content count"];
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if ([aCoder isKindOfClass: [NSPortCoder class]] &&
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[(NSPortCoder*)aCoder isBycopy]) {
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while (node != 0) {
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[(id<Encoding>)aCoder encodeBycopyObject: node->key.o
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withName: @"Set content"];
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node = node->nextInMap;
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}
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}
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else {
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while (node != 0) {
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[(id<Encoding>)aCoder encodeObject: node->key.o
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withName: @"Set content"];
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node = node->nextInMap;
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}
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}
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}
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- (id) initWithCoder: (NSCoder*)aCoder
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{
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unsigned count;
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id value;
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[(id<Decoding>)aCoder decodeValueOfCType: @encode(unsigned)
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at: &count
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withName: NULL];
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FastMapInitWithZoneAndCapacity(&map, [self zone], count);
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while (count-- > 0) {
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[(id<Decoding>)aCoder decodeObjectAt: &value withName: NULL];
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FastMapAddKeyNoRetain(&map, (FastMapItem)value);
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}
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return self;
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}
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/* Designated initialiser */
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- (id) initWithObjects: (id*)objs count: (unsigned)c
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{
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int i;
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FastMapInitWithZoneAndCapacity(&map, [self zone], c);
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for (i = 0; i < c; i++) {
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FastMapNode node = FastMapNodeForKey(&map, (FastMapItem)objs[i]);
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if (node == 0) {
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FastMapAddKey(&map, (FastMapItem)objs[i]);
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}
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}
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return self;
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}
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- (id) member: (id)anObject
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{
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FastMapNode node = FastMapNodeForKey(&map, (FastMapItem)anObject);
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if (node == 0) {
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return nil;
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}
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return node->key.o;
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}
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- (NSEnumerator*) objectEnumerator
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{
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return [[[NSGSetEnumerator alloc] initWithSet:self]
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autorelease];
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return [[[NSGSetEnumerator alloc] initWithSet: self] autorelease];
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}
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/* To deal with behavior over-enthusiasm. Will be fixed later. */
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- (BOOL) isEqual: other
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{
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#if 1
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return [self isEqualToSet: other];
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#else
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/* xxx What is the correct behavior here?
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If we end up calling [NSSet -isEqualToSet:] we end up in
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an infinite loop, since that method enumerates the set, and
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the set enumerator asks if things are equal...
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[Huh? What am I saying here?] */
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return (self == other);
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#endif
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}
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@end
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@implementation NSGMutableSet
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+ (void) initialize
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{
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static int done = 0;
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if (!done)
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{
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done = 1;
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class_add_behavior([NSGMutableSet class], [NSGSet class]);
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if (self == [NSGMutableSet class]) {
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class_add_behavior(self, [NSMutableSetNonCore class]);
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class_add_behavior(self, [NSGSet class]);
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}
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}
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/* This is the designated initializer
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- initWithCapacity: (unsigned)numItems
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implemented by behavior. */
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/* Designated initialiser */
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- (id) initWithCapacity: (unsigned)cap
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{
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FastMapInitWithZoneAndCapacity(&map, [self zone], cap);
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return self;
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}
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/* Implemented by behavior:
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- (void) addObject: newObject;
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- (void) removeObject: anObject
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*/
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- (void) addObject: (NSObject*)anObject
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{
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FastMapNode node = FastMapNodeForKey(&map, (FastMapItem)anObject);
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if (node == 0) {
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FastMapAddKey(&map, (FastMapItem)anObject);
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}
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}
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- (void) removeObject: (NSObject *)anObject
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{
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FastMapRemoveKey(&map, (FastMapItem)anObject);
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}
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- (void) removeAllObjects
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{
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[self empty];
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}
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/* To deal with behavior over-enthusiasm. Will be fixed later. */
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- (BOOL) isEqual: other
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{
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return [super isEqual:other];
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FastMapCleanMap(&map);
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}
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@end
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