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Documentation tidyups
git-svn-id: svn+ssh://svn.gna.org/svn/gnustep/libs/base/trunk@14298 72102866-910b-0410-8b05-ffd578937521
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24 changed files with 1508 additions and 170 deletions
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@ -689,7 +689,65 @@ static BOOL double_release_check_enabled = NO;
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/**
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* <p>
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* <code>NSObject</code> is the root class (a root class is
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* a class with no superclass) of the gnustep base library
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* class hierarchy, so all classes normally inherit from
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* <code>NSObject</code>. There is an exception though:
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* <code>NSProxy</code> (which is used for remote messaging)
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* does not inherit from <code>NSObject</code>.
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* </p>
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* <p>
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* Unless you are really sure of what you are doing, all
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* your own classes should inherit (directly or indirectly)
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* from <code>NSObject</code> (or in special cases from
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* <code>NSProxy</code>). <code>NSObject</code> provides
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* the basic common functionality shared by all gnustep
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* classes and objects.
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* </p>
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* <p>
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* The essential methods which must be implemented by all
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* classes for their instances to be usable within gnustep
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* are declared in a separate protocol, which is the
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* <code>NSObject</code> protocol. Both
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* <code>NSObject</code> and <code>NSProxy</code> conform to
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* this protocol, which means all objects in a gnustep
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* application will conform to this protocol (btw, if you
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* don't find a method of <code>NSObject</code> you are
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* looking for in this documentation, make sure you also
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* look into the documentation for the <code>NSObject</code>
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* protocol).
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* </p>
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* <p>
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* Theoretically, in special cases you might need to
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* implement a new root class. If you do, you need to make
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* sure that your root class conforms (at least) to the
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* <code>NSObject</code> protocol, otherwise it will not
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* interact correctly with the gnustep framework. Said
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* that, I must note that I have never seen a case in which
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* a new root class is needed.
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* </p>
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* <p>
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* <code>NSObject</code> is a root class, which implies that
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* instance methods of <code>NSObject</code> are treated in
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* a special way by the Objective-C runtime. This is an
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* exception to the normal way messaging works with class
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* and instance methods: if the Objective-C runtime can't
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* find a class method for a class object, as a last resort
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* it looks for an instance method of the root class with
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* the same name, and executes it if it finds it. This
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* means that instance methods of the root class (such as
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* <code>NSObject</code>) can be performed by class objects
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* which inherit from that root class ! This can only
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* happen if the class doesn't have a class method with the
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* same name, otherwise that method - of course - takes the
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* precedence. Because of this exception,
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* <code>NSObject</code>'s instance methods are written in
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* such a way that they work both on <code>NSObject</code>'s
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* instances and on class objects.
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* </p>
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*/
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@implementation NSObject
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+ (void) _becomeMultiThreaded: (NSNotification)aNotification
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@ -768,8 +826,10 @@ static BOOL double_release_check_enabled = NO;
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}
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/**
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* Simply calls the +allocWithZone: method passing it
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* NSDefaultMallocZone() as an argument.
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* Allocates a new instance of the receiver from the default
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* zone, by invoking +allocWithZone: with
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* <code>NSDefaultMallocZone()</code> as the zone argument.<br />
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* Returns the created instance.
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*/
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+ (id) alloc
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{
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@ -777,7 +837,39 @@ static BOOL double_release_check_enabled = NO;
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}
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/**
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* Creates a new instance of a class by calling NSAllocateObject()
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* This is the basic method to create a new instance. It
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* allocates a new instance of the receiver from the specified
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* memory zone.
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* <p>
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* Memory for an instance of the receiver is allocated; a
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* pointer to this newly created instance is returned. All
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* instance variables are set to 0 except the
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* <code>isa</code> pointer which is set to point to the
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* object class. No initialization of the instance is
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* performed: it is your responsibility to initialize the
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* instance by calling an appropriate <code>init</code>
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* method. If you are not using the garbage collector, it is
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* also your responsibility to make sure the returned
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* instance is destroyed when you finish using it, by calling
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* the <code>release</code> method to destroy the instance
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* directly, or by using <code>autorelease</code> and
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* autorelease pools.
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* </p>
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* <p>
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* You do not normally need to override this method in
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* subclasses, unless you are implementing a class which for
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* some reasons silently allocates instances of another class
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* (this is typically needed to implement class clusters and
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* similar design schemes).
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* </p>
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* <p>
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* If you have turned on debugging of object allocation (by
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* calling the <code>GSDebugAllocationActive</code>
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* function), this method will also update the various
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* debugging counts and monitors of allocated objects, which
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* you can access using the <code>GSDebugAllocation...</code>
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* functions.
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* </p>
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*/
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+ (id) allocWithZone: (NSZone*)z
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{
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@ -793,7 +885,67 @@ static BOOL double_release_check_enabled = NO;
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}
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/**
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* Creates and returns a new instance by calling +alloc and -init
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* <p>
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* This method is a short-hand for alloc followed by init, that is,
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* </p>
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* <p><code>
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* NSObject *object = [NSObject new];
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* </code></p>
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* is exactly the same as
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* <p><code>
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* NSObject *object = [[NSObject alloc] init];
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* </code></p>
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* <p>
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* This is a general convention: all <code>new...</code>
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* methods are supposed to return a newly allocated and
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* initialized instance, as would be generated by an
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* <code>alloc</code> method followed by a corresponding
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* <code>init...</code> method. Please note that if you are
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* not using a garbage collector, this means that instances
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* generated by the <code>new...</code> methods are not
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* autoreleased, that is, you are responsible for releasing
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* (autoreleasing) the instances yourself. So when you use
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* <code>new</code> you typically do something like:
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* </p>
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* <p>
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* <code>
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* NSMutableArray *array = AUTORELEASE ([NSMutableArray new]);
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* </code>
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* </p>
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* <p>
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* You do no normally need to override <code>new</code> in
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* subclasses, because if you override <code>init</code> (and
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* optionally <code>allocWithZone:</code> if you really
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* need), <code>new</code> will automatically use your
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* subclass methods.
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* </p>
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* <p>
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* You might need instead to define new <code>new...</code>
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* methods specific to your subclass to match any
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* <code>init...</code> specific to your subclass. For
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* example, if your subclass defines an instance method
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* </p>
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* <p>
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* <code>initWithName:</code>
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* </p>
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* <p>
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* it might be handy for you to have a class method
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* </p>
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* <p>
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* <code>newWithName:</code>
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* </p>
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* <p>
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* which combines <code>alloc</code> and
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* <code>initWithName:</code>. You would implement it as follows:
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* </p>
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* <p>
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* <code>
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* + (id) newWithName: (NSString *)aName
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* {
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* return [[self alloc] initWithName: aName];
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* }
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* </code>
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* </p>
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*/
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+ (id) new
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{
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/**
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* Deallocates the receiver by calling NSDeallocateObject() with self
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* as the argument.<br />
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* You should normally call the superclass implementation of this method
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* when you override it in a subclass, or the memory occupied by your
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* object will not be released.<br />
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* If you have allocated the memory using a non-standard mechanism, you
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* will not call the superclass (NSObject) implementation of the method
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* as you will need to handle the deallocation specially.<br />
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* In some circumstances, an object may wish to prevent itsself from
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* being deallocated, it can do this simply be refraining from calling
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* the superclass implementation.
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* <p>
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* You should normally call the superclass implementation of this method
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* when you override it in a subclass, or the memory occupied by your
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* object will not be released.
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* </p>
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* <p>
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* <code>NSObject</code>'s implementation of this method
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* destroys the receiver, by returning the memory allocated
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* to the receiver to the system. After this method has been
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* called on an instance, you must not refer the instance in
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* any way, because it does not exist any longer. If you do,
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* it is a bug and your program might even crash with a
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* segmentation fault.
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* </p>
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* <p>
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* If you have turned on the debugging facilities for
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* instance allocation, <code>NSObject</code>'s
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* implementation of this method will also update the various
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* counts and monitors of allocated instances (see the
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* <code>GSDebugAllocation...</code> functions for more
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* info).
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* </p>
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* <p>
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* Normally you are supposed to manage the memory taken by
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* objects by using the high level interface provided by the
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* <code>retain</code>, <code>release</code> and
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* <code>autorelease</code> methods (or better by the
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* corresponding macros <code>RETAIN</code>,
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* <code>RELEASE</code> and <code>AUTORELEASE</code>), and by
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* autorelease pools and such; whenever the
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* release/autorelease mechanism determines that an object is
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* no longer needed (which happens when its retain count
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* reaches 0), it will call the <code>dealloc</code> method
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* to actually deallocate the object. This means that normally,
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* you should not need to call <code>dealloc</code> directly as
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* the gnustep base library automatically calls it for you when
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* the retain count of an object reaches 0.
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* </p>
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* <p>
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* Because the <code>dealloc</code> method will be called
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* when an instance is being destroyed, if instances of your
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* subclass use objects or resources (as it happens for most
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* useful classes), you must override <code>dealloc</code> in
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* subclasses to release all objects and resources which are
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* used by the instance, otherwise these objects and
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* resources would be leaked. In the subclass
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* implementation, you should first release all your subclass
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* specific objects and resources, and then invoke super's
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* implementation (which will do the same, and so on up in
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* the class hierarchy to <code>NSObject</code>'s
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* implementation, which finally destroys the object). Here
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* is an example of the implementation of
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* <code>dealloc</code> for a subclass whose instances have a
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* single instance variable <code>name</code> which needs to
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* be released when an instance is deallocated:
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* </p>
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* <p>
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* <code>
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* - (void) dealloc
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* {
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* RELEASE (name);
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* [super dealloc];
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* }
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* </code>
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* </p>
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* <p>
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* <code>dealloc</code> might contain code to release not
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* only objects, but also other resources, such as open
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* files, network connections, raw memory allocated in other
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* ways, etc.
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* </p>
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* <p>
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* If you have allocated the memory using a non-standard mechanism, you
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* will not call the superclass (NSObject) implementation of the method
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* as you will need to handle the deallocation specially.<br />
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* In some circumstances, an object may wish to prevent itsself from
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* being deallocated, it can do this simply be refraining from calling
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* the superclass implementation.
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* </p>
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*/
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- (void) dealloc
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{
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/**
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* Returns a string describing the receiver. The default implementation
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* gives the class and memory location of the rceiver.
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* gives the class and memory location of the receiver.
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*/
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- (NSString*) description
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{
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}
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}
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/**
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* The default (NSObject) implementation of this method simply calls
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* the -description method and discards the locale
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* information.
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*/
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- (NSString*) descriptionWithLocale: (NSDictionary*)aLocale
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{
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return [self description];
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return [self description];
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}
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/**
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* The default (NSObject) implementation of this method simply calls
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* the -descriptionWithLocale: method and discards the
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* level information.
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*/
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- (NSString*) descriptionWithLocale: (NSDictionary*)aLocale
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indent: (unsigned)level
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{
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return [self descriptionWithLocale: aLocale];
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}
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/**
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* The default (NSObject) implementation of this method simply calls
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* the -descriptionWithLocale:indent: method and appends
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* the value returned by that method to the output object.
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*/
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- (void) descriptionWithLocale: (NSDictionary*)aLocale
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indent: (unsigned)level
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to: (id<GNUDescriptionDestination>)output
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