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Use native threading and locking APIs on Windows
Removes dependency on pthread library and uses fast Slim Reader/Writer (SRW) locks for NSLock/NSRecursiveLock/NSCondition/NSConditionLock as well as all internal locks. Adds GS_MUTEX_*() macros in GSPThread.h, that are being used for all internal locking instead of pthread APIs. Also adds support for thread priorities on Windows, fixes method signature of +[NSThread setThreadPriority:] to match Apple platforms, and adds error handling in same method.
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29 changed files with 1611 additions and 640 deletions
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@ -86,7 +86,7 @@ static Class GSPlaceholderArrayClass;
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static GSPlaceholderArray *defaultPlaceholderArray;
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static NSMapTable *placeholderMap;
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static pthread_mutex_t placeholderLock = PTHREAD_MUTEX_INITIALIZER;
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static gs_mutex_t placeholderLock = GS_MUTEX_INIT_STATIC;
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/**
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@ -167,7 +167,7 @@ static SEL rlSel;
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* locate the correct placeholder in the (lock protected)
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* table of placeholders.
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*/
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(void)pthread_mutex_lock(&placeholderLock);
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GS_MUTEX_LOCK(placeholderLock);
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obj = (id)NSMapGet(placeholderMap, (void*)z);
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if (obj == nil)
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{
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@ -178,7 +178,7 @@ static SEL rlSel;
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obj = (id)NSAllocateObject(GSPlaceholderArrayClass, 0, z);
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NSMapInsert(placeholderMap, (void*)z, (void*)obj);
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}
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(void)pthread_mutex_unlock(&placeholderLock);
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GS_MUTEX_UNLOCK(placeholderLock);
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return obj;
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}
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}
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